I think you're confusing my point about verticality as "verticality like in KHIII". A lot of non-cartoonish open world games have a lot of verticality. Assassin's Creed, for instance, is a series build on exactly that, though of course we don't need Noctis climbing walls in FF. But their open worlds aren't flat, with multiple surface levels. The Witcher 3 is another example. It's not about Noctis gliding or flying over the city, but about making the game world not flat. If you see a hill on XV, they're basically visible borders/walls on the game world that box you in.
I see. It's weird that he had to say it's about not wanting to wait 4 days, though, if he can indeed play the JP version normally.
Ah I see what you mean now. Oh sure, you meant like AC. That makes more sense then. I'm still confused though as in Witcher 3 everything was similar to FFXV as you couldn't just climb over the invisible walls of rocks and same goes for towns. Geralt isn't that versatile and even less so than Noctis because he can't teleport around everywhere. I understand what you mean now though, but with Assassin's Creed it's a gameplay and design choice that define that gameplay and world of that series. I don't necessarily think it should be in everything. Only if it makes sense should it be in a game. For example, Spider-Man it makes complete sense and works really well. If Spidey couldn't move around freely and was restricted it would never work.
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