https://arstechnica.com/gaming/2018...-to-getting-a-uwp-game-to-work-on-windows-10/
Just a small taste, but seriously go read the whole thing:
Just a small taste, but seriously go read the whole thing:
In the troubleshooting process that followed, my assigned engineer had me take these steps:
This all ended with Microsoft throwing its hands in the air and asking that I reinstall that year's Windows Creators Update, which—lo and behold—did the trick, even though that put yet another 70GB demand on my bandwidth-capped Comcast account. Strangely, even after doing all of this, the official Halo app within Windows 10 still didn't load (and doesn't load to this day).
- Reset the Windows Store's cache via the "wsreset.exe" command
- Reproduce the error (of trying to download the game, only to have it fail), and run the wscollect.exe command, which created a *.cab file
- Open Windows PowerShell as an Administrator and poke at the FH3 executable with a "get-appxpackage" prompt
- Poke at a pair of possible installation entries in that same Powershell with a "remove-appxpackage" prompt
- Search for an "AppxManifest.xml" file, then copy it into a requested folder with a lengthy gibberish name
- Fail to do so, because I was unable to peek into the protected WindowsApp folder as requested; instead, I received this error: "this access control entry is corrupt"
- Load Windows' command prompt as an administrator and try to manually locate the folder in question (which also failed)
When we're getting up to 20GB and above as a standard UWP game download, is that really a workable solution? Should paying customers be stuck expecting random, unexplained crashes, followed by redownload-and-pray stretches of time being bored and out of their favorite games? And what do we say to users who dare connect multiple family accounts to a single PC, thus proving more complicated than my testing rig's single Microsoft-linked account?