Discussion in 'Video Games' started by olobolger, Jul 6, 2018.
Great to see these high numbers for Warframe.
Wow I'm going to be poring over this sheet the whole day. Very interesting.
Also it's a shame that Valve quickly closed this up. They had a good excuse when killing Steam Spy last time with the GDPR compliance. This time it's pretty apparent that they just want don't want people to know numbers.
Very cool info to have and really puts some games into perspective. But if I understand it's tracking the amount of unique players that launched the game. This means that:
Family Sharing and Free Weekends likely triggers player count without necessarily being a Sale
Free Games or free periods where games are acquired are included
The numbers aren't users who launched the game and so isn't necessarily actual Players
It likely counts accounts used in the Dev/Testing period since Steam doesn't use a seperate enviornment
It doesn't differentiate the acquisition method
Purchase price naturally varies greatly
DLC and extra purchases aren't accounted for
It's unclear how re-releases and delistings are handled since many GOTY games are only listed once if the old one was removed from the store
honestly think it's time warframe moves to server architecture instead of p2p
still love the game tho
This is based off of achievement unlocks. You don't unlock achievements when family sharing.
Oops always forget TR is ex Eidos.
I'm honestly surprised how high Portal (1?) is... that's nuts to me.
Steam Official Family Sharing Page and online forum questions.
Not surprised by Unturned's stats. It's a free DayZ game without monetization (outside of donating like 5 bucks to the dev with the Gold Upgrade), gets updated frequently with new features and maps, has a built-in map editor and workshop support for mods.
I'm always having a great time with it whenever someone hosts a server for our friendgroup.
Left 4 Dead 2 still that popular after all these years. TAKE THE HINT VALVE.
In fact, nothing from our shared games shows up on his account, not even under recent activity.
The only thing I can think of is either that page is wrong, or maybe achievements unlock locally but not on your account or something.
holy shit, I don't see injustice 2 on there at all.
Warframe killing it. Wow!
Dark Souls 3 at 3.3 million is extremely remarkable. And so is Nier:A, perhaps even more so given the franchise. Both did huge numbers at full price.
(What do both have in common? They aren't late ports for one)
Square are still behind in that regard. At least Dragon Quest XI is releasing day and date in the west as the PS4 version.
Seems like Namco are still the only ones who have gotten with the program.
Paladins in the top 10 feels correct
A niche game like Factorio being at 1.7M while having a policy of never going on sale is impressive.
I have absolutely no idea why my friend's achievements aren't showing up then. Oh well.
Game is popular, and makes money even when given away for free. Hmmm....
Looking over the data on Ars's article for a couple things in my wheelhouse:
Point & Click Adventures:
* Best I can find is Deponia at ~750k
* Best LucasArts seems to be Grim Fandango Remasterd at ~510k. MI2:SE is ~288k, DoTT is ~265k. Full Throttle is MIA.
* No Thimbleweed Park
* Nothing from Wadjet Eye
* Nothing from Sierra (nu-King's Quest is likely a flop as expected)
There is probably some confirmation bias but looking at the numbers, it's hardly surprising that Telltale went full-tilt into their current model. (The Walking Dead at ~2m. Wolf Among Us is ~1m and Tales of the Borderlands is ~500k) Or why "walking simulators" have come into their own finally. With some exceptions, most of the well known point & click adventures seem to cap out at around ~250k. That's pretty bleak odds. (Situation might be slightly better on GOG which has catered to fans of that genre for longer).
Might & Magic franchise:
Heroes of Might & Magic III - HD Edition at ~591k
Clash of Heroes at ~309k
No wonder Ubi put that franchise on ice :( Could be better on GOG or UPlay but that doesn't paint a good picture at least for the more recent games. Heroes V is sold on Steam but lacks achievement support.
And I'm pleased to see SolForge at #1000. Such a shame that game had to die.
Dark Souls 3 and PtD edition have twice the sales individually of DSII. I would assume that they would have all sold about the same or have been a steady rise upward with each sequel.
I remember the weatherman on my local station saying the cake is a lie
huh, first I hear of Unturned.
the reason devs aren't supposed to talk about their specific contracts is that the contract between them and valve is classified as a trade secret. But it's not really a secret what the standard cut is.
Bonus: Sometimes, valve will actually take less than 30% depending on the situation.
Good to see some actual numbers.
Also, just how rich is Eric Barone now? Nearly 5 million unique players for Stardew Valley (on Steam alone!) has got to more than make up for all that work put into it over the years.
It really isn't their data to give away, it is the developer/publisher's. If the dev/pub wants to share their data, they can without asking Valve. But Valve can't give away Bethesda's or anyone else's sales data. Steam is a marketplace not a publisher.
DS1 was given away at some point, and extremely cheap at others.
So taking both of these into account, the full-price sales / revenue are likely on a rise over the 3 so far.