There's features locked behind Dota Plus as well.Looks like a beta test for a feature that will roll out for everyone later.
But it's era, so let's massively overreact like ever time.
It works.
I think it's a reference to Monkey King's attack range being double that of most other melee heroes, but I could be wrong.
Oh come on now, you really think "never match with this player again" is complicated enough to require beta testing? Seems like an incredibly simple thing to implement.Sounds more like the feature is in beta which is available in the battle pass.
If everyone and their mother did it to every player, it would create serious problems in the game's playerbase, so I can't say I blame them for taking implementation of it slowly.Oh come on now, you really think "never match with this player again" is complicated enough to require beta testing? Seems like an incredibly simple thing to implement.
Nothing is too simple that it can't go wrong in software development.Oh come on now, you really think "never match with this player again" is complicated enough to require beta testing? Seems like an incredibly simple thing to implement.
It's definitely not a simple thing--and there's a reason most matchmaking systems don't have this feature--because it complicates the process by quite a lot.Oh come on now, you really think "never match with this player again" is complicated enough to require beta testing? Seems like an incredibly simple thing to implement.
And what about that monkey that apparently helps you last hit? That also seems scummy.
The avoid function isn't for toxic players, that's what reports and mutes are for, they even specifically say in game when you click to avoid someone that they won't be reported.
This is only for people you don't want to queue with, maybe they just played really bad and you don't want them to ruin another game, even if the chances of matching up again are really small.
I imagine most of the people complaining about this either don't play dota or just don't like valve because they aren't making what they want.
Oh come on.This is a F2P game with an option premium mode in DOTA+, most people who play DOTA don't actually care that this feature is 'behind a paywall'. It's a feature that will add some value to DOTA+ outside of the seasonal quests and shards, similar to how the queued roles works. Normal ranked queue still exists within the F2P option.
People putting up with it is hardly a good look lol. There's monetisation models that don't lock QoL features behind a paywall.F2P players and Subscribers can still play against each other, DOTA+ subs can however choose to queue up as a specific role, which in theory should hold people accountable for their hero picks. This doesn't always work, and can quickly see you burning through your reports when people who queue don't play their assigned role. Thankfully, this is few and far between now.
If queue days are slow you can still choose to queue in normal ranked queue too.
Would it be nice if everyone had access to queued roles? Of course. Yet, I can look beyond it as it's a F2P model. Again, this isn't something I've ever seen people who play the game complain about. We just get on with it. Most of us queue as duos anyway, so we know that we'll have at least a support and core role covered.
i really dont know how this is supposed to work, practically speaking... i see ever expanding matchmaking times
i mean it's one thing if the service determines a particular player is toxic and sets them aside in a toxic pool
but this just lets people put the worst performing player on their 'list' every time, so there will always be someone new to add, and sometimes people are going to add you; it doesn't mean you don't deserve to be there, assuming matchmaking is doing it's job properly... people should be allowed to have bad games, even the best players do
i see this increasing the toxicity within the community imo
it's not necessarily about toxicity tho, it's about altering matchmaking to separate individuals who dont 'jive.' which ideally if both players agree to this, i see no problem with a mutual separating, but as a unilateral measure i think it failsIf you flag a person every game then you'll run out of people to match with thus reducing toxicity. Because if you flag a person every game...you are the toxic one.
So dota + and Role queue ?I would pay for an option to play with only the other paying people.
mr frog plz
Play turbo, whatever you pick to ban will be off the table.
Paid avoiding toxicity.Plus subscribers can now use the Avoid Player feature to exclude unwanted players from their matchmaking pool
Yep no surprises here. Following the role ranked trend.At what should have been to the surprise of no one :
Paid avoiding toxicity.