I feel it's important now to limit the number of active alliances you have if they have an ace. I was bombarded with Disruptors, Troll Warriors and Techies (but I couldn't buy them all because I didn't have room for the 3 of them without breaking alliances). If they had all been the same character it would have been my first 3* 5 coin.
How is the bonus of 15% calculated? The moment the shop is rolled, depending on the units are on the board at that moment? Does it take in consideration units on the bench?
🤔
If it was still 4 shamans I would agree, but now theu need to have leeway in case you don't have the luck to amass all 3 heroes. Bit OP now, sure, but removing the shaman alliance from Disruptor backed em into a corner.
Right now, the winning strategy seems to be to rush to level 9 or 10 with at least a pocket shaman, some warlocks, and a few meatshields, then get Disruptor and Enigma asap. Removing the Shaman alliance from Disruptor didn't do much, since anyway Disruptor+3warlock pals, Enigma and Arc Warden are optimal.If it was still 4 shamans I would agree, but now theu need to have leeway in case you don't have the luck to amass all 3 heroes. Bit OP now, sure, but removing the shaman alliance from Disruptor backed em into a corner.
Tombstone having the lowest priority targeting is so fucking dumb
I've had the opposite experience, but maybe that was the first two days of the big patch and people not adapting quickly enough while the one or two players lurking reddit or Swim having an unbreakable force by round 25. Maybe it's more even since Sunday.Also is it just me, or is endgame a lot more even? It's usually a close game, when I'm used to most games being blow outs.
Speaking of, is there a way to see what is physical and what is magical damage in-game? Some are obvious (Mages, Warlock) but I wonder if there's more subtle nuances. For example, is Nature Prophet magical? Temple Assassin? Items like Maelstrom and Dagon?Medusa is still playable, is like Luna but can also counter mages.
Yeah. But OP shit like early beastmaster or getting a fast Alliance/Ace usually wins.Anyone else having "Hey, with this comb I won pretty easily. In the next match I will do this again to win pretty easily.... Oh God! I am losing horribly.... At least I made Top 8" pretty regularly?
Anyone else having "Hey, with this comb I won pretty easily. In the next match I will do this again to win pretty easily.... Oh God! I am losing horribly.... At least I made Top 8" pretty regularly?
Speaking of, is there a way to see what is physical and what is magical damage in-game? Some are obvious (Mages, Warlock) but I wonder if there's more subtle nuances. For example, is Nature Prophet magical? Temple Assassin? Items like Maelstrom and Dagon?
under the dps meter tab, left side of the dps meter is physical, right is magical, if there is pure damage type then it will be the rightmost (the 3rd one)
I'd say Tombstone is great, target buddy is good, barricades are okay and healing ward is bad.
⚰🥌 is broken af as fuckI'd say Tombstone is great, target buddy is good, barricades are okay and healing ward is bad.
idk, my team kills it last every fucking timei heard even if the tombstone gets destroyed the effect still lingers?
ery time I get the summon stone I never get 🐻 or 🐺 🎅 🐺Another game with dual summoning stones. So good. Even 1* Venomancer was doing WORK.
I guess now I'll want to take the summoning stone any time I see it, never get the second one, get bad results, try to pivot away from the summons, fail because it's too late, and end up 8th.