Mixed up your post with others. Still think calling it snitching is ridiculous though, it's there for a reason.
Not gonna involve myself with this anymore as I don't want to derail the thread.
Suddenly the latest few podcasts with them (that I've listened to, I tend to collect some backlog at times) makes quite a bit of sense!Oh wow, this is definitely surprising news! Explains Chris and Jake being too busy to do Important If True..
I wonder if Valve will buy more developers, or if this will be a rare occurrence. That would be interesting to see Valve do.
Sad you had to see this. Hope you guys continue to make great story-based games, now with limitless funding.
I was actually thinking about this a little over a year ago when Tom Francis and some other folk were working on their own things but were invited to do so at Valve's offices. Always wondered if maybe some of those would end up getting hired, but afaik hasn't happened yet.I can see them going into more of a publishing role. I would love for them to buy into Larian, InExile, or Obsidian.
But Campo Santo is more about integrating a small team into the Valve DNA. They couldn't do that with my three examples.
That's actually something I'm sad about this purchase. More DRM free releases are always good in my book, and I can't see Valve releasing that game DRM free/on GOG.I would only like Valve to become a larger publisher if either they purchase developers who don't support DRM free gaming anyway, or allow their acquisitions to continue publishing on GOG/whatever if they prefer.
And that second one is extremely unlikely.
That being said, the extra funds and guidance could help a lot of studios.
I would only like Valve to become a larger publisher if either they purchase developers who don't support DRM free gaming anyway, or allow their acquisitions to continue publishing on GOG/whatever if they prefer.
And that second one is extremely unlikely.
That being said, the extra funds and guidance could help a lot of studios.
my bad i accidently started when i found out i'll never play your games ever again
good lord no the dumb hat posts again.I feel like I should say "Happy for Campo Santo!" or something positive, but I have grown increasingly wary of Valve over the past few years. I can only hope this is a change of strategy for Valve and the CS team don't just get absorbed into the hat-making machine.
I feel like I should say "Happy for Campo Santo!" or something positive, but I have grown increasingly wary of Valve over the past few years. I can only hope this is a change of strategy for Valve and the CS team don't just get absorbed into the hat-making machine.
Listen, I'm a Dota fan. So when I say "hats" it's not necessarily as dismissive as you might think. But up until this acquisition there hasn't been a ton of evidence that Valve is interested in creating narrative-driven games like they have in the past. And they've pulled a ton of really craven moves in the past few years. So it just makes me pause and wonder.good lord no the dumb hat posts again.
Valve doesn't work like that. If Campo Santo people want to work on Firewatch 2 after Valley is released they can literally do so. There is nothing stopping them.
Your loss, I suppose. Maybe you shouldn't write off a team just because of some conclusions you drew prematurely: In the Valley of Gods is still in development and who knows what will follow after. I doubt Valve would have picked up a team excelling in narrative adventures if they weren't interested in that kind of game.my bad i accidently started when i found out i'll never play your games ever again
Listen, I'm a Dota fan. So when I say "hats" it's not necessarily as dismissive as you might think. But up until this acquisition there hasn't been a ton of evidence that Valve is interested in creating narrative-driven games like they have in the past. And they've pulled a ton of really craven moves in the past few years. So it just makes me pause and wonder.
Also, I think you are overestimating the reality of Valve's "work on whatever you want!" nature from the old handbook that's floated around for a while.
ehh no, that still floats around. on their official website. it is very much reality.Also, I think you are overestimating the reality of Valve's "work on whatever you want!" nature from the old handbook that's floated around for a while.
If people thought about this, this thread would only be five pages long.Dawg, why would they buy a game studio to develop hats, 99% of which are just submitted by the community anyways.
Think, man.
I hope they find people who want to work on dota 2 again someday.This hat joke is ridiculous. Valve doesn't force people to slave over hats, In fact, Valve lets people work on whatever shit people want to. It's part of the reason why they are still privately owned.
If the CS Team wants to work on a crude MS paint version of Firewatch, then they have all the power too, No one is being forced into working on "Hats" and this fucking Joke is garbage and does nothing but muck up threads.
i don't give Valve money so them being owned by them means i'll never play their games. i don't know but 1 person who uses Steam regularly IRL and he wouldn't ever play their types of games so i wouldn't even play that way.Your loss, I suppose. Maybe you shouldn't write off a team just because of some conclusions you drew prematurely: In the Valley of Gods is still in development and who knows what will follow after. I doubt Valve would have picked up a team excelling in narrative adventures if they weren't interested in that kind of game.
