I'm pretty sure it's not meant to be cannon. The other guys from VC 1 are not supposed to be there either.
If I remember correctly you could have some VC 1 characters in VC 2. Including selvaria.
I'm pretty sure it's not meant to be cannon. The other guys from VC 1 are not supposed to be there either.
Unless I'm remembering wrongthough :Pshe'd dead
I guess they're just being put in there for novelty value like Vyse and Aika in the first game though so it doesn't really matter
Only VC2 has the school setting and all of them are equally "anime" (whatever that means). VC3's biggest crime is honestly the reuse of VC2 maps, but the two couldn't be more different while still being VC at their core otherwise.This is the sequel to Valkyrie Chronicles that i've waited nearly ten years for. Reading that they are returning to the more grounded setting and storyline of the first game is music to my ears. The series completely lost me in the sequels due to the the PSP focus, school setting and more anime approach - I didn't even bother trying them, nor the by all accounts pretty terrible spin-off released last year - so i'm glad Sega finally woke up and realized what made the first game great.
Man, VC2 was great in its own way. That game definitely deserves more respect then it gets imo.
I'm thinking of playing through the entire series before this one comes out, but is there really no other platforms for VC2 and VC3 besides the PSP? I don't think my psp even works anymore.
VC2 is set the furthest in the timeline, so nothing should reference it in any appreciable manner. VC3 is more likely to be referenced with VC4 taking place at the same point in the timeline as it and VC1.
There kind of isn't one. Strategy RPGs like XCOM do start to get at the kind of gameplay Valkyria Chronicles has, but it's missing the crucial third-person shooter component. There are some JRPGs that feature somewhat similar fusions of top-down maps and third-person traversal; some of the Shining games come to mind, as does Lost Dimension. But for the most part, Valkyria Chronicles feels unique.
Basically, you get an overhead view of all your troops and the enemy troops like you would in an SRPG, but when you select a character to move, you zoom down to their perspective and can run around in real time. You have a set distance you can move in this mode, and can be hit by interception fire from enemies. At any point, you can decide to attack the enemy, which then triggers an aiming mode where time freezes and you can aim your weapon at the enemy or perform other actions (disarming mines, healing yourself or other people, tossing a grenade). You get one attack per turn in most cases. After you attack, you can still move if you have distance remaining; this is useful for setting up defensive positions so that you can intercept enemies on their turn.
The easiest way to explain the gameplay is with a video:
I'd argue that the only part the original game handled really clumsily was the Darcsen/concentration camp stuff. The basic "innocent civilians go to war" stuff was fine, and the Darcsen stuff wasn't outright offensive at all, just a bizarre/clueless creative misfire.Well, you actually can, fiction does this stuff all the time. It mainly comes down to how it all toneally plays out. I think VC1 managed to find a good balance between the goofy anime stuff and the more serious war themes.
Really, nobody?Are the games in this series connected? Should i play the other parts before i play this? Or are these seperated stories?
Looks cool and i never had anything to do with this series. Might try on switch
I'd argue that the only part the original game handled really clumsily was the Darcsen/concentration camp stuff. The basic "innocent civilians go to war" stuff was fine, and the Darcsen stuff wasn't outright offensive at all, just a bizarre/clueless creative misfire.
Only VC2 has the school setting and all of them are equally "anime" (whatever that means). VC3's biggest crime is honestly the reuse of VC2 maps, but the two couldn't be more different while still being VC at their core otherwise.
I think the friction and friendship among squadmates stuff was clever and interesting, yeah - from a mechanical perspective, the racism stuff was perfectly neat.See, I honestly really like the idea of incorporating racism as a gameplay mechanic in this kind of a setting. Like, forcing you to confront and deal with the fact that some of your soldiers just absolutely hate some of your others, and perform worse because of it, could be really cool. I'll definitely admit that some of how they actually went about implementing it wasn't great, but it is kind of something that had to be there to approach WW2.
