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Deleted member 11214

user requested account closure
Banned
Oct 27, 2017
731
I think Underlords is the best thing Valve has released since Dota 2 (heh) but, yeah, the UI looks like programmer art. Really embarrassing by Valve standards.

Like, why is that big, yellow "PLAY" button made of what looks like stone? Why the spray paint aesthetic, and why do the "Tutorial," "Solo/Bot," and "Multiplayer" icons have different transparencies and borders?

It's all super dumb and ugly, particularly coming off the back of Artifact, which was obviously a colossal failure but boy was it beautiful.
 

CountAntonio

Member
Oct 25, 2017
21,678
The game was rushed out and had to work on both mobile and PC platforms. It will improve like everything valve released.
 

Nome

Designer / Self-requested ban
Banned
Oct 27, 2017
3,312
NYC
The game was rushed out and had to work on both mobile and PC platforms. It will improve like everything valve released.
Valve products tend to degrade in UX over time though. Initial release doesn't instill much confidence. As I said, these are problems of design philosophy.
They may seem like "small" things--and they are--but they add up, and any competent UX professional shouldn't be falling into these holes.
 

Forerunner

Resetufologist
The Fallen
Oct 30, 2017
14,542
One game made me derank twice. It had everyone from a Big Boss to an Enforcer. That seams like a pretty wide range for MMR. lol
 

DealWithIt

Member
Oct 28, 2017
2,668
It took me awhile to make sense of the new, "legendary units are better than alliances" meta, but I finally made it work over the last couple days.
Y03LHVF.jpg


So close to Big Boss! then maybe I will stop playing this game for awhile.
 
OP
OP

Deleted member 2802

Community Resetter
Banned
Oct 25, 2017
33,729
One game made me derank twice. It had everyone from a Big Boss to an Enforcer. That seams like a pretty wide range for MMR. lol
Yeah, this quickly became a problem in Autochess.
People had to play inhouse matches to get proper MMR matches
The system basically did not reward beating lower levels, but punished for losing to lower levels
 

Nome

Designer / Self-requested ban
Banned
Oct 27, 2017
3,312
NYC
On the bright side, the party code feature is super neat and I hope more games adopt it.
 

Elliot Pudge

Member
Oct 25, 2017
1,497
weird, I feel like the TFT in game UI is significantly worse than DU

gotta love having zero glance value when hyper rerolling for units that exist in your composition already in an autochess game that has more emphasis on rerolling

the damage meters on the pbe for TFT are also a joke, no real breakdown of damage type whatsoever, and the damage meters cover up your opponent info when you open it too. awesome UX work there
 

Rand a. Thor

Banned
Oct 31, 2017
10,213
Greece
The balance screwing you over for using alliances in the late game is really weird right now cause it used to reward you big time for that. I think buffing knight is when things went downhill, but I can't really be sure cause I only spent 2 days pre knight buff learning the ropes. Could be later, around the time Venomancer started putting in work, but that also feels a little late.
 

Bricktop

Attempted to circumvent ban with an alt account
Banned
Oct 27, 2017
2,847
That's already in the game. You can enable it in the settings, it's called tap to move.
Thank you. I had no idea it already existed.

Edit: Scratch that, it is only an option with the mobile UI and it doesn't even work when enabled.
 
Last edited:

Haz

You have seen.
Member
Oct 25, 2017
324
TFT isn't even in the same realm of approachable yet which is mind boggling.
 

Forerunner

Resetufologist
The Fallen
Oct 30, 2017
14,542
I only got second, but I wanted to see how well a rainbow comp would work. A Dragon Knight with a blood-contract was ridiculous. I actually had two blood-contracts so I didn't even need a blood-bound hero lol. I also wanted to test out Dragon Hoarder. I was floating 90 gold at the end of the game, it didn't seem worth it. You are better off just rolling. However, all the endgame matches were really close. They would only have two or three heroes left with hardly any HP. I think if I would have actually got some three stars instead of hoarding my gold I would have won. Still it was fun trying new stuff.

