VA-11 Hall-A: Cyberpunk Bartender Action will come to consoles in 2019! Prepare to mix drinks and change lives on PlayStation 4 and Nintendo Switch in early 2019.
VA-11 Hall-A: Cyberpunk Bartender Action will come to consoles in 2019! Prepare to mix drinks and change lives on PlayStation 4 and Nintendo Switch in early 2019.
I think that was only the studio who did the port of the vita version and was unrelated to this gameI seem to recall Nintendo not playing ball or providing dev kits last year to the developer. Good to see it's happening.
How's this game for someone who doesn't drink and has no interest in knowing how to mix drinks?
Well, the clock is ticking. They've got less than a year to submit those Vita card purchase orders.
Thanks. Hmm. Well, I can say I like the music and aesthetic in the trailer above, but the only VN I've played was Doki Doki Literature Club, and I didn't feel very engaged with it because the gameplay was so sparse. I guess I'm probably better off listening to the OST or watching a playthrough on Youtube.If you enjoy VNs, you'll likely enjoy the game either way. The drink mixing mechanics are fairly simple and boil down to following a set of instructions and interpreting what the customers want. I personally enjoyed mixing the drinks but it's not the main pull of the game imo.
You should be fine. The game's meat is in the interesting dialogue with the varied customers that walk into your bar. The drink mixing part is just a driver to that, and isn't terribly complicated.How's this game for someone who doesn't drink and has no interest in knowing how to mix drinks?
Probably the fact that it's a 2 people studio who are also woking on another upcoming game and that they haven't found another reliable dev to do this until now.
Thanks for the detailed explanation. Yeah, since (judging by Doki Doki Literature Club, the only VN I've played) I don't feel very engaged with VNs, this probably isn't for me. I do love the style of it, though, as well as the music, so I may watch a playthrough.Really good game. Glad it's getting ported.
You should be fine. The game's meat is in the interesting dialogue with the varied customers that walk into your bar. The drink mixing part is just a driver to that, and isn't terribly complicated.
The basic gameplay loop goes something like: Customer sits down > mix a drink for them > talk about stuff > mix another drink for them > continue conversation > customer leaves. I'm making the game sound more dry than it is, because those conversations are often very interesting. Sometimes the dialog changes depending on the customer's alcohol tolerance, and on the strength of the drinks you gave them.
There's a minor puzzle element to the drink mixing in that sometimes customers ask for something vague like "give me something sweet" instead of an actual drink name, but you have access to a drink mixing book at all times, which gives you plenty of hints as to what counts as "something sweet". But generally the game is mechanically pretty light. It's very much a visual novel first, and everything else second.