I can agree with that. It was especially annoying at the start of the game. Prologue with no arm, flash forward with the breaker, flash back losing the buster. Felt like too much at times, for no real gain. The game wasn't even trying to pretend it wasn't Vergil who took Nero's arm either.The plot itself was pretty simple but im not a fan of how it was told, it was too much JUNE 19, MARCH, JUNE AGAIN etc.etc. it was getting annoying, im not sure why it was so neccessary, and not mjch interesting happens except the fight with Urizen and the ending
It's not like Memento where the disjointed timeline works as a strong storytelling tool, it's more like Beyond: Two Souls, where it feels like they just shifted things around for no reason. But less annoying than Beyond, because there weren't as many tonal shifts.
But for real, no one can tell me you didn't get warm fuzzy overload from the menu scenes of Vergil hanging out in Nico's van with the other Sparda boys. One of the game's best highlights, not even kidding.
The combat is so damn good that it's easy to find ourselves just talking about it and ignoring the rest, but I truly loved all of these small touches. I spent a lot of time in the gallery, waited to see all of the camera shifts for every pre-mission screen and things like that. They do add a lot.