How many bites has this gotten now mate?Greedy valve.
They only do this because they expect it'll make'em more money in the long run.
How many bites has this gotten now mate?Greedy valve.
They only do this because they expect it'll make'em more money in the long run.
It's undoubtedly a rather large barrier for small indies who don't have a breakout hit (which is what games like Stardew Valley and Hollow Knight are), but yeah, independent "AA" studios can certainly pass it quite easily. And that's really important for me personally, since that space is where a lot of my favourite games are made. That will also make their long-tail sales just a bit more meaningful.I really like this change, people are seeing it as "rich got richer", but the 2nd tier for 65/25 is actually a really low barrier to pass and basically most "AA" indie games that took off have easily bypassed it - which is great. Stardew Valley for instance made ~36 million USD on Steam at the start of this year, games like Slay the Spire, Dead Cells, Hollow Knight, etc those games will all have easily bypassed that tier and are really close (or possibly past) to the 3rd one.
Very well said.I don't mean to call some people out, but the heart of it really is just "console warring", since Valve has the biggest PC platform with Steam, thus 'attacking' Valve is a way to try and do "smear campaign" things on PC gaming. THAT'S NOT TO SAY that no one should ever take issue with Valve and critique things, having a voice and vocalizing issue and concern is all fair with free speech on a forum and all that, and to try and make the voice be heard. But it's adamantly clear even here on Era with Valve threads that not everyone is arguing in good faith and are more just contesting due to having 'personal stakes' in the matter.
Like I can see arguments about the cut and how it favors AAA over indies, but even before this change Valve was following an industry standard, and actually does a lot for that cut, and continually add more and more to their platform to make it appealing for developers & consumers, all while helping PC gaming grow as a whole. They do far more good for indies than not even, no indie is forced to be on Steam of course, but there's definitely incentives to want to be on Steam for indies. Valve is a business, and doing bushiness moves is fucking obviously what they're going to do. They're trying to make money, not be a charity run for the health of the industry or whatever some seem to be in argument of. But as they perform well as a business, they do a lot of things they don't necessarily have to for the help of the PC gaming industry and climate, which does benefit them of course but also benefits more than them. both developers and consumers.
But for many people, they just like to repetitively hammer in any leverage they have to complain and try to be dismissive of what they've done because it's not their platform/company of choice, or whatever.
It's redundant in a thread about sales. It shows Activision was able to reach a large amount of gamers. It's irrelanvent to the discussion if they stayed or left after playingRetention is not redundant in a GAAS game. They want the player to stay playing to earn more money through microtransactions and DLCs. There is a reason why Activision gave away the game! (first a cheap deal being in a monthly and then being free to keep during a week).
I doubt they'll worry, episodic games don't come close to 10mWonder how they treat episodic games. Does every episode have to sell $10M or only the entire season together? Same for standalone or non-standalone expansion packs - do they count for the base game or only for that specific content.
As a company you are supposed to coddle and reward financial partners that make you the least amount of money, apparently.So basically the situation is:
For some developers things will stay as they have always been and how the competition handles it as well
For the rest things will get better
And that's......bad?
So basically the situation is:
For some developers things will stay as they have always been and how the competition handles it as well
For the rest things will get better
And that's......bad?
Yeah, Should be the other way around, imo.
Valve should make their cash by charging for keys that go to key resellers/other stores. They don't see a penny from those sales and cover all the cost.
Deincentives the rich from making their own storefronts for their games that are too popular to be ignored regardless of distributor, so yes, that's the idea.
I think Ubisoft would have jumped ship a long time ago if they had any intention of doing so. Uplay has been around for a long time.
Lol fuck off, valve. 30% is so big already for the type of shit you do for the game. You're telling us what you do for the game equates to 1/3 of what everyone who worked on the game did. Wtf.
Lol fuck off, valve. 30% is so big already for the type of shit you do for the game. You're telling us what you do for the game equates to 1/3 of what everyone who worked on the game did. Wtf.
Lol fuck off, valve. 30% is so big already for the type of shit you do for the game. You're telling us what you do for the game equates to 1/3 of what everyone who worked on the game did. Wtf.
a post from someone who doesn't know shit lmaoLol fuck off, valve. 30% is so big already for the type of shit you do for the game. You're telling us what you do for the game equates to 1/3 of what everyone who worked on the game did. Wtf.
So like...a republican...Sony, MS and Nintendo also take 30%.
And now Valve takes less for succesful games.