Has Dota 2 slowed down since that whole Overhaul thing? I remember that being hyped up for a bit. It seems CSGO Is still chugging along though (Along if TF2 which is dying a slow death)I hope they find people who want to work on dota 2 again someday.
Thats what I'm asking. That's why I said I hope this represents a change of strategy. Because it doesn't jive with the image they've been putting out for the past while.Dawg, why would they buy a game studio to develop hats, 99% of which are just submitted by the community anyways.
Think, man.
Why don't you buy Valve and Ubisoft games?i don't give Valve money so them being owned by them means i'll never play their games. i don't know but 1 person who uses Steam regularly IRL and he wouldn't ever play their types of games so i wouldn't even play that way.
I wanted and expected to play Valley of the Gods before this and now i won't. Just like every Valve and Ubisoft game
i don't give Valve money so them being owned by them means i'll never play their games.
i don't give Valve money so them being owned by them means i'll never play their games. i don't know but 1 person who uses Steam regularly IRL and he wouldn't ever play their types of games so i wouldn't even play that way.
I wanted and expected to play Valley of the Gods before this and now i won't. Just like every Valve and Ubisoft game
The Image of a company who's been working on a multitude of things besides Games?Thats what I'm asking. That's why I said I hope this represents a change of strategy. Because it doesn't jive with the image they've been putting out for the past while.
You are exactly backing up my point. When's the last time they came out with a narrative focused game? Six, maybe seven years ago? Since then they've been largely focused on other things. Then buying Campo Santo makes me think they're not interested in them for the games they make. It makes me wonder why are they interested? I hope that they can continue to make it a game that they want to make.The Image of a company who's been working on a multitude of things besides Games?
Or are we going to ignore SteamVR, Steam Input, Market Improvements, the UI Update coming in 2080, and 3 of their games still getting updates & Improvements to this day.
You are exactly backing up my point. When's the last time they came out with a narrative focused game? Six, maybe seven years ago? Since then they've been largely focused on other things. Then buying Campo Santo makes me think they're not interested in them for the games they make. It makes me wonder why are they interested? I hope that they can continue to make it a game that they want to make.
Just a thought: Maybe they bought Campo Santo exactly because of the reputation that Valve doesn't work on single player games anymore and this is (one of) their measures to combat this perception? Their current teams might be more interested in pursuing online titles, so they are expanding to employ new people with a passion for narrative experiences.You are exactly backing up my point. When's the last time they came out with a narrative focused game? Six, maybe seven years ago? Since then they've been largely focused on other things. Then buying Campo Santo makes me think they're not interested in them for the games they make. It makes me wonder why are they interested? I hope that they can continue to make it a game that they want to make.
( The hats are not literal. )So lemme get this straight, A Gaming / Game Selling company can't buy a smaller game dev not because they want to expand their portfolio, but because it's obviously a ploy to make (Lemme guess) More hats?
It's like if you told me Intel purchases Nvidia to make them design CPUs
Don't know which overhaul you mean. When it went Source 2 ? or patch 7.00 at the end of 2016 ?Has Dota 2 slowed down since that whole Overhaul thing? I remember that being hyped up for a bit. It seems CSGO Is still chugging along though (Along if TF2 which is dying a slow death)
And you rapidly backpedaled with
Listen, I'm a Dota fan. So when I say "hats" it's not necessarily as dismissive as you might think.
Well I mean that hats are such an important part of your argument! So much so that you stated it as
And you rapidly backpedaled with
So I don't know about you, but maybe just maybe we should give valve a chance instead of going "RIP, Enjoy making hats!"
I haven't followed League for years but I think it's fair to say they are crushed by many many games in that department, even by game like Atlas Reactor and it's peak players in the hundreds ( most likely not viable thought, so it won't last .. too bad the game is fun ).I didn't know that they were going that slow in terms of hero design, League has been crushing them in that department.
i wont get into it here already got a warning that i don't agree with assuming i was trolling when i was half joking and also gave a compliment
That's why I made the post that said I hoped this represents a change of strategy for Valve. And I was met with indignant replies saying "have you ever thought that maybe this represents a change of strategy for Valve?!"So I don't know about you, but maybe just maybe we should give valve a chance instead of going "RIP, Enjoy making hats!"
That's why I made the post that said I hoped this represents a change of strategy for Valve. And I was met with indignant replies saying "have you ever thought that maybe this represents a change of strategy for Valve?!"
Chill out.
This is a good fit. Valve FPSes always had a strong narrative component. Their talent could be used for future VR games as well.