aka PUBG's creator has no idea what IP protection actually is.
http://www.usgamer.net/articles/pub...-had-better-ip-protection-because-of-copycats
I think the closest we got to a dev or pub "owning" a game design or game mechanic was back when Namco owned the idea of mini games during loading screens in Dragon Ball games, which isn't the case anymore.
A dev or pub owning a game design idea sounds like a nightmare.
http://www.usgamer.net/articles/pub...-had-better-ip-protection-because-of-copycats
Copycats have always been a thing that happens. In movies, in music, in video games. I imagine a few years from now, we're going to be seeing a whole lot more open worlds that are trying to be Breath of the Wild, like the recent trend of open world games trying to be The Witcher 3. PlayerUnknown's Battlegrounds, this year's smash hit, is already getting a slew of copycat games. And creator Brendan "PlayerUnknown" Greene is not happy about it. tells BBC Radio 1 Gaming Show in an interview. "I want this genre of games to grow. For that to happen you need new and interesting spins on the game mode. If it's just copycats down the line, then the genre doesn't grow and people get bored."
What Greene is likely alluding to is the wealth of Battle Royale copycats that have plagued PUBG since its release. Most notably, Epic Games' Fortnite: Battle Royale lifts some concepts from PUBG wholesale, like the circle closing in. "In movies and music there is IP protection and you can really look after your work," says Greene. "In gaming that doesn't exist yet, and it's something that should be looked into."
I think the closest we got to a dev or pub "owning" a game design or game mechanic was back when Namco owned the idea of mini games during loading screens in Dragon Ball games, which isn't the case anymore.
A dev or pub owning a game design idea sounds like a nightmare.