Also, correct me if I'm wrong, but VC1 sold by far the most over the two sequels even before the Pc and PS4 Remaster did right? Sega lost the plot when they decided to go to the PSP.This is the sequel to Valkyrie Chronicles that i've waited nearly ten years for. Reading that they are returning to the more grounded setting and storyline of the first game is music to my ears. The series completely lost me in the sequels due to the the PSP focus, school setting and more anime approach - I didn't even bother trying them, nor the by all accounts pretty terrible spin-off released last year - so i'm glad Sega finally woke up and realized what made the first game great.
Decided to go through and update the pre-reveal character sheet with the new main characters from Valkyria Chronicles 4.
I love how they're back to a mostly-standard Military Uniform with its own theme & depth to it.
It's true that the later designs are more oriented towards an otaku audience, but you act like the original VC didn't have some design problems too. The females were also in miniskirts, and even worse for some reason they got 'skirt armor'.The original VC's art was actually respectable, it had a subtlety to it and it was refreshing how modestly designed most (not all) all of the characters were to fit the war time setting. For example, this rag tag bunch of characters actually look like they could be in a military:
Then you move to the sequels and they lose the subtlety and ramp up the colour too high, destroying the watercolor aesthetic. It's full of ridiculous fringes. impossibly spiky hair, mini-skirts, suspenders etc - in other words "more anime":
christ, VC2 looks so out of place. do they at least change into military-esque garb on the battlefield?Decided to go through and update the pre-reveal character sheet with the new main characters from Valkyria Chronicles 4.
I love how they're back to a mostly-standard Military Uniform with its own theme & depth to it.
christ, VC2 looks so out of place. do they at least change into military-esque garb on the battlefield?
For those who want to directly compare the main characters of Valkyria Chronicles 1 to 4's:
RIP Largo, you will be missed.
(On that note, where are the lancers? Does the Federation not have Lancers, or have we just not seen any?)
Play whatever you can get your hands on. It don't matter.
Never understood this statement. They've always looked anime.Looking good
Not a fan of the character designs heading towards anime though
It's true that the later designs are more oriented towards an otaku audience, but you act like the original VC didn't have some design problems too. The females were also in miniskirts, and even worse for some reason they got 'skirt armor'.
Complaining about the VC2 and VC3 designs while holding VC1 designs up to be some sort of 'respectable' is silly.
christ, VC2 looks so out of place. do they at least change into military-esque garb on the battlefield?
I mean, they do, but it's not too different - little-to-no armor, etc.
If there's better examples out there feel free to post them.
Look at her and then look at the VC1 ladies, there isn't all that much of a difference aside from the need for obvious simplification since it's for PSP instead of PS3.
Outside of the complete lack of armor of any kind, and shorter skirts, you mean? Because those certainly have nothing to do with it being on PSP.
For those who want to directly compare the main characters of Valkyria Chronicles 1 to 4's:
RIP Largo, you will be missed.
(On that note, where are the lancers? Does the Federation not have Lancers, or have we just not seen any?)
Aside from the 2 female characters having horns I quite like those
Might want to look at that VC1 pic of your's again, all three of the ladies are wearing short skirts.
The designs for all 4 games are in line with each other overall.
There's a difference between mid-length skirts with armor and 'short' skirts or 'miniskirts.'
The first game aimed for a basis in realism. The second game was aimed at middle/high schoolers & kids, so they set it in a high school and toned everything down to make it simpler. They got hit for that, so they kept it on PSP for the third but went for a 'darker' & 'grittier' coat of paint. This last game once again aims for a bit more realism.
There's a big difference between 1/4 and 2 - heck, even with its oddball characters, 3 still tends to have a little more realism than 2's childish & simplified designs.
I'm even more confused. How can looking Asian the same as looking anime?Well,it is anime
But VC1 rather had designs that didn't make them look asian/overly anime,some characters aside (No offense meant by this)
I guess a better example would be Xenoblade Chronicles compared to Xenoblade Chronicles 2
PC port is pretty good.How's the PC port of VC1? Was gonna get it ages ago on PS3 but never did
It runs on a potato and any decent gaming rig could probably run at 4K.How's the PC port of VC1? Was gonna get it ages ago on PS3 but never did