If Valve wants to have everything they'll need to earn it, just as every other retailer would.
Than why have a launcher in the first place. Back in the day, all I needed was a cdImagine turning on your Playstation/Xbox/Switch and having to open about 6 different launchers to play your games.
Yeah, same here.It's such a bad time for these indie Devs to try and go exclusive when there's dozens of games released each month that are top quality that people can just play instead. Would I like to play RAGE 2 on PC? Of course, do I care if I skip it? Not really, my backlog is huge and there's new games coming out every week that I want to play.
At this point in time I'm looking for reasons to skip games because there's just too many I want to play, it being exclusive to a shitty launcher is like the easiest reason ever.
I sure do hope Epic will.If the non-steam games have awful sales, will publishers go back to blaming piracy again?
Thats what they did last time.
I don't see the issue. The money provided to devs can help them release the game much like how consoles pay devs for exclusive games which help them release it. Despite the game being on a different launcher, you'll still be able to play on PC. When Microsoft announced Play Anywhere I was just happy I could play Xbox games on PC. The Windows Store was just an inconvenience that could be overcome. And developers often have good reasons for avoiding Steam (e.g. to avoid Steam taking a cut of sales, lack of quality control on storefront, etc.).
No, I just cba with games being kept away exclusively on different stores, especially when those stores are worse than what I primarily use.I turn on my PS4 and click on an icon to play a game.
I turn on my PC and click on a game icon and it launches the game.
I'm not seeing the friction.
Seems you're fine with a console like single source for games on PC?
Steam takes a 30 percent cut, just like Sony, MS and Nintendo do. It make no sense to pull their games from Steam while still releasing them on consoles.
I do agree that indies can use every extra cent, but they shouldn't forget the wishes of their fans. If the majority of gamers want their games on Steam - no matter for what reason - devs should bear the consequences if they ignore this.
Personally I don't need al my games on Steam, I own games on every store/launcher (except the windows store because of uwp). But I do value being able to choose where I buy my games. Paid store exclusivity goes straight against this, and also hurts healthy competition.
If you're a fan, you'll still buy and play the game in the end.
If you have to download a specific launcher in order to play RDR2 or the next Elder Scrolls in the future, you'll do just that.
Nope. I actually rather ignore a good game than supporting anti-consumer practices like paid store exclusivity. I really don't want to see pc gaming going in that direction. I have plenty of other great games to play.
I won't either. There would be a time when I would, not any more.So you're telling me you'll never buy RDR2 and TES6 on PC if both need a specific launcher ?
Are you a fan of both series ?
given bethesdas recent track record of FO76, I wouldn't trust them within an inch of my computer with TES6, let alone their own launcherSo you're telling me you'll never buy RDR2 and TES6 on PC if both need a specific launcher ?
given bethesdas recent track record of FO76, I wouldn't trust them within an inch of my computer with TES6, let alone their own launcher
So you're telling me you'll never buy RDR2 and TES6 on PC if both need a specific launcher ?
First party games being exclusive to the publishers own store is fine by me. 3rd party moneyhat exclusive is not.So you're telling me you'll never buy RDR2 and TES6 on PC if both need a specific launcher ?
Are you a fan of both series ?
You're misunderstanding me. I don't mind different stores/launchers, I'm using most of them already.
But I don't like store owners moneyhatting 3rd party devs to keep their games away from competing storefronts. In my opinion, healthy competition can only exist if as much games as possible are available in as much stores as possible. I will not support any initiatives going straight against this.
So you'll buy RDR2 if it has its own launcher. But if RDR2 is only available via the Epic Games Launcher, you won't support it. Is that it ?
It's a bit annoying but ultimately not a huge issue, after all it's just multiple icons on the same computer.
Correct. Store owners shouldn't moneyhat 3rd party devs to keep their games away from competing storefronts.
In that case I'll do what I did. Buy the game years later on steam when it's so cheap that it's literally throwaway money.Basically what MS did with Rise of the Tomb Raider a few years ago.
If the game is available one year later on steam, will you buy it or you're 100% done with it ?
Basically what MS did with Rise of the Tomb Raider a few years ago.
If the game is available one year later on steam, will you buy it or you're 100% done with it ?
Same, but for me, it's because I'm spiteful.Exactly, I didn't like the RotTR moneyhat either. I ended up buying it for 2 dollars from a bundle leftover in the buy&sell thread.
But that was a result of the console war. Epic bringing simular practices to pc is even worse for me, so no, I probably won't ever buy these games if they arrive on Steam next year.
