Loving the game so far. I just reached chapter 6, been trying to unlock squad stories when I can so I can just play favorites and not worry about unlocking them later.
One thing I noticed so far is that the squad members aren't featured much in the story, compare something to VC3. I just love it when even secondary characters get screen time during story missions/events. It made me care more about the characters. It's probably the reason VC3 is still my favorite game in the series. The game so far is mostly Claude/Raz/Kai/Riley/Miles instead of Squad E as a whole compared to Kurt & the Nameless.
When Miles was going to take a picture of Squad E, I was expecting the characters we have so far, instead, we just got the main 4 + rags lmfao. I was a bit disappointing since I thought it'd be like when Squad 422/Nameless took a group picture.
I kind of agree and kind of don't. I don't know how much of the burden to place on the fan localization (which is still very good and is the reason why I was able to play the game in the first place!) and how much of this comes from the original writing, but VC3 had a real problem with how ridiculous the secondary squad members were and the ways in which they'd appear in the story. I became convinced that dominatrix-lady and her bottom would only ever show up in the game to make a dumb BDSM joke every so often, and the same went for a lot of other characters in the game. It made those characters feel paper-thin, and for the most part VC4 manages to avoid this. So far, the secondary squad all seem like real people with real foibles rather than being stupid tropes and stereotypes, and I wonder if the same would be true if you had to find ways to cram those same 20+ characters into the main story rather than giving them their own side stories to breathe a little.
That said, I suppose they could've done both. The two things aren't mutually exclusive, and maybe the writers would've been up to the task.