? What?
I was replying to stripper 13, what's with your snarky dismissivness?
Yeah this was something they said around the game informers preview. They only got more people late in the developement.That is false, the studio had around 50 peopel for the majority of the game, only in the 2 years they hired more peopel.
It's not exact but days gone has been in full production since Jan 2015 (also Sony would of been paying bend after golden abyss during days gone pre production)
So it's been in full dev for 4yrs 3months
Theres 135 main bend devs so
$70,000 x 135 = $9,450,000 that's 1 years wages x 4 = $37,800,000 4yrs wages
Now that's just for the wages of the main days gone team of 135, however if you look at the credits of days gone theres a lot more then 135 ppl involved in the creation of days gone there's out sourcing, voice actors etc, and then there's marketing and other costs like rent, food, cleaning, power,etc
After 4yrs I would be surprised if total dev costs were not at least $80 million
So if Sony on average make $25 per game sold
They would need to sell 3.2million copies to break even.
Obviously this is not exact Sony could make more per copy or less, expense could be more a less etc
But even without trying to work out the Dev costs, it's not assumption saying "it's not a success yet" it's a fact, days gone is not a success, yet.
Weather days gone will be a success I don't know, could go either way.
That is false, the studio had around 50 peopel for the majority of the game, only in the 2 years they hired more peopel.
? What?
I was replying to stripper 13, what's with your snarky dismissivness?
Yeah... nope. They didn't have that many people for all those years, also, Sony's exclusives games are known to be less costly than most AAA in the industry. I would be surprised if they invested more than $70 millions in the production of DG.It's not exact but days gone has been in full production since Jan 2015 (also Sony would of been paying bend after golden abyss during days gone pre production)
So it's been in full dev for 4yrs 3months
Theres 135 main bend devs so
$70,000 x 135 = $9,450,000 that's 1 years wages x 4 = $37,800,000 4yrs wages
Now that's just for the wages of the main days gone team of 135, however if you look at the credits of days gone theres a lot more then 135 ppl involved in the creation of days gone there's out sourcing, voice actors etc, and then there's marketing and other costs like rent, food, cleaning, power,etc
After 4yrs I would be surprised if total dev costs were not at least $80 million
So if Sony on average make $25 per game sold
They would need to sell 3.2million copies to break even.
Obviously this is not exact Sony could make more per copy or less, expense could be more a less etc
But even without trying to work out the Dev costs, it's not assumption saying "it's not a success yet" it's a fact, days gone is not a success, yet.
Weather days gone will be a success I don't know, could go either way.
It's not exact but days gone has been in full production since Jan 2015 (also Sony would of been paying bend after golden abyss during days gone pre production)
So it's been in full dev for 4yrs 3months
Theres 135 main bend devs so
$70,000 x 135 = $9,450,000 that's 1 years wages x 4 = $37,800,000 4yrs wages
Now that's just for the wages of the main days gone team of 135, however if you look at the credits of days gone theres a lot more then 135 ppl involved in the creation of days gone there's out sourcing, voice actors etc, and then there's marketing and other costs like rent, food, cleaning, power,etc
After 4yrs I would be surprised if total dev costs were not at least $80 million
So if Sony on average make $25 per game sold
They would need to sell 3.2million copies to break even.
Obviously this is not exact Sony could make more per copy or less, expense could be more a less etc
But even without trying to work out the Dev costs, it's not assumption saying "it's not a success yet" it's a fact, days gone is not a success, yet.
Weather days gone will be a success I don't know, could go either way.
If something like horizon had a budget of $47 million then I can't see this game with a much smaller team being bigger than that.
Sony's exclusives games are known to be less costly than most AAA in the industry
Amazing that people suddenly care about budgets and sales needed to 'break even' - imagine going to a sales milestone thread and saying "yeah but its not a success yet."
Amazing that people suddenly care about budgets and sales needed to 'break even' - imagine going to a sales milestone thread and saying "yeah but its not a success yet."
Here the source.
https://www.gamasutra.com/view/news...ven_Sony_Bend_to_more_than_double_in_size.php
Some from Summer 2016 till April 2017 they went from 45 to 103.
Yeah this was something they said around the game informers preview. They only got more people late in the developement.
Will be interesting to see how they will do a sequel from the start with the developers they got now. Game is already impressive enough at the moment so just imagine the sequel.
It's not exact but days gone has been in full production since Jan 2015 (also Sony would of been paying bend after golden abyss during days gone pre production)
So it's been in full dev for 4yrs 3months
Theres 135 main bend devs so
$70,000 x 135 = $9,450,000 that's 1 years wages x 4 = $37,800,000 4yrs wages
Now that's just for the wages of the main days gone team of 135, however if you look at the credits of days gone theres a lot more then 135 ppl involved in the creation of days gone there's out sourcing, voice actors etc, and then there's marketing and other costs like rent, food, cleaning, power,etc
After 4yrs I would be surprised if total dev costs were not at least $80 million
So if Sony on average make $25 per game sold
They would need to sell 3.2million copies to break even.
Obviously this is not exact Sony could make more per copy or less, expense could be more a less etc
But even without trying to work out the Dev costs, it's not assumption saying "it's not a success yet" it's a fact, days gone is not a success, yet.
Weather days gone will be a success I don't know, could go either way.
Wait so they had to travel to make the animations? That explains a lot.If the game is a success then I believe Bend will be able to upgrade their headquarters to have a full mocap studio. No traveling 800+ to SSM to use their facilities.
This isn't correct. Publisher makes roughly $35 per game sold. Closer to $45 if sold digitally according to an old kotaku article. Rounding out at 39 million per million copies sold. We discussed this in the PS OT.
Isn't that calculation wrong in this situation as it doesn't take into account platform royalty free that Sony doesn't have to pay? Referring specifically to digital.This isn't correct. Publisher makes roughly $35 per game sold. Closer to $45 if sold digitally according to an old kotaku article. Rounding out at 39 million per million copies sold. We discussed this in the PS OT.
Wait so they had to travel to make the animations? That explains a lot.
Animations in the game were a bit meh in many places. The developers said somewhere that there was 4 or so people (I could be remembering the number wrong) so it makes sense if that's the case.
5 mio can easily be done. A huge success for Bend Studio. And I can't wait to see Days Gone on a next gen PS5.Bend studio wasn't nearly that big at the time. The game will sell more than 3 million easily anyway.
Yeah they didn't have they didn't have the space, equipment or personnel to do that stuff in house so they apparently had to travel down to SSM for their mocap recording sessions.
Sony's exclusives games are known to be less costly than most AAA in the industry.
There was some DLC they announced by a mistake but we don't know what it is. As for the bike, your bike is the only bike you get although you can use enemy bikes temporarily. You bike's look can be customized to look very different although I don't think there is a sport bike look.Always happy to see a single player game succeed. My mp activities has been dwindled to zero… just can't bring the energy to compete against others.
Like to walk my own path and pace.
Game looks like fun, will buy down the road (hah!).
Is there any info on dlc or something that you'll be able to get another bike? Riding a sports bike myself, so…
OP is misleading. It doesn't specify that Days Gone only beat MK11's PS4 sales, not overall sales.
OP is misleading. It doesn't specify that Days Gone only beat MK11's PS4 sales, not overall sales.
Well, I think despite the reviews this game really appeals to the general public. I've heard friends who are not into video games talking about it.
In fact, I've seen a big push for it on retail stores here in Brazil, which is really surprising. Sony is treating this as any other AAA exclusive.
TLOU2 will be a gigantic behemoth :O
Bend Studio is eating right now. And that's good to see. Especially because compared to Ready at Dawn's and Evo's last Sony games, Days Gone is a huge hit ;)congrats to bend studio...i hope it succeeds for them. i'd hate for sony to not give them a second chance to improve and really come back with a better product. In the current industry, its super cutthroat and no mistakes and growth periods are allowed a lot of the time. Ready at Dawn and Evolution Studios know this acutely
Game is pretty solid like many people said, I'm half way done and I'm enjoying the trip.. ain't no god of war or TLOU but it's an okay game with a great story development mid way even thou the intro of the game was horrible and off putting
Amazing that people suddenly care about budgets and sales needed to 'break even' - imagine going to a sales milestone thread and saying "yeah but its not a success yet."
No offense but is MK even that big in europe? Always seemed kinda US focused.Thats pretty darned impressive, especially for beating a high profile game like MK11.
No offense but is MK even that big in europe? Always seemed kinda US focused.
No offense but is MK even that big in europe? Always seemed kinda US focused.