FF567EEF5663187714B0C67A784E85421335E513
 

ekim

Member
Oct 26, 2017
3,401
I had three wins in a row yesterday and I want to echo the sentiment that it is not balanced enough towards alliances.
Winning in the early game means nothing. Simply save up to 60 gold and you have enough to reroll to get a set of units to 3 stars quickly and level to 9&10 in the end game and throw in any 5er Heroes you like.
 

ekim

Member
Oct 26, 2017
3,401
3rd game in a row I won with the same Warlock build. lol (but I must say, it's difficult until late mid-game - I needed to keep a Bounty Hunter until lvl 8)
YotKtnv.png
 

circuit

Member
Oct 27, 2017
212
This would be an awful idea considering how many alliances and items you can have by end game. It would an immense amount of clutter and how your clicks interact with the items/alliances is different for both, so it'd be clashing functionality. Other things will probably change anyway, this is only a alpha/beta stage.
It's supposed to be coming to desktop mode. I forget if it's this week or just "soon"
 

shodgson8

Member
Aug 22, 2018
4,231
Pretty certain a Troll - Knight - Dragon alliance focus will 99% of the time get you into the top 3 and I see it being used quite a lot. You definitely need to transition to something with heftier units at the end though.

I think pretty drastic re-balancing needs to take place in some areas. Really enjoying the game though! Am hoping a patch this week will address some of the bugs with the proto pass.
 
Last edited:

BlueOdin

Member
Oct 26, 2017
4,014
Man, everyone getting early Enigmas but me.

Also, anyone else getting the messages what they unlocked in the proto pass everytime they start the game?
 

Arol

Avenger
Dec 29, 2017
145
I kinda wish more units would get a third alliance.
Maybe it doesn't make sense lorewise but some units just drop off fast.
 

Deleted member 18857

User requested account closure
Banned
Oct 27, 2017
4,083
I think no legendary character should share an alliance with a tier 3 or 4 character. One of the reasons Medusa and Tidehunter are so good is that if you get both, they complete an alliance and 2/3 of another one, so you get a significant power boost on top of having two very good characters. It ties into the "rush to the legendary characters" issue that was discussed earlier: why bother with alliances early on if you can get those two at the end.
 

Avis

The Fallen
Oct 25, 2017
3,218
I have a Warriors problem. Always try to avoid them because I find them a tad boring and easy but always end up sliding in at round 13 when I see no one else has picked up a jug or 2 star tiny yet.
 
OP
OP

Deleted member 2802

Community Resetter
Banned
Oct 25, 2017
33,729
They mentioned a significant balance patch coming this week
jfc, they are just going to extend the TI period for 2 month and dump all the dota stuff in October

I have a Warriors problem. Always try to avoid them because I find them a tad boring and easy but always end up sliding in at round 13 when I see no one else has picked up a jug or 2 star tiny yet.
Warriors is only good early I find.
Build a huge lead and coast.

Finding midgame warriors cuz nobody is buying is not what I'm looking for.
 

Deleted member 11214

user requested account closure
Banned
Oct 27, 2017
731
Valve products tend to degrade in UX over time though. Initial release doesn't instill much confidence. As I said, these are problems of design philosophy.
They may seem like "small" things--and they are--but they add up, and any competent UX professional shouldn't be falling into these holes.

Yeah, I don't understand how they are so consistently bad at this, or how this is so unfriendly after Artifact, and the fact that it looks like a large portion of that team are now on this. It's super amateurish stuff.

Feel dumb, but if anyone didn't know you can stack dailies (to some degree... ). Didn't get to the day-before-yesterday's, completed it this morning and last night's daily appeared for me. Still set to reset on the same timeline. Very cool.
 
OP
OP

Deleted member 2802

Community Resetter
Banned
Oct 25, 2017
33,729
Yeah, I don't understand how they are so consistently bad at this, or how this is so unfriendly after Artifact, and the fact that it looks like a large portion of that team are now on this. It's super amateurish stuff.

