Unlocking Everything in Battlefront II Requires 4,528 hours or $2100

Oct 25, 2017
4,785
Los Angeles
#1
I can't do anything but laugh. This is so hilarious yet so sad all at the same time. Holy shit EA. Really?
There is a grand total of 324 cards. Upgrading these will require a total of 155,520 crafting parts. This requires opening a grand total of 3,111 loot crates which will require 4,528 hours of gameplay.
The 600 credits received from a hero crate is worth 27% the cost of a hero crate. This is equivalent to 30 crystals. To account for this, I reduced the cost of a hero crate from 110 crystals to 80 crystals. 12,000 crystals can be bought for $100.

Opening the required 3,111 loot crates requires 248,880 crystals. If you only purchase $100 crystal packs, this will cost $2,100.
Link to the site of the guy who calculated all the math: http://www.swtorstrategies.com/2017...-or-2100-to-unlock-all-base-game-content.html

Lock and fine me $2100 worth of SWBF2 credits if old.
 
Oct 29, 2017
3,284
#5
I wonder what you’d see if you did this for all those constantly updating iOS games. Unfortunately I doubt this will put a large amount of EA’s market off at all.

I really hope this business model eventually dies a horrible death, but I have doubts.
 

JEFFREY GRUBB

GamesBeat.com reporter
Verified
Oct 25, 2017
426
#7
I haven't unlocked all of the skins in Overwatch or the items in Rocket League yet after hundreds of hours, but that is cosmetic bullshit. Locking star cards behind similar kind of progression is so dumb.
 
Oct 27, 2017
4,830
#8
Who would put that many hours in this game, I don’t even dislike it but holy moly.
The plan isn't for you to unlock everything, it's for you to keep spending until you wise up and move on so they make the ceiling higher than anyone is likely to jump.
 
Oct 27, 2017
42
#9
Sheesh, I have spent lesser time on the original Destiny and by the end of 3 years had pretty much everything...
 
Oct 25, 2017
490
#13
Witty response: Must be a miscalculation, EAs online-servers won’t be up for that long...

But for real, I kind of miss the days of being able to comfortably 100% a game like that.
 
Oct 29, 2017
3,284
#15
Helpful reminder that they revived the servers for the real Battlefront II with the sick battle mode on the Mos Eisley map.
 
Oct 28, 2017
4,008
A dumpster
#26
Witty response: Must be a miscalculation, EAs online-servers won’t be up for that long...

But for real, I kind of miss the days of being able to comfortably 100% a game like that.
Those days aren’t done it’s just that some games are fishing for some fat whales unfortunately. You’re witty response is not even wrong tho, i can guarantee you this game and the original won’t last till the new consoles come out.
 
Oct 27, 2017
118
#29
Any comparison with similar games that offer the same "pay to win" structure ??

Would be interesting to see where it sits in the grand scheme of things
 
Oct 25, 2017
103
Kansas
#34
4,528 hours = 0.516895 years(It's a quick Google calculation that doesn't factor in if you only play for a certain number of hours per day), provided that each loot crate/box/whatever gives you only new items and there are no duplicates.

That is an absurd amount of time, I can't think of one game I ever sunk that much time into, even with multiple playthroughs.


EDIT: This isn't even counting the content they'll add from DLC and shit.
 
Oct 29, 2017
3,284
#36
This quote comes straight from the Oblivion Horse Armour discussion thread.
You nailed it yeah. I guess the writing was on the wall back then, I remember being really annoyed when cosmetic items stopped being cool unlockables and started being income per capita.

I would say Nintendo are our last refuge, but I wouldn’t like to think how much I’d have to spend to get all the costumes in BotW
 
Oct 25, 2017
4,554
UK
#39
If you play just an hour a day it will take you just over 12 years to play that many hours

Of course, paying for loot crates is just an option for those who don't have a decade plus to dedicate to one game

Thanks for being so considerate, EA!
 
Nov 7, 2017
9,475
#45
And just to be sure, all of this is already on the disc? So it's not necessarily a way to pay for new maps and characters.
Correct. Maybe now some people who were unsure why people wanted the game to be slammed in the reviews thread understand more. Supporting this shit is completely detrimental to the entire industry.
 
Oct 26, 2017
6,142
#46
This is weird and tacky to us but normal people play free cell phone games and they eat this shit up. It's not weird to them.
 
Oct 26, 2017
12,798
#48
I liked it better when you received a complete game after you bought it
How is the game not complete? How many games offer you all cosmetics, perks, characters etc. right out the gate? The idea is that this game is meant to be played and supported over a time span of at least two years, so I doubt they expect people to unlock literally everything when the game is focused on specialist playstyles. It's the same way games like Overwatch, Rainbow Six, For Honor, Halo 5, etc. operate. In the same vein, I very much doubt that they're expecting a sizable amount of players to purchase exactly $2100 worth of lootboxes.