Damn the faq article really bombed by mad comment.
I really think the game gonna review bombed at launch. Even if the pro card player really enthusiastic, how long valve gonna support the scene if the casual scene already this not supportive.
Grinding rewards is what makes these games appealing to people who want to play for free. Unless i start the game with every card this is a shit thing.
Grinding rewards is what makes these games appealing to people who want to play for free. Unless i start the game with every card this is a shit thing.
$20 entry to get a few decks is fine but literally giving nobody a way to grind a lot of it will make a LOT of people not want to play the game. People are already invested in 1,2,3+ online card games.The game costs 20$ to begin with, people who want to play for free literally can't do it either way. This game isn't meant for those people.
Regardless, valve literally can't give out boosters for playing like other card games do because that would completely kill the economy.
It would drive the prices down, which is bad for the players because ?The game costs 20$ to begin with, people who want to play for free literally can't do it either way. This game isn't meant for those people.
Regardless, valve literally can't give out boosters for playing like other card games do because that would completely kill the economy.
It would drive the prices down, which is bad for the players because ?
$20 entry to get a few decks is fine but literally giving nobody a way to grind a lot of it will make a LOT of people not want to play the game. People are already invested in 1,2,3+ online card games.
Theres way to grind. Theres arena like mode that locked by paywall doing well at those give you reward. Its behind paywall but they promised to give free ticket quite often. so the advice is.. just do well for those free chance? which tbh still sounding enraging. Also just buying the game give you 5 ticket for that gauntlet mode.$20 entry to get a few decks is fine but literally giving nobody a way to grind a lot of it will make a LOT of people not want to play the game. People are already invested in 1,2,3+ online card games.
Free booster would drive the price of all cards down on the market, making it even less expensive to build the deck they want from the market.
I see only 2 looser in this :
-player who want to stop playing the game ( even then, it might not change things much, depending on how much some cards would still end up loosing value over the years even without free boosters )
-valve ( if they can't find ways to keep paid booster interesting )
1 Ticket Entry (Expert Constructed & Phantom Draft):
2 Ticket + 5 Packs Entry (Keeper Draft):
- 3 Wins: 1 Event Ticket
- 4 Wins: 1 Event Ticket, 1 Pack
- 5 Wins: 1 Event Ticket, 2 Packs
- 3 Wins: 2 Event Tickets, 1 Pack
- 4 Wins: 2 Event Tickets, 2 Packs
- 5 Wins: 2 Event Tickets, 3 Packs
Neato, thanks.
Seems like it's better to just play phantom if you don't care about your collection, unless there will be cards that go for a ton on the marketplace.
Do we know how much event tickets cost? And can we sell packs on the market place or only singles?
$20 entry to get a few decks is fine but literally giving nobody a way to grind a lot of it will make a LOT of people not want to play the game. People are already invested in 1,2,3+ online card games.
The only economy is the steam market. The biggest advantage is that you can buy individual cards, so if you need those two rares to finish your deck you don't need to buy 30 packs to hope to get them.
I don't remember ever saying that the game should do things like Hearthstone, and not allow players to sell their cards thought.I haven't played Hearthstone in almost a year and pumped like €200 into it. Guess what, I'm not getting a single cent again so I think I prefer Valve's approach here even with the cards losing value over time.
Almost definitely.I think the pre-order bonus might be a Dota 2 Artifact imp courier lul
Bumping this now that the tournament is over. Very entertaining match -- the best Artifact gameplay that has been released so far. It really showcases how important deployments are.
Another match I enjoyed watching was Joel Larsson vs KuroKy in the Top 8. It's a good showcase of aggro vs midrange/control and their different game plans. Larsson demonstrates a good way to beat blue interaction is to simply play away from Blue heroes.
Don't get the keeper draft, you get to keep the cards, but in the end you have to buy the packs, so what gives?
I guess the idea is that you pay for the option to select specific cards out of "your" packs, rather than just the random packs. It seems kinda weird still though, seems a lot more efficient to just do 2phantom drafts and buy the packs separately than do a keeper draft, because if you get good RNG/are skilled the phantom drafts will give better rewards, and 2 tries is better to edge out bad RNG.That's the one that confuses me. Double entry fee. Maybe someone more experienced with CCGs will be able to tell me if that's the norm at physical tables.
I have seen many people jumping through hoops of mental gymnastics to justify this game's piss poor monetary system.
No trading. Cards locked behind loot boxes(with god awful rates if CSGO is an example to go by). No rank for normal constructed. Official draft modes require payment every single time.
There's a reason why CSGO moved from the 1.6 pub servers to official rank modes and if players expect custom free draft tournaments in Artifact to be any good and competitive, they will be disappointed.
looks like no T.T
they already said you can get free draftsI have seen many people jumping through hoops of mental gymnastics to justify this game's piss poor monetary system.
No trading. Cards locked behind loot boxes(with god awful rates if CSGO is an example to go by). No rank for normal constructed. Official draft modes require payment every single time.
There's a reason why CSGO moved from the 1.6 pub servers to official rank modes and if players expect custom free draft tournaments in Artifact to be any good and competitive, they will be disappointed.
I have seen many people jumping through hoops of mental gymnastics to justify this game's piss poor monetary system.
No trading. Cards locked behind loot boxes(with god awful rates if CSGO is an example to go by). No rank for normal constructed. Official draft modes require payment every single time.
There's a reason why CSGO moved from the 1.6 pub servers to official rank modes and if players expect custom free draft tournaments in Artifact to be any good and competitive, they will be disappointed.
Here's what I don't get about this statement: you are unhappy that official draft modes require payment but are also not expecting free drafts to be good and competitive. So what do you want -- entry fee or free? You are criticizing both.
Community created drafts are limited. You won't get the same player pool. It's more of a friends and family draft.
I am not against paying a fee to play an official draft mode as long as I can earn the said fee in-game as well as paying real cash. Right now you need 3 wins to recover the dollar spent and there is no other way to play draft other than paying cash.
The monetization of this game is just all around wack. Pay 20$ so you can pay to play game modes and no trading so you gotta get ripped off by valve's 15% tax. It's payment every single corner.
It's the number being quoted on Reddit.
I don't know if there's an official number yet. But just look at CSGO and DOTA2. It's the 5% steam transaction fee plus 10% of CSGO or DOTA2 fee. Don't see how Artifact is gonna be any different.
A lot of the cards are going to be lowest possible price 3 cents.It's the number being quoted on Reddit.
I don't know if there's an official number yet. But just look at CSGO and DOTA2. It's the 5% steam transaction fee plus 10% of CSGO or DOTA2 fee. Don't see how Artifact is gonna be any different.
No it's a closed public beta - you need a key.
T.T
A lot of the cards are going to be lowest possible price 3 cents.
In that scenario Valve gets 66%
Anyone else planning on dumping their 10 included packs worth of cards in the market very soon after launch? I figure that the average value of a given pack will only go down over time. I might get unlucky and dump a meta defining card but I guess with closed beta bwing online since a while now the in demand cards are already known.
Haha don't forget people looking to corner the marketYeah I'll probably be keeper drafting at the start but I may unload the top tier cards that will be in high demand (and therefore price) like Axe, Drow, Time of Triumph, Annihilation. Their value will certainly go down over time although I don't think anyone knows how long that will take and how substantial it will be. The first week is going to have huge swings as the market hones in.