Since there has been a lot of discussion lately on third-party exclusivity and competition, I thought it would be interesting to remember what Valve itself had to say on the matter back in 2013. This was a time when Valve was preparing to launch a new platform, SteamOS, and Valve people were asked whether or not Valve would make SteamOS-exclusive games to try and convince its customers to use the new operating system and the hardware it would run on. The following quotes are from an IGN interview on the subject.
https://www.ign.com/articles/2013/11/04/valve-will-not-make-exclusive-games-for-steamos
On first-party SteamOS-exclusive games:
On third-party exclusivity:
On content barriers and platform agnosticism:
I think this shows the stark difference in philosophy and practices between a company like Valve, which aims to convice customers to use a platform by providing a good service, and companies like Epic or Bethesda which aim to convince customers to use a platform by removing content from other services and limiting customer choice. I find the sort of competition that Bethesda and Epic are engaging in to be against the interests of the end customer and I believe that PC gamers should make their voices heard in opposition to a type of competition that has no place on an open platform that features user choice as its main element.
https://www.ign.com/articles/2013/11/04/valve-will-not-make-exclusive-games-for-steamos
On first-party SteamOS-exclusive games:
Speaking to IGN, Valve's Greg Comer said, "you won't see an exclusive killer app for SteamOS from us. We're not going to be doing that kind of thing."
On third-party exclusivity:
This will also apply to third-party titles, Valve's Anna Sweet told us. "Whenever we talk to third-party partners, we encourage them to put their games in as many places as possible, including not on our platforms," she said. "Because we think that customers are everywhere, and they want to put their games wherever customers are.
On content barriers and platform agnosticism:
"Or to drive customers there artificially," Coomer continued. "Because if it can run in both places, we don't like to create those artificial barriers to accessing content. We believe that, in maybe five years from now, folks will find it a quite antiquated notion that you should assume that when you change devices or platforms, that you lose all of your other games and friends. We're hoping to unify, to get Steam to be as platform- and context-agnostic as possible. You shouldn't have to shed that every generation, or even slightly shed it."
I think this shows the stark difference in philosophy and practices between a company like Valve, which aims to convice customers to use a platform by providing a good service, and companies like Epic or Bethesda which aim to convince customers to use a platform by removing content from other services and limiting customer choice. I find the sort of competition that Bethesda and Epic are engaging in to be against the interests of the end customer and I believe that PC gamers should make their voices heard in opposition to a type of competition that has no place on an open platform that features user choice as its main element.