Valve leaks Steam game player counts

Oct 25, 2017
366
Full Throttle is MIA.
* No Thimbleweed Park
* Nothing from Wadjet Eye
* Nothing from Sierra (nu-King's Quest is likely a flop as expected)
Thimbleweed Park," 98,491 ",569860
Full Throttle Remastered," 61,757 ",228360
King's Quest," 166,533 ",345390

Gemini Rue," 130,615 ",80310
Technobabylon," 41,216 ",307580
The Blackwell Legacy," 79,474 ",80330
Blackwell Unbound," 52,347 ",80340
Blackwell Convergence," 49,385 ",80350
Blackwell Deception," 46,844 ",80360
Blackwell Epiphany," 20,146 ",236930

Gabriel Knight: Sins of the Fathers 20th Anniversary Edition," 42,031 ",262000
 

Durante

Dark Souls Man
Member
Oct 24, 2017
4,150
Given these numbers the Dark Souls franchise is at ~9.7 million units on PC right now. Maybe we'll get official full franchise numbers again at some point.
 
Oct 27, 2017
352
This is truly fascinating. I love analzying this kind of data of different kinds of indie games. I will be using this file a lot!
 
Oct 25, 2017
3,641
Warframe being at #8 is pretty impressive.

Warframe being at #8 considering there's a block of players (including myself) whose Achievements aren't counted properly is pretty damn impressive indeed.
And Warframe has a standalone client that gives Digital Extremes full cut of anything you buy if you never played the steam version.
 
Nov 24, 2017
2,454
SEGA:

Company of Heroes 2 - 4,654,955
Empire: Total War - 3,491,439
Total War: Rome II - 3,350,407
Napoleon: Total War - 2,178,916
Total War: WARHAMMER - 2,085,605
Endless Space - 1,549,005
Endless Legend - 1,516,227
SEGA Genesis Classics - 1,514,485
Total War: Attila - 1,331,963
Sonic & All-Stars Racing Transformed - 1,232,451
Aliens vs Predator - 1,231,126
Dungeon of the Endless - 1,080,885
Total War: WARHAMMER II - 955,731
Valkyria Chronicles - 767,675
Endless Space 2 - 750,761
WARHAMMER 40k: Dawn of War III - 680,572
Sonic Generations - 647,871
Jet Set Radio - 533,153
Aliens: Colonial Marines - 456,851
Bayonetta - 424,901
Sonic Adventure 2 - 416,375
Hell Yeah: Wrath of the Dead Rabbit - 415,904
Motorsport Manager - 330,158
Binary Domain - 306,463
Viking: Battle for Asgard - 300,593
Renegade Ops - 297,463
Sonic Adventure DX - 291,205 (Also available outside of Steam)
The Typing of the Dead: Overkill - 244,364
Sonic CD - 241,011
Total War Saga: Thrones of Britannia - 224,856
Sonic Mania - 168,633
Crazy Taxi - 148,830
Sonic the Hedgehog 4: Episode I - 144,813
Vanquish - 143,289
Castle of Illusion: Starring Mickey Mouse Remake - 123,527
Sonic the Hedgehog 4: Episode II - 83,454
Sonic Lost World - 72,200
NiGHTS into Dreams - 63,403
SEGA Bass Fishing - 58,500
Space Channel 5 Part 2 - 51,418
Puyo Puyo Tetris - 47,388
Sonic Forces - 34,165
Tembo the Badass Elephant - 30,643
Rez Infinite - 24,921 (Not published by SEGA on PC)
Superdimension Neptune vs SEGA Hard Girls - 24,628 (Not a SEGA game technically)


Not listed: Alpha Protocol, Rome: Total War, Total War: Shogun 2, Alien Isolation, Medieval: Total War games, Condemned: Criminal Origins, Eastside Hockey Manager, The Club, all Football Manager games (many are on the list, I just did not want to put them here), Relic's pre-SEGA games.

Some of these seem quite low, but I imagine the only ports they are actively disappointed with the sales of are Sonic Lost World and Sonic Forces. 3D platformers in general seem to do quite poorly on Steam though for some reason. NiGHTS and Rez being so low bums me out, though.

I have high hopes for Yakuza 0 and Valkyria Chronicles 4 on PC. Not sure where to expect Shenmue or Shining Resonance Refrain to land.
 
Oct 25, 2017
2,862
The reaction this forum had and has to learning about the success of games like Minecraft, Roblox, Ghost Recon Wildlands, and Unturned always entertains me; mostly because I normally expect this community to be so on top of games.
 
Oct 25, 2017
6,616
Speed Force
The reaction this forum had and has to learning about the success of games like Minecraft, Roblox, Ghost Recon Wildlands, and Unturned always entertains me; mostly because I normally expect this community to be so on top of games.
GAF/ERA has never been a good judge of what's popular with the mainstream. It's a hardcore enthusiast community and that's reflected in opinions and discussions. We're not a good reflection of the market at all.
 