As of now, it doesn't.As long as the Epic store has an equivalent user experience and features, I don't really mind.
I'd rather have more options for where I can buy games, but I'm not gonna lose sleep as long as their store is good.
It's competing with the Steam store now not in 2008Well Steam has had a fifteen year head start so maybe cut the Epic Store some slack in that regard.
And I think the influence of the "competition" on Valve's behaviour is minimal at best, especially considering these "competitors" do nothing to actually meaningfully compete. Valve has always marched to the beat of its own drum - at most you'll see stuff like Valve going big on Linux support in order to undercut Microsoft's influence in the PC space to prevent PC gaming from being locked into a walled garden, or working independently from Oculus to keep VR open after Oculus' acquisition by Facebook. Both of these are reactions to attempts by larger companies to make PC gaming decidedly less open.I don't think Valve would be making so many improvements if there weren't competing services like Discord, Origin, Uplay, etc. Mulitple launchers are inconvenient but I don't think they threaten the open nature of PC gaming.
Well Steam has had a fifteen year head start so maybe cut the Epic Store some slack in that regard.
You and I had that discussion in another thread. The examples you gave were Rise of the Tomb Raider and Ninja Theory. With RotTR, MS paid some money for a temporary exclusive of that game. That was more of an inconvenience than using a different launcher on PC, but still ultimately just an inconvenience. I got the game a year later on PS4. That's called "moneyhatting" around here and is apparently very bad. MS paid more money to acquire Ninja Theory than it would take to buy temporary exclusivity of a game from them, and I'll never get to play any of their games on Playstation in future. Somehow, that is not "moneyhatting" and it's OK, even though it costs more money to buy that permanent exclusivity and it's worse for me as a consumer.First party games being exclusive to the publishers own store is fine by me. 3rd party moneyhat exclusive is not.
Steam came out with more pro-developer royalty rates 4 days before Epic's announcements, which obviously they knew about ahead of time. I think that was their first cut in 15 years. There's no chance that was a coincidence. That was a direct result of competition.And I think the influence of the "competition" on Valve's behaviour is minimal at best, especially considering these "competitors" do nothing to actually meaningfully compete. Valve has always marched to the beat of its own drum - at most you'll see stuff like Valve going big on Linux support in order to undercut Microsoft's influence in the PC space to prevent PC gaming from being locked into a walled garden, or working independently from Oculus to keep VR open after Oculus' acquisition by Facebook. Both of these are reactions to attempts by larger companies to make PC gaming decidedly less open.
Back when Origin came out I was really pissed about it and was only buying physical copies of EA pc games I wanted in case their survice died off or something.
But these days I've mellowed on the idea of having multiple marketplaces. Origin has been inoffensive and doesn't get in the way of playing the few EA games i get these days.
I had issues with Uplay's launcher early on (and I accidentally have two accounts so not all my games are on the same account, and there's apparently no way to merge accounts), but haven't had issues since Assassin's Creed 2 I think.
I still don't like having a ton of services with my credit card info, but I never have marketplaces keep my CC data stored.
I also only play single player games, so not having friend fragmentation isn't an issue for me either.
I personally find Nvidia's streaming a little better at handling non-Steam games (I use Moonlight on my windows Tablet to stream my pc games). Only problem I had with that was trying to play modded Mass Effect Andromeda and that was mainly because it requires using a frostbite mod launcher that was a bit finicky to get streaming.It gets in the way if you want to use in-home streaming, or dualshock4 input mapping, or using Steam Play compatibility, or if you happen to have an established list of friends on a different PC portal.
And I'll just say what I said there in detail.You and I had that discussion in another thread. The examples you gave were Rise of the Tomb Raider and Ninja Theory. With RotTR, MS paid some money for a temporary exclusive of that game. That was more of an inconvenience than using a different launcher on PC, but still ultimately just an inconvenience. I got the game a year later on PS4. That's called "moneyhatting" around here and is apparently very bad. MS paid more money to acquire Ninja Theory than it would take to buy temporary exclusivity of a game from them, and I'll never get to play any of their games on Playstation in future. Somehow, that is not "moneyhatting" and it's OK, even though it costs more money to buy that permanent exclusivity and it's worse for me as a consumer.
I see that difference and it's irrelevant. Look at it from the perspective of the consumer. A game that goes temporary exclusive is said here to be "moneyhatting" and bad, but a company spending more money to acquire a developer and make all their future games permanently exclusive is apparently not "moneyhatting" and is OK. Can you explain that? I waited a year to get RotTR on PS4. I'll never get to enjoy future Ninja Theory games on Playstation. Supposedly, the former is evil, the latter is good. Can you explain that?And I'll just say what I said there in detail.
