Rank 2 Medusa with a Sacred Relic puts out almost 400 DPS every fight lmao. Too bad I can never get anything to Rank 3.
Yeah, I really like Medusa.Rank 2 Medusa with a Sacred Relic puts out almost 400 DPS every fight lmao. Too bad I can never get anything to Rank 3.
I quit quite a few games early on because I keep forgetting to place my units in the first round, so I had to climb up all the ranks one by one, but I finally did it 28 hours in.
Going to slow down playing the game now, feels like I'm doing pretty much the same two strategies every game which is getting a bit stale.
That sounds actually insane. I like how it mirrors exactly how she works in regular Dota lmao.Well, last night I tried for an all Assassin team plus a Dragon Knight, but only got 7 Assassins before losing in 3rd Place.
This night, I actually managed to get all 9 plus a Dragon Knight and managed a win.
Phantom and Dragon Knight were only lvl1, but I got Bloodseeker, Slark, and Queen to 3.
Yeah, I really like Medusa.
Even better is getting lucky and getting Divine Rapier early, +330 Attack Damage on her, just mows down everyone.
if it was luck based then nobody would gain ranksLooked good a couple of times now, then usually get absolutely stomped by knights with a medusa in the middle
I dont know, this game feels like so much luck
if it was luck based then nobody would gain ranks
the top people are just doing things you are not
you have to be able to work with a shit early hand or press your advantage with a good hand
And that's even after the nerf lol.Knights are just OP at the moment, they went from kind of bums to the best alliance in one patch.
Well, last night I tried for an all Assassin team plus a Dragon Knight, but only got 7 Assassins before losing in 3rd Place.
This night, I actually managed to get all 9 plus a Dragon Knight and managed a win.
Phantom and Dragon Knight were only lvl1, but I got Bloodseeker, Slark, and Queen to 3.
Yeah, I really like Medusa.
Even better is getting lucky and getting Divine Rapier early, +330 Attack Damage on her, just mows down everyone.
I'm really enjoying the game and have had a few wins now. I mostly play on my tablet which usually crashes on the win screen so no screenshots so I can't wait for some more robust stat tracking so I can start to better understand what I am doing right and wrong.0
I've moved up to Outlaw V but I think I'm starting to reach the ceiling of my current fairly basic knowledge. I think I will have to begin to understand the synergies of individual characters beyond just their classes, their movement and therefore best placement, and last but I suspect not least, how items should be best distributed in order for me to go further up the ranks. On a related note, can your level go down? It feels like it should do but even after two sevenths and a sixth in succession I went up a level after a single third place. I assume this was just down to the levels of other players in the games in question but having not played many ranked games I'm not entirely sure how it works. That said, from comment here I assume it works in a way that means you are rewarded more for beating higher level players than lower/equal level ones.
So far my strategy, if you can call it that, is basically just trying to manage my income to be able to ensure I can re-roll enough to build a half decent bench as well as making sure I keep pace with the levelling up done by other players. I've found a tend to gravitate to Druid early to compensate for my shitty luck and ensure I have some well levelled characters but I suspect this alliance is probably pretty B tier overall.
I'm trying to avoid strategy guides and the like and just learn by playing but I may have to spend some off time reading the character sheets in a bit more detail at least.
On only a semi related note, the mobile aspect of this game is great but also slightly troublesome insomuch that I haven't really been playing in my usual gaming time but instead it fits in during times where normally I'd pick up the paper, read a book, browse the internet or watch some light weight TV. Luckily the rounds are too long for it to eat up all of this time but I do feel like I'm going to have to remain mindful of the time I'm spending playing.
I stopped playing for a good bit did we get any meta changing balance patches yet?
Knights OPI stopped playing for a good bit did we get any meta changing balance patches yet?
Well, with that win I got to Lieutenant IV.What level are playing at, if I might ask?
I find assassins to be pretty hard to use well once people start grouping their units cleverly to deal with it. What's your strategy on that point?
If I can barge in, I recommend 2 things to get your skill up to the next level
yeah I just dominated with a knight/human/mage teamSo far in every game I've been having the winner goes heavy knights, either four or six.
Y'all needs to prayer harderGuess I'm done for now. First time I finally get the brawny skill early, and then for the first 12 rounds I don't get a single brawny piece. Not one. And I rerolled like crazy, too. The fuck was that. I need a break from this shit.