Feel dumb, but if anyone didn't know you can stack dailies (to some degree... ). Didn't get to the day-before-yesterday's, completed it this morning and last night's daily appeared for me. Still set to reset on the same timeline. Very cool.
They have to finish the Dota TI9 shit too.
I don't know the crunch schedule, but they are crunching against a Rito team that is probably double or triple their size and the Drodo/Epic Autochess team
 

Radec

Member
Oct 26, 2017
4,403
Tier 5 heroes need a nerf. Maybe reduction of AOE.

Once you get a tier 5 to level 2, everything changes. Especially Enigma.
 

LightBang

Member
Mar 16, 2018
1,422
Full assassin build, first win in a long time. Felt great, watching their heroes life evaporating was so satisfying. Phantom Assassin MVP.
pDPrd3a.png
 
Match History now visible :fail:

Deleted member 28523

User requested account closure
Banned
Oct 31, 2017
2,911

CountAntonio

Member
Oct 25, 2017
21,678
Midseason update

These are the update notes for the soon to be released Mid-Season Gameplay Update. We are posting them now instead of our usual time since we figured you all would like to read and parse them before the update hits.

Enjoy!
GENERAL:
  • Added Loot Round tips and tricks to the Season Info tab
  • Added Battle Pass Loadout. You can now change your equipped items
  • Added Path to Sunbreeze custom board
  • Fixed high CPU utilization on macOS
  • Removed code that caused crashes and kept code that doesn't cause crashes
  • Buffed Battle Pass XPrewards for playing matches:
    • 1st: 120->150
    • 2nd: 80->120
    • 3rd: 60->100
    • 4th: 50->90
    • 5th: 30->80
    • 6th: 20->70
    • 7th: 10->60
    • 8th: 10->50
  • Increased Battle Pass XPrewards for the different tiers of daily challenges:
    • 250->400
    • 500->800
    • 1000->1600

MOBILE:
  • The work continues on increasing performance on iOS and Android devices
  • Improved battery usage on iOS

GAMEPLAY:
  • Combat persists while some abilities complete their attacks (Lich, Witch Doctor, etc)
  • Summons are no longer included in targetting for spells. Except for special summons like Arc Warden and Spirit Bear
  • Fixed boxed in Assassins not jumping toward their enemies
  • Assassins that have an enemy in their attack range will attack instead of jumping
  • Changed the length of the preparation phase for the first 3 rounds from 25 seconds to 15 seconds
  • Don't target healing-disabled units for heals
  • There is now a notification when someone completes their win streak
  • You won't see heroes from the previous shop whenever you re-roll the shop

ALLIANCE CHANGES:
  • Warlock Alliance now targets the unit with the lowest health % not lowest health value
  • Warlock Alliance lifesteal changed from [50%, 100%, 150%] to [50%, 80%, 130%]
  • Scrappy Alliance changed from: [Armor and HP are doubled if you start the fight with less units than your opponent] to [Armor and HP are doubled whenever you have fewer units alive than your opponent does.]
  • Troll Alliance Tier 1 now provides 10% attack speed bonus to ALL allies.
  • Knight Alliance changed from [ -15, -20, -30 ] to [ -15, -20, -25 ]