I'm not sure why there's a difficulty in making distinction between the two. In one case you have a publisher funding the development and hiring the developers as their employees to create an IP that the publisher will own. They are paying money to create something they own for their own system.
In the other case the game got funded by some other publisher until Epic/MS bought exclusivity rights specifically to prevent the game from appearing on other platforms.
Do you really not see the difference between the two?
And I think the influence of the "competition" on Valve's behaviour is minimal at best, especially considering these "competitors" do nothing to actually meaningfully compete. Valve has always marched to the beat of its own drum - at most you'll see stuff like Valve going big on Linux support in order to undercut Microsoft's influence in the PC space to prevent PC gaming from being locked into a walled garden, or working independently from Oculus to keep VR open after Oculus' acquisition by Facebook. Both of these are reactions to attempts by larger companies to make PC gaming decidedly less open.
They were already doing that before, and were unmatched by anybody else in that regard.This will force Steam to offer new services, features, friendly customer service policies, etc. to better compete for your business.
I am looking at it from the perspective of consumer. Because a consumer who was expecting that game to be priced appropriately for their region is now not getting it at an appropriate price. A consumer who only games on couch due to big picture mode and universal controller mapping (allowing for personal configuration, including configurations for people with disabilities) cannot use it anymore, a consumer that plays on Linux due to proton cannot play it anymore. A consumer that relies on cloud saves for whatever reason it may be, cannot rely on it anymore. A consumer that refunds the game if they don't like it, cannot do so anymore without limiting their future refunds (Epic apparently only allows 2 refunds account wide).I see that difference and it's irrelevant. Look at it from the perspective of the consumer. A game that goes temporary exclusive is said here to be "moneyhatting" and bad, but a company spending more money to acquire a developer and make all their future games permanently exclusive is apparently not "moneyhatting" and is OK. Can you explain that? I waited a year to get RotTR on PS4. I'll never get to enjoy future Ninja Theory games on Playstation. Supposedly, the former is evil, the latter is good. Can you explain that?
All stuff Steam already does.This will force Steam to offer new services, features, friendly customer service policies, etc. to better compete for your business.
I think the difference is people don't mind so much when it's developers own games. They'd still rather it was on steam but at least that's a pretty good reason. Plus they know exactly what games are likely to be on which launchers.I don't see how this is a big deal now when we've had "launcher exclusive" games for years with Origin and uPlay. Epic paying developers for exclusivity deals isn't functionally different to Microsoft buying a studio for it to make XB1/Win10 exclusive games.
And yes the launcher is barebones but it'll be improved. If people are buying games on Steam instead of Epic because of cloud saves or controller support or screen recording or whatever, they'll address those issues because their very business relies on it.
1st party exclusives I can stomach, but moneyhatting third party games? C'monI don't see how this is a big deal now when we've had "launcher exclusive" games for years with Origin and uPlay. Epic paying developers for exclusivity deals isn't functionally different to Microsoft buying a studio for it to make XB1/Win10 exclusive games.
And yes the launcher is barebones but it'll be improved. If people are buying games on Steam instead of Epic because of cloud saves or controller support or screen recording or whatever, they'll address those issues because their very business relies on it.
I personally find Nvidia's streaming a little better at handling non-Steam games (I use Moonlight on my windows Tablet to stream my pc games). Only problem I had with that was trying to play modded Mass Effect Andromeda and that was mainly because it requires using a frostbite mod launcher that was a bit finicky to get streaming.
But that does require an Nvidia graphics card, so if you don't have that options are a little more limited for sure.
I've pretty much 100% switched to XB1 controller on PC, but I used DS4Windows which seemed to work across at least Steam and Origin (been years though, so not sure if the program has gotten better or gone to shit by now). It is cool that Steam has that functionality built in for so many controllers though.
But yeah, friends lists are definitely one of the biggest issues with multiple marketplaces.
This needs to be quoted again. This is literally all us 'Steam defenders' are trying to say.I don't like at all... I have always stated that's what I hate about pc gaming the most.
The most consumer friendly way is to put your games on all stores and THEN give incentives to use your store.
What people aren't thinking about is that one day consoles will go away and all that's left is digital stores that are on multiple devices. On that day of this fragmentation continues to grow then all the PlayStation and Xbox services will be is just another store front among many that only sells their own games. Every publisher will have thier own store.
It's a very bleak future for the little guys.