Based on where the first game is right now, I'm pretty damn hopeful for The Division 2. The minute to minute gameplay is fun (and has been since launch except for that window when time to kill was ridiculous), it's more balanced than it's been in awhile (though PVP still focuses largely on a few builds), the loadout options allow you to switch between builds quickly, there's plenty to do daily and weekly, and they've finally gotten their economy to a point where it feels like you aren't grinding endlessly (other than for specific exotics).
My hopes for The Division 2:
- that single player is as lengthy as the original, but with a bit more variety in enemy strategies/types;
- that the incursions are a little more fun. The first few were really tedious (especially with time to kill) and some of the last ones really only allowed a single strategy to be used;
- that Survival Mode is an option at launch (either as a separate mode or a difficulty setting when roaming in general). It was really fun and tense and with just a bit of polish in the mechanics and some random loot spawns, it could be a really, really great way to play the game.
- that they go a little wilder in the builds. It's nice to have things grounded, but it'd be great if switching loadouts felt a little more drastic/unique.