Super armored enemies are only an issue if you can't guard or reflect on reaction while comboing.
I'm ok with the worlds being straightforward in level design. The problem with KH2 for me was that in addition to being linear, they were completely boring to traverse with very little verticality or surprising terrain. KH3 looks to address that complaint thoroughly, but we'll see.
I'm ok with the worlds being straightforward in level design. The problem with KH2 for me was that in addition to being linear, they were completely boring to traverse with very little verticality or surprising terrain. KH3 looks to address that complaint thoroughly, but we'll see.