That's really fine. I don't mean to get aggressive to people. It really is just because this same rhetoric is repeatedly posted here despite being debunked. It gets very tiring.Thank you. I will read over this. It seems pretty damning and I can already see where I was wrong.
But I just wanna say, I can't read every thread on a subject and this forum has too many posts for me to be aware of all of them. I come here like maybe four or three times a week to post. I see an interesting thread and I usually just read the first couple of comments. The actual article which is distributed wider is going to be more available to my recollection or review than a forum thread or some twitter comments.
I apologize for being misinformed and acting out ignorance but please understand that this comes from a position born from the unfortunate facts of how the internet spreads awareness of content. Polygon is a major website. The thread is one thread out of thousands on a forum.
Before the PCera thread was called that and was instead called the steam thread, we were told shitposting and trolling Valve was fine, as steam isn't a platform unlike MS, Sony and Nintendo.I've seen this a couple of times in this thread. What's the story here?
Valve: "Bethesda and Rockstar, ignore Bnet and Epic. They're stupid-heads. Stay here......please?"
Before the PCera thread was called that and was instead called the steam thread, we were told shitposting and trolling Valve was fine, as steam isn't a platform unlike MS, Sony and Nintendo.
It caused a ruckus and the thread was renamed to change things. It was a weird time.
it won't be long before Krejlooc is the only one left on this side who's willing to spend thirty minutes in each new Valve thread recontextualizing corrections from the last Valve thread in perpetuityAnd of course this thread turned into a complete shit show.
This is getting tiresome. Guess I'll just stick to the PC-Era thread for discussion from now on.
Isn't he banned? His name had a line through it earlier.it won't be long before Krejlooc is the only one left on this side
They also are changing some other things in the system, but so many people have complained about Valve taking a 30% cut (despite being the industry standard and what literally Nintendo, Sony, and Microsoft take), but they've updated it for successful games to keep more of their earnings. Curious what Era thinks of this due to seeing the 30% argument come up a lot in the past
3 days for being an internet detective, apparently.
This is encouraged. Don't forget that the admins allowed the PC thread to be targeted by trolls, more than once. This is normal for this forum. This is the desired level of discourse when it comes to PC gaming. Don't expect things to get better, because they won't.Can't blame you. These threads tend to be fucking train wrecks on Era and mods don't give a fuck.
This is encouraged. Don't forget that the admins allowed the PC thread to be targeted by trolls, more than once. This is normal for this forum. This is the desired level of discourse when it comes to PC gaming. Don't expect things to get better, because they won't.
Oh boy do I wish Valve/PC nonsense was just a couple of times a week.Go look at he Sony and Microsoft First Party threads and you'll see a few trolling attempts a couple of times a week
This is definitely less to appease arguments about indie games and more to encourage AAA publishers to use Steam instead of their own launcher.
This is basically tax cuts for the rich. The ones who are truly having issues with Steam as a business model are the companies that are selling $20 games, not $60 games. It's videogame trickle down economics, basically. (To the point you already have think pieces vaguely trying to explain how these changes will help smaller developers.) This is Valve getting nervous because the AAA scene is looking at Activision's runaway success with Battle.net and saying, "Gee, that could us, right?"
Wait, so people are basically allowed to troll Valve/PC threads with no punishment?Oh boy do I wish Valve/PC nonsense was just a couple of times a week.
YesWait, so people are basically allowed to troll Valve/PC threads with no punishment?
Edit: Wow at some of the posts in the previous pages. I don't normally come on these threads, is this shit actually what normally occurs with this type of thread? It's pretty fucking shameful.
SMH. Probably a good thing I don't normally browse these threads. Mods either need to step the fuck up or add more mods who give a shit about the PC side of things.
They did, it changed nothing lolSMH. Probably a good thing I don't normally browse these threads. Mods either need to step the fuck up or add more mods who give a shit about the PC side of things.
This is basically tax cuts for the rich. The ones who are truly having issues with Steam as a business model are the companies that are selling $20 games, not $60 games. It's videogame trickle down economics, basically. (To the point you already have think pieces vaguely trying to explain how these changes will help smaller developers.)
This is Valve getting nervous because the AAA scene is looking at Activision's runaway success with Battle.net and saying, "Gee, that could us, right?"
Other companies such as Blizzard, never sold on Steam and likely never will.
This is definitely less to appease arguments about indie games and more to encourage AAA publishers to use Steam instead of their own launcher.
Your entire unnecessarily aggressive post is not only a redundant argument made and debunked several times in this thread you didn't read, but is immediately made nonsense by the fact that Sony, Microsoft, and most other stores that aren't Humble or Itch that sell third-party games take the exact same "extremely high," "rip off" cut.
Your entire unnecessarily aggressive post is not only a redundant argument made and debunked several times in this thread you didn't read, but is immediately made nonsense by the fact that Sony, Microsoft, and most other stores that aren't Humble or Itch that sell third-party games take the exact same "extremely high," "rip off" cut.