HERO CHANGES

Abaddon:
  • Attack Damage Minimum changed from [45, 90, 180] to [45, 90, 216]
  • Attack Damage Maximum changed from [55, 110, 220] to [55, 110, 264]
  • Aphotic Shield:
    • Damage Absorb changed from [100, 300, 500] to [100, 300, 600]
Arc Warden:
  • Attack Speed changed from 0.59 to [0.59, 0.67, 0.77]
  • Maximum Health changed from [600, 1100, 2200] to [600, 1100, 2650]
  • Attack Damage Minimum changed from [75, 150, 250] to [75, 150, 300]
  • Attack Damage Maximum changed from [85, 170, 290] to [85, 170, 350]
Clockwerk:
  • Armor changed from [5, 7, 9] to [5, 7, 10]
  • Maximum Health changed from [700, 1400, 2800] to [800, 1600, 3200]
  • Attack Damage Minimum changed from [45, 90, 180] to [55, 110, 220]
  • Gold Cost changed from 1 to 3
  • Draft Tier changed from 1 to 3
  • Attack Damage Maximum changed from [55, 110, 220] to [65, 130, 260]
  • Battery Assault:
    • Damage Tick Rate changed from 0.7 to [0.7, 0.7, 0.35]
Enigma:
  • Alliance changed from Primordial Warlock to Primordial Shaman
  • Midnight Pulse:
    • Radius changed from [2, 3, 4] to [1, 2, 3]
Kunkka:
  • Ghostship:
    • Damage changed from [150, 250, 350] to [50, 150, 250]
    • Cooldown changed from 10 to 15
Lina:
  • Laguna Blade:
    • Damage changed from [500, 750, 1000] to [500, 750, 1200]
Lone Druid:
  • Maximum Mana changed from 100 to 60
  • Summon Spirit Bear:
    • Mana Cost changed from 100 to 60
Spirit Bear:
  • Alliances changed from Savage to Savage Druid
Lycan:
  • Maximum Health changed from [750, 1500, 3000] to [750, 1500, 3600]
  • Attack Damage Minimum changed from [50, 100, 200] to [50, 100, 240]
  • Attack Damage Maximum changed from [60, 120, 240] to [60, 120, 288]
  • Summoned Wolves now have phased movement and can run through other units
Medusa:
  • Gold Cost changed from 4 to 5
  • Draft Tier changed from 4 to 5
  • Split Shot:
    • Damage Modifier changed from -40% to -20%
    • Extra Shots changed from 2 to [2, 3, 4]
Mirana:
  • Maximum Mana changed from 100 to 70
  • Attack Damage Minimum changed from [55, 110, 220] to [66, 132, 264]
  • Attack Damage Maximum changed from [65, 130, 260] to [78, 156, 312]
  • Sacred Arrow:
    • Mana Cost changed from 100 to 70
Morphling:
  • Attack Speed changed from 0.77 to 0.91
  • Maximum Mana changed from 100 to 75
  • Waveform:
    • Cooldown changed from [10, 8, 6] to [8, 6, 4]
    • Mana Cost changed from 100 to 75
Nature's Prophet:
  • Nature's Call:
    • Cast Animation length changed from 1.97 to 1.0
Lesser Treant:
  • Now spawn near Nature's Prophet
  • Attack Speed changed from 0.67 to 0.83
  • Maximum Health changed from [300, 500, 700] to [350, 600, 800]
Necrophos:
  • Death Pulse:
    • Cooldown changed from 5 to 7.5
Omniknight:
  • Maximum Health changed from [700, 1400, 2800] to [700, 1400, 3360]
  • Attack Damage Minimum changed from [40, 80, 160] to [40, 80, 190]
  • Attack Damage Maximum changed from [50, 100, 200] to [50, 100, 240]
  • Purification:
    • Heal changed from [200, 400, 600] to [200, 400, 720]
Phantom Assassin:
  • Attack Damage Minimum changed from [70, 140, 280] to [70, 140, 300]
  • Attack Damage Maximum changed from [90, 180, 360] to [90, 180, 400]
  • Coup de Grace:
    • Crit Chance changed from 10 to [15, 20, 25]
Puck:
  • Maximum Mana changed from 100 to 60
  • Illusory Orb:
    • Mana Cost changed from 100 to 60
Queen of Pain:
  • Armor changed from 0 to 5
Razor:
  • Maximum Health changed from [750, 1500, 3000] to [500, 1000, 2000]
  • Attack Damage Minimum changed from [50, 100, 200] to [40, 80, 160]
  • Gold Cost changed from 3 to 1
  • Draft Tier changed from 3 to 1
  • Attack Damage Maximum changed from [60, 120, 240] to [50, 100, 200]
  • Plasma Field:
    • Max Damage changed from [100, 175, 250] to [50, 100, 150]
Sand King:
  • Maximum Health changed from [550, 1100, 2200] to [750, 1500, 3200]
  • Attack Damage Minimum changed from [45, 90, 180] to [70, 140, 270]
  • Gold Cost changed from 3 to 4
  • Draft Tier changed from 3 to 4
