Very cool info to have and really puts some games into perspective. But if I understand it's tracking the amount of unique players that launched the game. This means that:
- Family Sharing and Free Weekends likely triggers player count without necessarily being a Sale
You forgot Tomb Raider
Tomb Raider - 5,495,033 - 203160
Rise of the Tomb Raider - 2,491,210 - 391220
dishonored 2 was a pretty bad PC port. I don't know if it's been patched now, but I bought it at launch and gave up due to constant crashing
This is based off of achievement unlocks. You don't unlock achievements when family sharing.
Yes. Terraria is an amazing game. Shame the sequel got cancelled though.
Pretty sure you do get Achievements for titles launched as part of Family Sharing. I'm not home to check, but that's what's stated on the Steam Official Family Sharing Page and online forum questions.
It's at 121k
what! No i don't think Gabe will allow it to happen
Yes you do, I've been family sharing stardew valley from a family member and I've gained achievements.This is based off of achievement unlocks. You don't unlock achievements when family sharing.
Well, I mean TIS-100 is much cheaper, and it's also totally amazing.
Is it really that dumb? They sold quite a few copies at that price, and they can still sell more at lower price points. If you sell 100k at $50 and later on another 200k at $20 you made more money than if you sold 300k at $20 and another 200k at $10.
Yes you do, I've been family sharing stardew valley from a family member and I've gained achievements.
Dark Souls 3 at 3.3 million is extremely remarkable. And so is Nier:A, perhaps even more so given the franchise. Both did huge numbers at full price.
(What do both have in common? They aren't late ports for one)
Witcher 2 being within a million of Witcher 3 is surprising, I expected 3 to be twice as big.
Plus 3 being pushed on console so much
Well yeah, they gave the game away for freeLeft 4 Dead 2 still that popular after all these years. TAKE THE HINT VALVE.
Also it's a shame that Valve quickly closed this up. They had a good excuse when killing Steam Spy last time with the GDPR compliance. This time it's pretty apparent that they just want don't want people to know numbers.
The 30% cut of every sale is one of the worst kept secrets in the industry
Huh? I thought all the l4d2 dlc was free on pcAnd made a shitload of money in the process.
Game is popular, and makes money even when given away for free. Hmmm....
That game was on everyone's lips for about 2 years. It doesn't surprise me considering that it's practically free during sales.I'm honestly surprised how high Portal (1?) is... that's nuts to me.
I didn't say they made money through DLC, I said they made money by giving L4D2 away. They talked about this at Steam Dev Days in 2014. They were experimenting with different monetization methods. This was around the time they had started doing cross-game markets, where you could unlock items in one valve game and trade them in other valve games. So, they tried giving away both Portal 2 and L4D2 to see what would happen. Because, by doing so, they increased the number of people in the item trading pool, this drove up the demand for rarer items (because now more people were shopping for them because giving those games away expanded their market). Valve takes a few cents off of every item sold on the market. At dev days, they revealed that giving those games away translated into enormous profit through the market manipulation.
I think you can't see them because they don't own the game. From what I understand, in their profile you can only see stuff that's bound to their account. Games played through Family Sharing aren't owned, so while the achievements are unlocked and tied to the account, the games themselves are not.Thanks
I have absolutely no idea why my friend's achievements aren't showing up then. Oh well.
I think you can't see them because they don't own the game. From what I understand, in their profile you can only see stuff that's bound to their account. Games played through Family Sharing aren't owned, so while the achievements are unlocked and tied to the account, the games themselves are not.
I mean, Valve doesn't outright say they get a cut. But whenever the topic comes up with devs there's always this air of "well... We're not supposed to say anything but...". Which is why I said it's a poorly kept secret.
I wonder if part of that is that it could possibly give some insight into how well they're doing financially. The 30% cut of every sale is one of the worst kept secrets in the industry, so if you can track the user numbers over a long enough period of time and account for sales + free weekends you could theoretically work out how much cash they're making in a given month. As a privately held company they probably don't want to disclose more than they have to.
DS2 sales are split rather evenly between the original release and SotfS.Dark Souls 3 and PtD edition have twice the sales individually of DSII. I would assume that they would have all sold about the same or have been a steady rise upward with each sequel.
That's insightful. Thanks. I didn't see that it was the scholarship edition.DS2 sales are split rather evenly between the original release and SotfS.
DS1 was given away at some point, and extremely cheap at others.
So taking both of these into account, the full-price sales / revenue are likely on a rise over the 3 so far.
they talked about their cut in a lecture at Steam Dev Days on embracing UGC.
the reason devs aren't supposed to talk about their specific contracts is that the contract between them and valve is classified as a trade secret. But it's not really a secret what the standard cut is.
Bonus: Sometimes, valve will actually take less than 30% depending on the situation.
I still believe.Left 4 Dead 2 still that popular after all these years. TAKE THE HINT VALVE.