Lol fuck off, valve. 30% is so big already for the type of shit you do for the game. You're telling us what you do for the game equates to 1/3 of what everyone who worked on the game did. Wtf.
So like...a republican...
Tbh idk why that's the policy. Shouldn't it be less for the baseline and as it gets more successful you tax them higher...
Because large publishers are threatening to leave. Valve are doing what they can to keep them around.So like...a republican...
Tbh idk why that's the policy. Shouldn't it be less for the baseline and as it gets more successful you tax them higher...
Yeah, Fuck Valve for being the only one to charge 30% while doing close to nothing , They should learn from Origin, GOG, Sony, MS , Nintendo. that work their ass off to earning that 30%.
So like...a republican...
Tbh idk why that's the policy. Shouldn't it be less for the baseline and as it gets more successful you tax them higher...
Please tell me what any of those do to earn their 30% which Valve does not. Go on.
Clearly, Sony and Microsoft need to charge developers more in order to pay all the accountants they need to handle the monthly payments they force gamers to make in order to be allowed to play online and use other features which are free on Steam.Please tell me what any of those do to earn their 30% which Valve does not. Go on.
lmfaoYeah, Should be the other way around, imo.
Valve should make their cash by charging for keys that go to key resellers/other stores. They don't see a penny from those sales and cover all the cost.
Please tell me what any of those do to earn their 30% which Valve does not. Go on.
Sony & MS take 30% and do less for the developers than Valve do.Lol fuck off, valve. 30% is so big already for the type of shit you do for the game. You're telling us what you do for the game equates to 1/3 of what everyone who worked on the game did. Wtf.
Ahahahahahaha please be a joke postYeah, Fuck Valve for being the only one to charge 30% while doing close to nothing , They should learn from Origin, GOG, Sony, MS , Nintendo. that work their ass off to earning that 30%.
Everyone takes 30%, and most of them do less than Valve.Lol fuck off, valve. 30% is so big already for the type of shit you do for the game. You're telling us what you do for the game equates to 1/3 of what everyone who worked on the game did. Wtf.
But valve are the devil
None of the console manufacturers are currently selling their hardware at a loss. This hasn't been the case since the start of the 360/PS3 era.I'd say creating and selling hardware, often at a loss is more than what Valve does. Sure they have forums and refunds but I'd think that's much cheaper than subsidizing hardware creation and distribution.
So much wrong with this, I don't even know where to start.I'd say creating and selling hardware, often at a loss is more than what Valve does. Sure they have forums and refunds but I'd think that's much cheaper than subsidizing hardware creation and distribution.
lmfao, console makers don't make consoles at a loss, and they sure as shit don't do it for other developers either.Lol. When you have nothing of note to argue you say something like this.
Console makers spend billions creating, marketing, and selling their platforms - often at a loss. Yet a piece of software on a PC takes more risk / does more?
Come on now son.
None of the platform holders sell at a loss right now, and Valve works on a lot of hardware. Try harder.I'd say creating and selling hardware, often at a loss is more than what Valve does. Sure they have forums and refunds but I'd think that's much cheaper than subsidizing hardware creation and distribution.
Lol fuck off, valve. 30% is so big already for the type of shit you do for the game. You're telling us what you do for the game equates to 1/3 of what everyone who worked on the game did. Wtf.
lmfao, console makers don't make consoles at a loss, and they sure as shit don't do it for other developers either.
Receipts for them operating at a loss please. Also include console marketing budgets and R & D.Reicepts please. Also include console marketing budgets and R & D.
I'll be waiting.
Receipts for them operating at a loss please. Also include console marketing budgets and R & D.
I'll be waiting.
Yeah, Should be the other way around, imo.
Valve should make their cash by charging for keys that go to key resellers/other stores. They don't see a penny from those sales and cover all the cost.
Where exactly am I looking at them making a loss?
Valve is technically now the best storefront because if your indie resonates with a large audience you can make more money.
Not a single one of those show them selling hardware at a loss.
source for this "every dev conference"? Actual stats? Because as someone who actually follows them, that statement couldn't possibly be more incorrect.At nearly every dev conference, Valve is usually considered the worst storefront by far for smaller devs, mostly due to the number of overall releases. This won't impact that, it's entirely unrelated. The tools valve offers usually don't really make up for that (as they usually don't impact these games much), that's why smaller devs are often not very happy with this here.
The best storefront currently for smaller ones is probably the switch, due to the number of releases. May change in the future. As long as it's not gog, I'm happy enough any of them works.
Not a single one of those show them selling hardware at a loss.