  • Attack Damage Maximum changed from [60, 120, 240] to [80, 160, 320]
  • Caustic Finale:
    • Attack Slow changed from -30 to -35
    • Attack Slow duration changed from 3 to 3.5
    • Damage on expiration changed from [45, 90, 180] to [55, 100, 190]
    • Damage on kill changed from [50, 100, 150] to [60, 110, 160]
Shadow Fiend:
  • Attack Damage Minimum changed from [70, 140, 280] to [70, 140, 336]
  • Attack Damage Maximum changed from [80, 160, 320] to [80, 160, 384]
Slark:
  • Maximum Health changed from [500, 1000, 2000] to [500, 1000, 2400]
  • Attack Damage Minimum changed from [50, 72, 105] to [50, 72, 126]
  • Attack Damage Maximum changed from [60, 92, 145] to [60, 92, 174]
Sniper:
  • Attack Speed changed from 0.63 to [0.63, 0.63, 0.77]
  • Maximum Health changed from [450, 900, 1800] to [450, 900, 2160]
  • Attack Damage Minimum changed from [125, 180, 330] to [125, 180, 396]
  • Attack Damage Maximum changed from [150, 210, 360] to [150, 210, 432]
Techies:
  • Remote Mines:
    • Radius changed from 4 to [3, 3, 4]
Terrorblade:
  • Maximum Health changed from [650, 1300, 2600] to [650, 1300, 3120]
  • Attack Damage Minimum changed from [45, 90, 180] to [45, 90, 216]
  • Attack Damage Maximum changed from [65, 130, 260] to [65, 130, 312]
Tidehunter:
  • Alliance changed from Scaled Hunter to Scaled Warrior
  • Maximum Health changed from [950, 1900, 3800] to [850, 1700, 3400]
  • Gold Cost changed from 5 to 4
  • Draft Tier changed from 5 to 4
  • Health Regeneration changed from 5 to 0
  • Ravage:
    • Radius changed from [2, 3, 4] to [1, 2, 3]
    • Damage changed from [150, 250, 350] to [100, 150, 250]
    • Duration changed from [2, 2.5, 3] to [2, 2.25, 3]
Tinker:
  • Maximum Health changed from [500, 1000, 2000] to [750, 1500, 3500]
  • Attack Damage Minimum changed from [40, 80, 160] to [50, 100, 225]
  • Gold Cost changed from 1 to 3
  • Draft Tier changed from 1 to 3
  • Attack Damage Maximum changed from [50, 100, 200] to [60, 120, 275]
  • Heat-Seeking Missile:
    • Cooldown changed from [8, 6, 4] to [8, 6, 0.5]
    • Damage Per Missile changed from [250, 350, 450] to [350, 450, 450]
    • Targets changed from 3 to [2, 3, 4]
Treant Protector:
  • Maximum Health changed from [650, 1300, 2300] to [750, 1500, 2500]
  • Gold Cost changed from 2 to 3
  • Draft Tier changed from 2 to 3
  • Leech Seed:
    • Damage changed from [60, 90, 120] to [80, 110, 150]
    • Radius changed from 3 to 1
    • Expires when the target dies
Troll Warlord:
  • Attack Speed changed from 0.91 to 1.0
  • Maximum Health changed from [900, 1800, 3600] to [1200, 2000, 4000]
  • Attack Damage Minimum changed from [90, 180, 360] to [180, 360, 520]
  • Gold Cost changed from 4 to 5
  • Draft Tier changed from 4 to 5
  • Attack Damage Maximum changed from [100, 200, 400] to [200, 400, 600]
Tusk:
  • Maximum Health changed from [650, 1300, 2600] to [700, 1400, 2800]
Venomancer:
  • Maximum Health changed from [550, 1100, 2200] to [500, 1000, 2000]
  • Gold Cost changed from 3 to 1
  • Draft Tier changed from 3 to 1
  • Attack Damage Maximum changed from [60, 120, 240] to [55, 110, 220]
  • Plague Ward:
    • Number of wards changed from [1, 2, 4] to [1, 1, 3]
Plague Ward:
  • Armor changed from 5 to 0
  • Maximum Health changed from 200 to [200, 200, 240]
  • Attack Damage Minimum changed from 50 to [50, 80, 120]
  • Attack Damage Maximum changed from 100 to [55, 100, 140]
Viper:
  • Maximum Health changed from [550, 1100, 2200] to [550, 1100, 3000]
  • Attack Damage Minimum changed from [50, 100, 150] to [50, 100, 240]
  • Attack Damage Maximum changed from [60, 120, 240] to [60, 120, 360]
Windranger:
  • Maximum Health changed from [550, 1100, 2200] to [550, 1100, 2300]
  • Attack Damage Minimum changed from [60, 120, 240] to [50, 100, 230]
  • Gold Cost changed from 3 to 2
  • Draft Tier changed from 3 to 2
  • Attack Damage Maximum changed from [65, 130, 260] to [60, 120, 260]
  • Powershot:
    • Damage changed from [400, 600, 800] to [200, 400, 600]

