NBA2K is very AAA
Which Japanese publisher would you say pushes out a AAA cost game annually? I don't think even Nintendo can claim that.
Which Japanese publisher would you say pushes out a AAA cost game annually? I don't think even Nintendo can claim that.
Of course Nintendo/MS and Sony release at least one AAA game per year - they obv. arent listing first party studios.Which Japanese publisher would you say pushes out a AAA cost game annually? I don't think even Nintendo can claim that.
How many Japanese games this gen cost $100 million to develop?
How many pubs released as many new expensive IPs as Ubisoft this gen? It's not just yearly release. Pubs are funding both expensive new IPs on top of the recurring franchises. I don't think any big pub is solely relying upon old IPs and nothing else.
How many Japanese games this gen cost $100 million to develop?
What Japanese publisher actually releases "AAA" titles though? Can't think of any Japanese title costing $100+ mil, maybe FFXV?
Capcom, Square Enix, Bandai Namco and Sony I would all consider publishing at least one AAA a year.
...yep, they definitely count.
Totally forgot about here sports game's...
Is there a slide showing profits? Coming out with $100M budget games every year isn't necessarily a great thing if the profits aren't matching.
Nintendo spends a bunch of money on marketing but idk about 100 million projectsWhich Japanese publisher would you say pushes out a AAA cost game annually? I don't think even Nintendo can claim that.
I even don't know any first-party game with that budget.
Yes, GaaS costs a lot.
Likely. And they still don't touch an AC budget when everything is said and done.I think FF XV, MGS V and RE6 are the most expensive jp games in the last decade.
Oh please. Name examples of how they're mismanaging budgets. I'll wait."only four third-party publishers regularly fail at managing their budgets"
Is there a slide showing profits? Coming out with $100M budget games every year isn't necessarily a great thing if the profits aren't matching.
Oh please. Name examples of how they're mismanaging budgets. I'll wait.
Ok. What's the reasonable budget for creating a country sized game like AC:Origins? Like where do you think that money is going?
Is there a slide showing profits? Coming out with $100M budget games every year isn't necessarily a great thing if the profits aren't matching.
one where you don't need to nickle and dime your customers with microtransactions to make a nice profitOk. What's the reasonable budget for creating a country sized game like AC:Origins?