Yes of course, there's always a risk. Not only for consoles, but for every product that needs early investment, including games.
But consoles being closed ecosystems give a lot more opportunities for huge profits as well. Console manufacturers have many sources of revenue that Valve doesn't have. I guess that's what people are trying to tell you.
Please explain to me how charging less royalties than any other competitor in certain situations is very shitty?
What opportunities are provided outside of on-line subscription does Valve not have?
I'm seriously trying to think on it. Valve sells accessories, they could easily make a game subscription service. I guess retail but thats dying and is one of the reasons Steam is successful.
It's so transparent, self-defeating and stupid.Console manufacturers take not only 30% for games directly sold through their online storefronts like valve, they also take a cut for retail copies, something valve isn't doing with retail copies / steamkeys
Console manufactures also make profits via paywalling online services, something valve isn't doing.
Console manufactures also make profits through hardware and periphery sales, something valve is doing, but at a vastly smaller scale.
But of course platform warrior will ignore these kinda things when screeching.
-Sincerly, someone who knows jackshit about what Valve does.Lol fuck off, valve. 30% is so big already for the type of shit you do for the game. You're telling us what you do for the game equates to 1/3 of what everyone who worked on the game did. Wtf.
Got a survey prompt, I usually put privacy settings way up, and tell it to hide the ADs that it pop up after launching or after finishing a game session. This is the first time I'm seeing this, by default it was on "Yes." Wonder what more information they need out of users, could be about getting other devs to come back to steam.
"How loyal are you to steam? Will you play games if they are not on steam? Steam Steam Steam"
Got a survey prompt, I usually put privacy settings way up, and tell it to hide the ADs that it pop up after launching or after finishing a game session. This is the first time I'm seeing this, by default it was on "Yes." Wonder what more information they need out of users, could be about getting other devs to come back to steam.
"How loyal are you to steam? Will you play games if they are not on steam? Steam Steam Steam"
I'd say creating and selling hardware, often at a loss is more than what Valve does. Sure they have forums and refunds but I'd think that's much cheaper than subsidizing hardware creation and distribution.
To be fair I appreciate some of those but they don't come close to what it costs to manufacture and launch a console. It's just not comparable from a financial perspective.
Ooh, I heard about those, but I thought they collect that hardware stuff automatically. First time seeing it. I'm surprised people participate in them.The steam hardware surveys have been a thing for like over a decade now
https://store.steampowered.com/hwsurvey
Royalties from retail are a huge source of revenue for console manufacturers.
But I was talking about the advantages of a closed ecosystem: no one can make accessoires for Playstation or Xbox without paying royalties to Sony or Microsoft for example. And no one can sell games for consoles without paying royalties to the console manufacturer.
Meanwhile, I can buy a Steam game in the humble store and play it using my corsair mouse or Xbox controller. You see my point?
Are you joking or trolling or sincerely asking this question?Got a survey prompt, I usually put privacy settings way up, and tell it to hide the ADs that it pop up after launching or after finishing a game session. This is the first time I'm seeing this, by default it was on "Yes." Wonder what more information they need out of users, could be about getting other devs to come back to steam.
"How loyal are you to steam? Will you play games if they are not on steam? Steam Steam Steam"
Ooh, I heard about those, but I thought they collect that hardware stuff automatically. First time seeing it. I'm surprised people participate in them.
Got a survey prompt, I usually put privacy settings way up, and tell it to hide the ADs that it pop up after launching or after finishing a game session. This is the first time I'm seeing this, by default it was on "Yes." Wonder what more information they need out of users, could be about getting other devs to come back to steam.
"How loyal are you to steam? Will you play games if they are not on steam? Steam Steam Steam"
Ooh, I heard about those, but I thought they collect that hardware stuff automatically. First time seeing it. I'm surprised people participate in them.
Retail distribution of games is still huge but it seems clear that it's a dying sector.
Valve is starting to see the writing on the wall. Pc gamers are ok with multiple launchers. They just want their game. It being released on stream is no longer a necessity. Maybe valve will now get back into making games....lol.
Valve is starting to see the writing on the wall. Pc gamers are ok with multiple launchers. They just want their game. It being released on stream is no longer a necessity. Maybe valve will now get back into making games....lol.
at this point EA doesn't care about getting real sales and just wants to show investors that they're totally 100% into Origin. If it was a matter of purely money they would have put back their games on Steam ages ago, because anything that isn't a Battlefield bombs.EA surely won't come back after all these years.
It's shitty because he doesn't benefit from this change, That's how most indies seem to take this. (Who arguable can benefit most from Steam's existing user base).
Of course you can sell for nearly zero royalties on sites like Kartridge and Itch.io, but you don't get any user base benefit.
Lol fuck off, valve. 30% is so big already for the type of shit you do for the game. You're telling us what you do for the game equates to 1/3 of what everyone who worked on the game did. Wtf.
Valve is starting to see the writing on the wall. Pc gamers are ok with multiple launchers. They just want their game. It being released on stream is no longer a necessity. Maybe valve will now get back into making games....lol.
Agreed. It's very likely that subscription services will be the most important source of revenue for console manufacturers one day.
yes fuck all of those if they don't make a physical product but if one has to order the list of fuck yous Valve is #2 on the listor the iOS store
or the Google Play store
or Uber
or Lyft
or PSN Store
or Microsoft Store
or Nintendo eShop
or music from Record Companies
or Spotify
or Netflix
or Hulu
or ISPs
or YouTube
...
the list goes on and on
but fuck valve, greedy bastards, everyone else is cool tho (except for google play store, good that fortnite released outside so they don't give evil google any money!")
Impressive how a company making hardware excuse all the shitty stuff they do.yes fuck all of those if they don't make a physical product but if one has to order the list of fuck yous Valve is #2 on the list
So like...a republican...
Tbh idk why that's the policy. Shouldn't it be less for the baseline and as it gets more successful you tax them higher...
I'd say creating and selling hardware, often at a loss is more than what Valve does. Sure they have forums and refunds but I'd think that's much cheaper than subsidizing hardware creation and distribution.
Was just about to post this. Would love to see Valve just reduce their ludicrous cut, especially given that they could and likely do charge for feature spots on the storefront.
Markup that high makes sense in brick and mortar stores, but in a digital storefront it seems excessive.
That's an absolutely awful way of looking at things.Why should the developer of Bloody Boobs get a bigger cut than the developer of Hollow Knight? Who's bringing more users in?
Was just about to post this. Would love to see Valve just reduce their ludicrous cut, especially given that they could and likely do charge for feature spots on the storefront.
Markup that high makes sense in brick and mortar stores, but in a digital storefront it seems excessive.
I know they're so... Hey wait a minute.Good thing they're charging everyone to play games online, plus selling advertising space on your screen, plus taking a 30% cut.
That's an absolutely awful way of looking at things.
There's plenty of actually fantastic games also struggling to make back their dev costs, you know.
yes fuck all of those if they don't make a physical product but if one has to order the list of fuck yous Valve is #2 on the list
Was just about to post this. Would love to see Valve just reduce their ludicrous cut, especially given that they could and likely do charge for feature spots on the storefront.
Markup that high makes sense in brick and mortar stores, but in a digital storefront it seems excessive.