Sei

Member
Oct 28, 2017
1,867
LA
SEGA:

Company of Heroes 2 - 4,654,955
Empire: Total War - 3,491,439
Total War: Rome II - 3,350,407
Napoleon: Total War - 2,178,916
Total War: WARHAMMER - 2,085,605
Endless Space - 1,549,005
Endless Legend - 1,516,227
SEGA Genesis Classics - 1,514,485
Total War: Attila - 1,331,963
Sonic & All-Stars Racing Transformed - 1,232,451
Aliens vs Predator - 1,231,126
Dungeon of the Endless - 1,080,885
Total War: WARHAMMER II - 955,731
Those strategy games really carry them at this point.
 
Nov 24, 2017
2,454
140K for Vanquish? That kinda bums me out. Half a million for Jet Set Radio though? Gimme Future on PC please Sega.
Those Vanquish numbers are honestly pretty good. They probably made their money back on the port after just 3,000 sales or so.

Jet Set Radio Future will absolutely happen in the future, but I do worry about how much of the licensed music would remain.
 

Falk

Resettlement Advisor
Member
Oct 26, 2017
997
Jesus christ Modern Warfare 2 was a juggernaut unbelievable.

Modern Warfare 4 done right next year with Battle Royal is gonna be legendary.
Contextually, MW2 was the first CoD game that needed to be bought on Steam. You could get and play CoD4 and WaW completely independent of the platform. It was also the first CoD game to basically wear its console-centric direction even on the PC port, with everything from the cessation of mod tools/support, removal of uncurated dedicated servers (where you just ran the server executables yourself on your machine) to minor gameplay things like lean, physics logic framerate, etc.

This was met with a rather overwhelmingly poor response among the PC CoD community (insert meme boycott picture here) and it pretty much was also where CoD started losing its mindshare among PC enthusiasts from year to year, although some entries did achieve local maximums, like Black Ops 3.

I do agree with you that the Modern Warfare branding is strong, and battle royale as a gametype probably isn't going away in popularity any time soon. I just feel that PC might not be the place it explodes.
 
Oct 25, 2017
1,584
But then how would they show up in SirFritz's screenshot above?
Because that's a screenshot of their library seen within the Steam client, which includes both their owned games and those shared with them through Family Sharing. The shared games don't appear in their profile, only in the library.
 

Jerykk

Banned
Member
Dec 26, 2017
1,184
Goddamn Tyranny is doing better than Deadfire?
Yeah, it's surprising how badly Deadfire bombed. Maybe the majority of RPG players just hate pirates? I know they were pissed when Risen 2 went full pirate. Could be the same case here. Or maybe the Pillars IP just doesn't have legs. Honestly, I wouldn't be surprised if their next game was an all-new IP as neither Tyranny nor Deadfire performed particularly well.

How this player count is calculated?
They use achievement statistics. Of course, there are problems with that approach:
- Not all games have achievements.
- F2P games don't give you achievements unless you've spent money on their DLC/microtransactions.
- Some games have very few achievements that are hard to obtain.
- If you own a game but have never played it, you won't be included in these stats.
 
Last edited:
Oct 27, 2017
155
Yeah, it's surprising how badly Deadfire bombed. Maybe the majority of RPG just hate pirates? I know they were pissed when Risen 2 went full pirate. Could be the same case here. Or maybe the Pillars IP just doesn't have legs. Honestly, I wouldn't be surprised if their next game was an all-new IP as neither Tyranny nor Deadfire performed particularly well.
After the ending of Tyranny, I want a higher budget and meatier sequel. I know it's not popular enough to warrant it, but for some reason the choices in that game felt much more immediately impactful then Pillars. It was just lacking a good bit of budget to flesh out a lot of the world.
 

Jerykk

Banned
Member
Dec 26, 2017
1,184
After the ending of Tyranny, I want a higher budget and meatier sequel. I know it's not popular enough to warrant it, but for some reason the choices in that game felt much more immediately impactful then Pillars. It was just lacking a good bit of budget to flesh out a lot of the world.
Yeah, I really liked the premise and setting of Tyranny and thought the choice & consequence were great. I'd love to see a sequel but sadly, I doubt that's ever going to happen.
 
Oct 25, 2017
2,507
Yeah, it's surprising how badly Deadfire bombed. Maybe the majority of RPG players just hate pirates? I know they were pissed when Risen 2 went full pirate. Could be the same case here. Or maybe the Pillars IP just doesn't have legs. Honestly, I wouldn't be surprised if their next game was an all-new IP as neither Tyranny nor Deadfire performed particularly well.
Look at the achievement stats for POE1, not a lot of people made it past the first act let alone finished the game. They marketed the sequel as a direct follow up to the first that picks up right where 1 ended and allows you to import your character with all your choices and whatnot from the first game. I think they shot themselves in the foot with this approach as now anyone interested in playing 2 would want to finish 1 first.
 