ITEM CHANGES:

Alliance Item rework

Alliance items no longer have an inherent Tier and are in their own Alliance category.

At the start of every game Alliance items are randomly assigned a tier: 1, 2, or 3 and are then mixed into the item pool and awarded as normal.

Each player can have Alliance items appear at different tiers. For example, player A could be offered Strange Bedfellows at tier 1 where it would provide a +30% bonus while player B could be offered Strange Bedfellows at tier 3 where it would provide a +50% bonus.

Likewise, in the same game, player A could be offered Elusive Targets at tier 2 with a duration of 3s while player B could be offered Elusive Targets at tier 1 with a duration of 2s. All players will have the same number of Alliance items per tier in their item pool.


Alliance Item changes:

  • Unstable Reactor – explosion damage changed from 20% to 10/20/30% of Max Health
  • Coordinated Assault – attack speed buff changed from +25 to +10/20/30
  • Check the Bodies – gold production chance changed from 20% to 10/20/30%
  • Forged in Battle – Max Health bonus changed from +50 to +25/50/75
  • Strange Bedfellows – bonus damage changed from +30% to +30/40/50%
  • Retaliate – damage per second changed from 80 to 30/45/60
  • Age of Chivalry – damage reduction for both physical and magical damage changed from -10 to -7/-10/-12.5 per adjacent Knight
  • Completing the Cycle – heal percentage changed from 5% to 3/5/7% of max health
  • Tooth and Claw – Bleed damage per stack changed from 10 to 7/10/13
  • Unstoppable – Invulnerability duration changed from 2 to 1/2/3
  • Wicked Intent – Heal prevention percentage changed from 25% to 10/15/25% per Heartless unit
  • Dragon's Hoard – Damage percentage per gold changed from 1% to 0.5/1.0/1.5%
  • Final Flash – Remaining health percent trigger changed from 30% to 10/20/30%
  • Hunter's Focus – Damage bonus per Hunter attacking the target changed from 10% to 5/7/10%
  • Soul Sucking Syphon – Spell lifesteal percentage changed from 25% to 25/35/50%
  • Indomitable Will – Debuff resistance changed from 50% to 25/50/75%
  • Elusive Targets – 100% dodge rate duration changed from 3s to 2/3/4s
  • Pocket Sand – Effect duration changed from 2s to 1/2/3s
  • Shaman Pluck – Hex chance changed from 17% to 7/12/17%
  • Font of Creation– Primordials now produce higher rank Eidolons based on the tier of Font of Creation. Eidolon stats affected:
    • Health changed from 300 to 300/400/500.
    • Damage changed from 50-80 to 40-70/50-80/60-90