Guess I'm done for now. First time I finally get the brawny skill early, and then for the first 12 rounds I don't get a single brawny piece. Not one. And I rerolled like crazy, too. The fuck was that. I need a break from this shit.
lol
Demon and Brawny isn't the same thing at all tho. You only need 4 pieces in total, and 3 of those are 1 and 2 gold pieces. Brawny is meant as an early game comp anyway. The bonus just makes them ridiculous lategame. It's way, way easier to go for early Brawny than hoping you'll get demons throughout ealy, mid and even lategame.Early global items bait people so hard. The demon one always screws me.
The consequence is losing HP. Losing early is a viable strategy, you just have to not lose too make badly. That just gives you less of a safety net in the late game.I do wish there were more consequence to early game, because going for early game comps through any rerolls is really a trap. It hardly matters if you lose, just get that 50 gold interest. You should always have at least two team compositions being viable early to mid game so you're not sacrificing too much money to reroll and being too reliant on rng.
I also don't like a good chunk of the alliances feel a lot weaker than the others. You can only really rely on knights or warriors being front line mid game onwards which makes the game feel samey. Scrapper/inventor "may" work but they don't synergize with anything else, and to complete it you need to level up to get those tier 5 heroes while also using less units, the whole strategy don't make much sense.
Mages is one alliance that I never had success with though. It either relies on getting 3* which I tend not to rely too heavily on, or I'm using the wrong units. Few times I've build to like Crystal Maiden + Lina + Keeper of the Light at 2*, stuck them in a corner, and I'm wondering why I still have barely any damage. Not that I haven't been obliterated by opposing mage teams before.
Retaliate on slardar is quite silly though, that thing needs a nerf.
I don't mind going all-in if I'm feeling it.I'm not even saying you should open fort, but rerolling to attempt to win is far worse than just dealing with whatever odds you get. You can lose like five rounds early to lose as much hp as one round later. Sometimes you get completely crap rng and you can't come back from it? It happens, but the alternative is much worse.
Maybe I misunderstood what you are asking as Shira said no, but hovering cursor over your level icon on the left side of the screen shows you odds for the shop. I haven't played the mod, so not sure if that's the same.Is there any place in game that shows your current % chances for each tier at your current level? The original mod had it, not sure if this doesn't or I'm missing it.
Is that new(ish)?Maybe I misunderstood what you are asking as Shira said no, but hovering cursor over your level icon on the left side of the screen shows you odds.
It could be, I stumbled upon it by an accident. Took me a while to figure out what flashed on my screen and why =D
The worst is getting embarrassment of riches and smuggler in the same neutral round, and never seeing one of em again.Early global items bait people so hard. The demon one always screws me.
The worst is scalies, you need a miracle to get a 3* Slark+Slardar+Medusa to have it even work, and even then I dunno what you can even compliment them with to not lose.I do wish there were more consequence to early game, because going for early game comps through any rerolls is really a trap. It hardly matters if you lose, just get that 50 gold interest. You should always have at least two team compositions being viable early to mid game so you're not sacrificing too much money to reroll and being too reliant on rng.
I also don't like a good chunk of the alliances feel a lot weaker than the others. You can only really rely on knights or warriors being front line mid game onwards which makes the game feel samey. Scrapper/inventor "may" work but they don't synergize with anything else, and to complete it you need to level up to get those tier 5 heroes while also using less units, the whole strategy don't make much sense. Elusive is awful mid game onwards.
Mages is one alliance that I never had success with though. It either relies on getting 3* which I tend not to rely too heavily on, or I'm using the wrong units. Few times I've build to like Crystal Maiden + Lina + Keeper of the Light at 2*, stuck them in a corner, and I'm wondering why I still have barely any damage. Not that I haven't been obliterated by opposing mage teams before.
Retaliate on slardar with a defensive equip is quite silly though, that thing needs a nerf.
I am pretty sure there is a %button for that, or at least in the mobile game there is.Is there any place in game that shows your current % chances for each tier at your current level? The original mod had it, not sure if this doesn't or I'm missing it.
The worst is scalies, you need a miracle to get a 3* Slark+Slardar+Medusa to have it even work, and even then I dunno what you can even compliment them with to not lose.
scaled is almost necessary if you run against lategame mage comps.Scaled is more of a bonus buff like Shaman than something you would want to build around.