No major publish is going to give Valve even a 5% cut. It does not cost a lot of money to build a web site which accept credit card payments and lets people download games. Launchers are also very cheap to build. The rates in this article are unbelievable and they show why almost all major publishers left Steam and they also show why they are not coming back.
The rates are unbelievable because the cost of selling a game on Steam is very low and the cost Valve is charging is extremely high. For example, for a $60 game, Valve is charging between $18 and $12 a copy to sell the game. It doesn't cost anywhere near $18 to $12 to sell the game. The most expensive thing is the credit card charge which is at most $1.80 (3%). Storage and bandwidth are both very cheap (see Amazon Web Services or Microsoft Azure). With the advent of cloud services, so is the hardware because you don't need any fixed investment (you can scale up and down your servers as needed). At most, it costs Valve some where between $2 and $3 to make a sale and they are charging $18 (30% cut) to $12 (20% cut) for the sale. Guess what? No publisher or big independent developer is going to let Valve rip them off.
This is also why all of the major Android publishers are going to abandon the Google Play store. Why give Google 30% when you can host your own game for FAR less.
I know all of this already.Those other stores are in locked ecosystems so they can charge high rates and if publishers wish to sell their games on the stores they have to deal with it.
Windows enables anyone to create their own store and bypass Valve.
Likewise, Android does and large Publishers like Epic with Fortnite are starting to replicate what has been happening on Windows for years, make their own stores so they get the profit.
https://www.humblebundle.com/developer said:Humble Store
From early access to new releases, the Humble Store features new games and discounts on a daily basis. We give developers 75% of the revenue, and up to 10% goes to the Humble Store charities. If you'd like to be featured in the store, the widget is the best place to start!
"We fixed the percentage cut!"
"Yay!"
"We only take less of a cut for developers that already have their own massive infrastructure"
"....."
"We fixed the percentage cut!"
"Yay!"
"We only take less of a cut for developers that already have their own massive infrastructure"
"....."
Don't you think you should have at least skimmed through this thread before making a drive-by post?
I read the whole thread (and Valve's actual post on their actual site), but thanks.
Valve should reduce the take across the board.
I read the whole thread (and Valve's actual post on their actual site), but thanks.
Valve should reduce the take across the board.
Ok then. Would you mind elaborating on that? Why should Valve reduce the take?
From a customer perspective, I honestly don't know who does more to earn their 30%. Especially considering they often don't even get their 30%, as many of my games are bought from key sellers or retailers, but still are served by Steam.function scrollToId(selector, offset = 60) { window.scroll(0, document.querySelector(selector).offsetTop - offset); return false } Service level doesn't match the take. For both the developers and their customers.
Your entire unnecessarily aggressive post is not only a redundant argument made and debunked several times in this thread you didn't read, but is immediately made nonsense by the fact that Sony, Microsoft, and most other stores that aren't Humble or Itch that sell third-party games take the exact same "extremely high," "rip off" cut.
Service level doesn't match the take. For both the developers and their customers.
30% basically sticks around because it's not like developers have much of a choice. Even first party on console provides less overall services for that cut and yet, it doesn't move. So every new player to the space will happily start at 30% too.
Reminds me of the bullshit where music labels charge the artists 20% for breakage on song and album sales sold digitally, where there's nothing to break.
They seem pretty fine with Amazon or GMG taking a 30% cut on Origin or BNET keys sold there'
Do you have proof key resellers are getting a 30% cut? If I had to guess, they are getting a very very very small cut (think 0.01 - 2%). Why would they be given more?
Where do you think the bigger discounts and coupons from stores such as GMG, Fanatical, Voidu, ... come from?Do you have proof key resellers are getting a 30% cut? If I had to guess, they are getting a very very very small cut (think 0.01 - 2%). Why would they be given more?
OK - You didn't answer any of my arguments. Let me put things very simply. Why would anyone give Valve millions of dollars in fees when they can build their own web site for less? EA, Activision, Ubisoft, Epic and Bethesda all created their own stores instead of using Valve. Basically, most of the major publishers are avoiding Steam because it's a LOT cheaper to sell directly to consumers (*).
So, why do these same publishers sell on the Apple App Store, the Nintendo Switch Store, the Play Station Store and the Xbox Store? The answer is easy. These stores are monopolies and you can only reach iOS, Nintendo, PlayStation and Xbox customers by selling on those stores and pay the exorbitant commissions.
Valve's problem is it does not have a captive audience like Apple, Sony, Nintendo and Xbox (Microsoft) do. So, it's screwed because publishers can and will go around Steam and sell directly to their customers. Steam is basically a very expensive middle man which offers very little value to justify its high prices.
(*) For example, if a publisher sells 100,000 copies of a $60 game on Steam, a publisher will get about $4.2 million dollars and Valve gets $1.8 million dollars. If a publisher pays $100,000 to create a web site and 4% per transaction, the publisher will get $5.66 million dollars. This is Valve's basic problem. Even if a game sells a modest number of copies, Valve's fees are so high that a publisher is better off creating its own web site and selling the game itself.