Maelstrom:
  • Tier changed from 4 to 3
Vicious Intent:
  • Tier changed from 4 to 3
Force Staff:
  • Tier changed from 3 to 2
Font of Creation:
  • Eidolon Maximum Health changed from 240 to 300
Radiance:
  • Tier changed from 4 to 5
Silver Lining:
  • Can only have one.
  • Charges start at 1.
Daedalus:
  • Crit Multiplier changed from 235 to 200
  • Damage changed from 80 to 70
Arcane Boots:
  • Range changed from 1 to 2
Eye of Skadi:
  • Tier changed from 3 to 4
Battle Fury:
  • Damage added as 70
  • Cleave % changed from 30 to 35
Summoning Stone:
  • Attack Speed Bonus changed from 30 to 45.
Chainmail:
  • Bonus Armor changed from 10 to 7
Mask of Madness:
  • Tier changed from 2 to 3
  • Attack Speed increased from 40 to 60
  • Lifesteal increased from 10 to 20
Completing the Cycle:
  • Range changed from 1 cell to 2 cells.
Recruiter:
  • Changed from 'First Reroll is Free' to 'Rerolls now cost 1 gold".
  • Tier changed from 5 to 4
Elusive Targets:
  • Elusive units are no longer invisible and instead they get 100% evasion for 3 seconds.
A Higher Class of Criminal:
  • Tier changed from 3 to 5
Shaman Pluck:
  • Ignores magic-immune enemies

LOOT ROUNDS:
  • Losing to a neutral creep wave no longer removes 2 options from your item choices.
  • Losing to a neutral creep wave results in being offered rewards from the previous creep wave's tier (Losing to the first creep wave has no penalty)

Round 10:
  • Big Golem
    • Maximum Health changed from 2000 to 1500
  • Small Golem
    • Maximum Health changed from 1500 to 1000
  • Golems now have the Mega-Warrior alliance keyword.
  • Mega-Warrior - 2 units: Allied Mega-Warriors gain 20 armor.

Round 15:
  • Big Wolf:
    • Attack Damage changed from 100-200 to 200-250
    • Armor changed from 10 to 5
    • Maximum Health changed from 2500 to 2000
  • Small Wolf:
    • Maximum Health changed from 1500 to 1250
  • Wolves now have the Mega-Assassin alliance keyword.
  • Mega-Assassin - 2 units: Allied Mega-Assassins have a 25% chance to Critical hit for 300% damage

Round 20:
  • Tomato:
    • Armor changed from 0 to 25
  • Potato:
    • Magic Resistance changed from 0 to 50%
  • Tomato and Potato now have the Mega-Bloodbound alliance keyword.
  • Mega-Bloodbound - 2 units: Whenever an allied Mega-Bloodbound unit dies, other Mega-Bloodbounds get +500% damage

Round 25:
  • Revtel Wildwing:
    • Attack Damage changed from 500-700 to 300-500
  • Wildwing Hatchling:
    • Attack Damage changed from 400-650 to 200-450
  • Wildwings now have the Mega-Elusive alliance keyword.
  • Mega-Elusive - 2 units: Allied Mega-Elusive units have 75% evasion.

Round 30:
  • Thunderhide Alpha:
    • Now has 100 mana and casts Bloodlust.
    • Attack Damage Maximum changed from 200-1000 to 200-1500
  • Thunderhide:
    • Now has 100 mana and casts Bloodlust.
    • Attack Damage Maximum changed from 200-800 to 200-1200
  • Thunderhides now have the Mega-Warlock alliance keyword.
  • Mega-Warlocks - 2 units: Whenever a Mega-Warlock casts a spell, they form a link with the Ally who has the lowest health for 3 seconds. When either linked hero deals damage, both units are healed 200% of the damage dealt.

