Valfaris - Heavy metal-inspired sci-fi action-platformer from the creator of Slain, Switch/PC/PS4/XB1, 2019

SiG

Member
Oct 25, 2017
2,359
Hey guys, I'm Nicolas, content manager working with Digital Uppercut, the publisher of Valfaris.

I saw the thread and wanted to introduce myself and say hi! I'll aim to bring any updates to Valfaris as and when they come.

- I'll try and drop by as much as possible so if you've got any questions on the game, fire them my way and I'll do my best to help!
Will there be a Switch release?
 

Jonno394

Member
Oct 25, 2017
850
Really glad this is coming to switch as well. I enjoyed Slaine but this looks much more to my liking!!
 

2CL4Mars

Member
Nov 9, 2018
170
Looking at the playable character for some reason I think that a warhammer 40k game would fit this style, hell replace the Valfaris character with a space marine and the enemies with those from the 40k universe and you got you're self a warhammer 40k game.
 

Morrigan

Armoring
Moderator
Oct 24, 2017
10,472
Played the demo. Looks solid so far. Levels seem slightly improved over Slain's, with a better variety of encounters and a bit more verticality. The melee attack is nice in close combat, and I like the mix of lesser-but-infinite weapon and the more powerful-but-requires-energy artillery (and it's nice that melee hits can refill that energy too).

Visuals look great. Some of the best pixel art around. Look forward to the final release. :)





(Apologies for the Steam client compression on those screenshots)
 

Araujo

Member
Dec 5, 2017
1,721
Played the demo recently. Got a full "Doom Troopers" vibe out of it, but of course... it plays much better than the SNES game.

Plays real smooth and progression through levels was super natural and fun.

The one thing i had problems with was changing between Shield and Gunfire, and sometimes the melee attack would overshoot and miss an enemy that i was rushing or that it was rushing me. Not real deal breakers tho.
 

MaLDo

Member
Oct 27, 2017
277
Played the demo. Looks solid so far. Levels seem slightly improved over Slain's, with a better variety of encounters and a bit more verticality. The melee attack is nice in close combat, and I like the mix of lesser-but-infinite weapon and the more powerful-but-requires-energy artillery (and it's nice that melee hits can refill that energy too).

Visuals look great. Some of the best pixel art around. Look forward to the final release. :)





(Apologies for the Steam client compression on those screenshots)

Tilted pixels again? Wow, I can't stand that. :(
 

dosh

Member
Oct 25, 2017
562
Played the demo. Looks solid so far. Levels seem slightly improved over Slain's, with a better variety of encounters and a bit more verticality. The melee attack is nice in close combat, and I like the mix of lesser-but-infinite weapon and the more powerful-but-requires-energy artillery (and it's nice that melee hits can refill that energy too).

Visuals look great. Some of the best pixel art around. Look forward to the final release. :)





(Apologies for the Steam client compression on those screenshots)
Did they somehow keep the riposte and counter from Slain? Half of the fun in the game came from the glorious counters and the fact you could send most projectiles back to the enemies.
 

Nicolas Rage

Member
Jul 25, 2018
15
There's a fantastic new article up over at the Valfaris Steam Community, we've been working with a design studio to bring Therion's gun (the one used in the main Valfaris title screen/art work we put out) to life. I've attached a photo, but you can read the full story on how it's coming together here!

Make sure to join the Steam Community whilst there, we're gonna keep posting the updates as it's made!

(This is Matt holding a foam mock up, which was made to help get the exact sizing and ergonomics before working on the final version.)

As of now, the demo is still available on Steam, so make sure you go check it out and let us know your thoughts! All feedback gratefully received!

So i have completed the demo on steam and i liked it, it is the first level or half the first level i think with a boss fight at the end and lasts 20 or 30 minutes. I have played it with a 360 controller and it plays and controls well enough, the art style is great, the music is good and it runs at 60 fps with no drops. The game plays like your typical run and gun like contra or metal slug but with this alien heavy-metal aesthetic, you can also use two different crt filters for the graphics, i am the biggest fan of crt filters and i use crt easy mode in Retroarch but i didnĀ“t like how the game looked with them on, i also find the jump animation a little stiff and maybe the graphics are a bit too overloaded for my taste because sometimes it was hard to notice what was happening on the screen, especially when 3 or 4 enemies were shooting at me at the same time, but these little annoyances didnĀ“t stop me from enjoying the demo so i am looking forward for the game once it releases next year.
Thanks for the feedback man, it's been passed on! If you fancy chatting with the devs directly, feel free to join the Discord here - they're often found in the Valfaris section!
Please tell me it's not procedurally generated...
I've passed the question on, and will get back to you ASAP!
 

Frunkalicious

Member
Oct 28, 2017
128
Slain: Back from Hell is one of my favourite games on PS4. I played through it again (twice) recently and I'm very much looking forward to Valfaris. But I had no idea it was releasing so soon. And now that I know, I wish I didn't, because it's only gonna make the wait worse!

But if we are doing questions Nicolas Rage ; is Valfaris going to get a physical release on PS4 like Slain did? I'm guessing Merge Games are up for it but in any case confirmation would be nice. Would it be day 1 or later? Bleh, I know I'll have to wait for an announcement anyway.. Just release the game soon please! But take your time! Heh..
 

MissCauthon

Member
Oct 25, 2017
717
WOW i am so buying this on the Switch! any physical release for it or just digital? its no issue if its digital only too. :)
 

charlieman999

Member
Oct 29, 2017
505
Spain
I canĀ“t find an OT thread for the game so iĀ“m posting this here, I have just completed Slain back from hell and while i think the artstyle and pixel art are GORGEOUS (seriously, this really impressed with how good all those background look with all the particles/rain/snow/blood/fire etc) and the metal music and atmosphere are superb, i found the gameplay a bit too hard and unforgiving, i know the game is aiming for a hardcore and difficult experience but still:

-The combat system is a bit too simple for my taste, few attack types and combat options, somewhat clunky/slow movement, if for instance you get caught in the middle of 2 groups of enemies attacking at the same time from both sides you are fucked, also no health or magic upgrades at all, i loved the counter attack mechanic though.

-Too many instant deaths and cheap deaths for my liking, there are traps that kill you instantly scattered everywhere in the game, also some attacks from bosses kill you in one hit too, didnĀ“t like that at all.

-Some checkpoints were too far from one another and you have to fight some hard series of enemies and avoid some bullshit sequences of instant death traps until you get to the next one, didnĀ“t like that at all either (thank god that at least there is always a checkpoint before any boss encounter in the game).

-The ending was WTF level of nonsense : /

The game reminds me somewhat of Ghost and goblins and Ghouls and ghosts, you have to learn enemy patterns and enemy placement to survive, i donĀ“t mind difficult games but the gameplay was too much trial and error for my taste, especially the traps, so for me the game was a 7, i hope Valfaris is better because i played the demo and the pixel art is godly in this game too, i just want the gameplay to be a little better this time and it would be perfect.
 
Last edited: