I do think this is mostly true, but a good assassin player will position well to bait you out of your corner, it makes it a bit of a wash if your assassins build is at top power. But, if you don't position right v. assassins, you are screwed.
Depends on what role they play. If you have a tusk it can be replaced for stronger units as the beast bonus is a tad too specific, but if you have an Axe that has been around from Round 1 and the brawly global items its irreplaceable. Same thing with enchantress, if you are a madlad and trying to run a full 4 Druid team and only have her at 2*, she automatically goes up to 3 and its good to have one on your roster. Dunno about the other though.
Depends on your makeup
That's usually the case but I believe you can also have a 0 dmg loss if the person loses to treant summons, plague wards, Lycan Wolves, etc. Lone Druid bears do damage but I'm not sure I've seen the other summons do damage.
twitter too iirc
Fuck yeah Sven! New heroes is what I've been wanting the most (and progression).twitter too iirc
Actually, Axe *does* have appearance changes between all three levels. As does Doom. It seems like they're going to be adding them to the game as soon as they get the designs finished. I definitely agree though, and am excited for when all heroes are finished.You know, I really wonder if and when they are gonna bring character design changes for the Ranks. Axe changes appearance between 1 and 2, but that's about it. Its superificial, but right now its the one thing I really enjoy about AC and Chess Rush. Gives you a nice sense of Growth to see them change like that.
The amount of polish in Chess Rush, the customization options for characters and boards, and how they make the game actually feel like a multiplayer game, has me pretty hooked on it. There are a lot of aspects of the game that I'd like to see implemented in Underlords.
tell us what classes you're struggling with or think are too strong and we can grant you dat auto chess knawledge to help you out
Some alliances are geared towards early game or late game... For example, Hunters or Mages are common late game builds (Warrior/Hunter or Knight/Mage) but hunters are mostly 3/4* units and Mages are generally awful until the mid game when you can start building in a lot of damage with merged units, Shadow fiend, and the magic reduction. Druids are very powerful early but tend to fall off by late game, and Warlock/Shaman/Heartless are typically secondary alliances.
right now the strongest classes seem to be knights, cavalry, wild and druid...druid in particular it's pretty broken when you get the best mixup..classes like demon hunter,dragon and a bunch of others seem really underrepresented in comparison
Honestly, that isn't why you won, it is the warlocks. Necro and Witch Doctor are somewhat busted unless your opponent gets wicked intent. Put an Octarine Essence on them and win 90% of the rounds.So this Trolls/Knight build is something else. I’m sure it could have been better with a different group of knights but those were the only ones I saw. Had the global troll item also so the attack speed was ridiculous.
I’m still surprised they didn’t do anything to balance knights. You can roll the early rounds with two knights,
I didn’t get the 2* necro until the last round. I was way ahead of everyone before I even got him.Honestly, that isn't why you won, it is the warlocks. Necro and Witch Doctor are somewhat busted unless your opponent gets wicked intent. Put an Octarine Essence on them and never lose a game.
Necro is especially OP. I don't think I have ever not come in the top 2 if I have at least 2 warlocks and one of them is necro.
Witch Doctor is useful and allows you to throw a Troll Warlord in the group for dps.