Round 35:
  • Black Dragon:
    • Black Dragon splash attack now deals 100% splash damage.
  • Black Dragon now has the Mega-Scaled alliance keyword.
  • Mega-Scaled - 1 unit: Allied Units get 75% magic resistance

Round 40:
  • Dark Troll Buddy:
    • Attack Damage changed from 200-300 to 200-400.
  • Dark Troll Priest:
    • Attack Damage increased from 200-500 to 550-650.
    • Maximum Health changed from 5000 to 10000.
  • Dark Troll Boss:
    • Attack Damage increased from 200-500 to 400-800.
    • Maximum Health changed from 5000 to 10000.
  • Dark Trolls now have the Mega-Troll alliance keyword.
  • Mega-Trolls - 3 units: Allied units have +50 attack speed.

Round 45:
  • The Year Beast:
    • Magic Resist increased from 50 to 80
  • The Year Beast now has the Mega-Demon alliance keyword.
  • Mega-Demon: - 1 unit: Allied Mega-Demons get +100% pure damage.

Round 50:
  • Roshan:
    • Attack Damage changed from 500-1500 to 750-1500
    • Attack Speed changed from 0.5 to 0.67
    • Roshan is now spell immune.
 
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PennyStonks

Banned
May 17, 2018
4,401
Abbadon seems really strong now. The cheapest inventor being 2g when the 4th slot will be a 5g seems kinda weird to me.
 

SpottieO

Member
Oct 25, 2017
11,598
That's a lot of stuff... doesn't look like they're addressing the completely obtuse rankings and MMR though.
 

Deleted member 28523

User requested account closure
Banned
Oct 31, 2017
2,911
that's a ton of changes to go over but the most important one is

"You won't see heroes from the previous shop whenever you re-roll the shop"

that is some serious RNG fixing.
 
Oct 27, 2017
1,751
Arizona
morphling and arcane boots seem to be the big winners.

Arcane boots were already busted and they made them better.

Also, Tinker's cooldown at level 3 is stupid
 
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Sundrowned

Member
Oct 27, 2017
502
MN
That's a lot of stuff... doesn't look like they're addressing the completely obtuse rankings and MMR though.

Last week Finol said not to expect it with this patch. Previously another dev had said it would "hopefully" be this week, so it's probably close. Guessing we can expect it next week with 1v1, the other noticeable omission many were expecting this week.
 
OP
OP

Deleted member 2802

Community Resetter
Banned
Oct 25, 2017
33,729
  • Summons are no longer included in targetting for spells. Except for special summons like Arc Warden and Spirit Bear
But Dooming veno wards won me a game 😛

that's a ton of changes to go over but the most important one is

"You won't see heroes from the previous shop whenever you re-roll the shop"

that is some serious RNG fixing.
idk how I feel about this, you might need like a companion calculator to see what your pull % is
 

Wunder

Member
Oct 25, 2017
5,785
some pretty wide sweeping changes, which is good for this stage of the game. The global item rework is super interesting and it'll be quite hard to tell how it'll play out since the tiers don't seem to be following a strict pattern. Troll and Dusa going to 5-cost shakes things up a lot too, though I don't really see anything fundamentally changing a mid-late game comp.
 

Deleted member 28523

User requested account closure
Banned
Oct 31, 2017
2,911
- Tidehunter is no longer a hunter. and Medusa is now tier 5. so Hunters are even worse now. I don't know about that. At least Mirana got better?
- Morphling and PA got huge buffs alongside the general assassin change. Are assassin's finally good? This is the meta I've been waiting for.
- Lone Druid got buffed for some reason. at least Treant Protector got moved from tier 2. He was easily one of the best units in the game.
- 3* Tinker now has a .5 second cooldown on his rockets. That seems quite good.
- Higher Class of Criminal is tier 5. good riddance.
- There's a lot of item changes but all the good items still seem good and all the bad items still seem bad. Like I'm still autopicking BKB and Daedalus at tier 4. Skadi just got deleted from the game.
- Super glad they are buffing creeps and super glad they are changing how losing to creeps works.

It's hard to speculate on the gold changes for heros. Like Sand King might be nuts now but you'll also never see a 3* sand king ever again.

Those are my immediate impressions. I'm probably wrong on most of them. Guess we'll see tomorrow.
 
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