IN BETA We're working on shipping this to the Steam Client and making it available in the Steamworks SDK right now. If you want early access, we have a standalone version of the library you can link with. You can also try out the opensource version.
- String encryption and authentication. When a player connects, you can be sure that if a certain SteamID is authenticated, that someone who has access to that person's account has authorized the connection. Eavesdropping / tampering requires hacking into the VAC-secured process. Impersonation requires access to the target's computer.
- Supports relayed connections through the Valve network. This prevents IP addresses from being revealed, protecting your players and gameservers from attack. NAT punching is not attempted.
- Also supports standard connectivity over plain UDP using IPv4 or IPv6.
- To participate in Valve's dedicated server hosting program, use of this API is required. (This program is in beta -- contact us if you'd like to participate.)
Source: https://partner.steamgames.com/doc/api/ISteamNetworkingSockets
Just saw Madjoki posting it.
So apparently Valve will host dedicated servers for dev games, will provide VAC (Anti Cheat system) to every dev and built stronger IP protection systems.
Edit: Whether the dedicated server hosted by Valve are free or not, we do not know.
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