Jerykk

Banned
Member
Dec 26, 2017
1,184
With some exceptions, most of the well known point & click adventures seem to cap out at around ~250k. That's pretty bleak odds.
Not really. Adventure game publishers/developers just need to budget accordingly. A game's profit is entirely based on its budget. Budget accordingly and you'll do fine.

Look at the achievement stats for POE1, not a lot of people made it past the first act let alone finished the game. They marketed the sequel as a direct follow up to the first that picks up right where 1 ended and allows you to import your character with all your choices and whatnot from the first game. I think they shot themselves in the foot with this approach as now anyone interested in playing 2 would want to finish 1 first.
Eh, I'm not really convinced in that reasoning. A lot of games have offered persistence between games: Mass Effect, Dragon Age, Witcher, Telltale's games, etc. Overall, the persistence ends up being relatively trivial and I'm pretty sure the majority of players don't really care.

Sadly, history has shown that the majority of RPG players don't really like atypical settings. If you make anything that isn't traditional fantasy or sci-fi, you probably aren't going to sell a lot of copies.
 
Last edited:
Oct 25, 2017
1,282
Looks like Valve was bullshitting about GDPR. Just as I was saying back when that change was made. They're just overtly trying to kill SteamSpy.

If them Forcing people's libraries to Private was merely about GDPR, why did they move so quickly to obfuscate achievement decimal places the moment people realized they could extrapolate playercounts from it?

Look at the achievement stats for POE1, not a lot of people made it past the first act let alone finished the game. They marketed the sequel as a direct follow up to the first that picks up right where 1 ended and allows you to import your character with all your choices and whatnot from the first game. I think they shot themselves in the foot with this approach as now anyone interested in playing 2 would want to finish 1 first.
Trails in the Sky Syndrome STRIKES AGAIN!
 
Apr 15, 2018
230
Final Fantasy XV is at 490K. That's not bad, but not tremendous.

Fallout 4 is sitting at 6.6 mil. That's pretty good. Not quite Skyrim, but that has had a few more years and a whole 2nd edition to get to the 13 mil number.
.
That's not correct. 13.2M is just the original Skyrim numbers. Skyrim SE has another 4.4M. Fallout 4's popularity is nowhere close to Skyrim's and will never be.
 
Oct 25, 2017
8,026
Sadly, history has shown that the majority of RPG players don't really like atypical settings. If you make anything that isn't traditional fantasy or sci-fi, you probably aren't going to sell a lot of copies.
I highly doubt this was Deadfire's problem. Tyranny's, maybe but not PoE II's.
 

Jerykk

Banned
Member
Dec 26, 2017
1,184
I highly doubt this was Deadfire's problem. Tyranny's, maybe but not PoE II's.
Why do you say that? I remember when Piranha Bytes made Risen and their fans loved it. It was pretty standard fantasy with a slightly tropical vibe. Then they made Risen 2 and went full pirate and the fans hated it.

The PoE situation is extremely similar. PoE1 comes out with a traditional fantasy setting, fans love it. Sequel comes out with a drastically different pirate setting, fans apparently don't love it.

Whether it's persistence or something else there is no doubt that a lot of sequels see pretty huge dropoffs. Just in the above list you've got big drops going from BG1 to BG2 and Shadowrun: Dragonfall to Hong Kong.

Cases like D:OS2 are very much the exception now, not the norm.
Steam's sales of BG1 and BG2 are in no way representative of their actual lifetime sales. BG2 definitely outsold BG1 by a pretty large margin before Steam was even created. And sequels selling worse than their predecessors is definitely not the norm. If it was, nobody would make sequels. When someone makes a sequel, the expectation is that it sells better than its predecessors. There's a reason why HBS made Battletech after Hong Kong's underwhelming sales.
 
Last edited:
Oct 25, 2017
2,002
Damn, Tyranny's had some really good legs. Especially considering that it only predated Torment by 4 months but has over double the sales.

Goddamn Tyranny is doing better than Deadfire?
IIRC, Tyranny wasn't at 200k two months after release. If Pillars 2 can have remotely the same legs as Tyranny then it will probably end up doing pretty decently in the long run.
Eh, I'm not really convinced in that reasoning. A lot of games have offered persistence between games: Mass Effect, Dragon Age, Witcher, Telltale's games, etc. Overall, the persistence ends up being relatively trivial and I'm pretty sure the majority of players don't really care.
Whether it's persistence or something else there is no doubt that a lot of sequels see pretty huge dropoffs. Just in the above list you've got big drops going from BG1 to BG2 and Shadowrun: Dragonfall to Hong Kong.

Cases like D:OS2 are very much the exception now, not the norm.
 
Oct 31, 2017
1,161
What a treasure trove! 'Tales of' doing pretty decent. People love Naruto and Dragon Ball. Can't be bothered with One Piece though lol.

That drop for Project CARS tho!!!!!! RIP
 
Oct 25, 2017
832
Deadfire is so, so, so low. I didnt play much of it yet, but I think its safe to say Obsidian will abandon the IP in the future.