I wonder if we'll get beta images or footage from super mario 64. That's one game I would love to see some of that beta stuff from .
As amazing as it is digging up these assets, it's frustrating that playable or compilable prototypes for this and SMW don't appear to be in there.
This Link is really cute.
Also given Nintendo licensed the original arcade DK (and DKJr) to Hamster for Arcade Archives releases, and there's no rights credit on them to Ikegami, I would assume Nintendo's since acquired any rights to that code too now.Ikegami, after Nintendo got screwed by them they learned they need to own the code and keep it.
A) He doesn't seem upset at all. He seems more nostalgic about it. Remembering the times he was working at Nintendo
Beta Yoshi...or Beta Crock?
That was my thought too, but then people mentioned there were some builds that require Windows, especially COM files. And they are all in the same repositories.
That doesn't mean there won't be ports, that just means they won't be legal.There will not be ports of these games, the reason Mario 64 is fine it's because it was reverse engineered without using any of Nintendo code
Is distributing patch files illegal? Someone could've fixed a few bugs in the final builds of the retail versions and throw some patches on top of them.That doesn't mean there won't be ports, that just means they won't be legal.
It's almost certain that if this had gone to production that they'd have cut the frame rate. Especially as an early SNES game where they would be limited to 512-1024KB
It's almost certain that if this had gone to production that they'd have cut the frame rate. Especially as an early SNES game where they would be limited to 512-1024KB
Wow, this is so cool to see! Early Zelda 3 concept or beta link to the past?
I thought the rule was don't talk about Flight ClubOMFG this is amazing. Thank you. 31 years after knowing about Dragonfly, reading EGM issue #2 - their 4 page Super Nintendo / Super Famicom article in the summer of 1989.
Thank you andymcc and Rusty, and everyone who worked on getting this out there.
Edit: I have more to say about Dragonfly and Pilotwings, and more, which I'll write pretty soon in the next hour or so, but I only just woke up a little while ago and am in desperate need of coffee.
EGM #18 January 1991. Letters.
As mentioned though, DragonFly was actually repurposed into Pilotwings, a completely different game, not just a name change. Think of DragonFly as a concept / tech demo / game, which was never released on the Super Famicom, but its extensive use of Mode 7 laid the ground work for what would become Pilotwings. There was roughly 2 years between DragonFly being shown in late 1988, and Pilotwings being released in late 1990 in Japan. Another 9 months or so before the SNES released in the U.S.
You mean 'number of frames', right? Since most games ran back then at a 60hz refresh rate as the standard.Yeah I can't think of many SNES games with a framerate that high.
Even if it was much later, it'd be hard to believe since they would have had to have similar high frame rate for all characters/enemies/sprites or it would stand out.when do they think these sprites came from? Zelda 3? i thought this was found elsewhere within this leak. maybe this is from the oft rumored Zelda II BS?
Also given Nintendo licensed the original arcade DK (and DKJr) to Hamster for Arcade Archives releases, and there's no rights credit on them to Ikegami, I would assume Nintendo's since acquired any rights to that code too now.
when do they think these sprites came from? Zelda 3? i thought this was found elsewhere within this leak. maybe this is from the oft rumored Zelda II BS?
I've got big news with regards to the 3D models discovered yesterday. Will post findings soon.
I've got big news with regards to the 3D models discovered yesterday. Will post findings soon.
Wow, awesome work!Here's a sneak peek:
My friend on my n64 dev discord was able to figure out how to convert those .anm files for the SuperFX tests. That's probably the first ever 3D Yoshi animation ever made lol. Still working on converting the rest, will post them here.
I feel for all the developers who are having their work laid bare, in a state it's never intended to be seen. And now folks are reaching out to Dylan and asking for context and explanations for some of the comments in code. That's gotta be frustrating.
On the other hand, I'm really enjoying the discoveries in this leak, and I think there's a lot to be learned from all of this.
It is still a copyright breach, nothing is "fine" about reprogramming a copyrighted game.There will not be ports of these games, the reason Mario 64 is fine it's because it was reverse engineered without using any of Nintendo code
You have no clue what you're talking about.It is still a copyright breach, nothing is "fine" about reprogramming a copyrighted game.
If you take a copyrighted game and reverse engineer how it works and then reproduce the very same game, then this is a copyright breach. It is not necessary that you also steal the source code.