Excited to see RTX in such a performant engine as Source!
Speaking of HL: Alyx, has there been a VR game with RTX support yet? Ray tracing is one thing, I'm mostly curious as to how DLSS 2.0 does on it.
As of right now I don't recall any VR game officially supporting RT, I think it's mostly because it's so resource intensive even for pancake version counting dlss as help.
It's actually a heavily updated Source 1, not a new engine.
DLSS 2.1 added VR support, so I wouldn't be shocked if Alyx got featuresExcited to see RTX in such a performant engine as Source!
Speaking of HL: Alyx, has there been a VR game with RTX support yet? Ray tracing is one thing, I'm mostly curious as to how DLSS 2.0 does on it.
I think nvidia added a similar technique to VR last year, it's more tied to AA than it is to reconstruction, i forgot what's it called but basically the center of your image would have the highest possible resolution while the rest is kept low in order to preserve performance since you as a user wouldn't notice in the first place. Real dlss would be fire though.I get that for sure. I'm thinking mainly about how DLSS would do sans RT (the implementation a number of games were announced to have at Nvidia's recent keynote). VR performance and image quality being what it is, I wonder how much better you could make the image look for the same performance cost. The quality of DLSS implementation can vary, I know, but if motion artefacts were at a minimum and fine details resolved much more solidly, I feel like that could really elevate immersion.
..and Source 1 is a heavily updated GoldSrc engine? And GoldSrc is a heavily updated Quake engine?
You described 99% of the engines that exist.
Yeah, There's probably some Carmack code in HL:Alyx..and Source 1 is a heavily updated GoldSrc engine? And GoldSrc is a heavily updated Quake engine?
Dota 2 aka Valve's most successful game?
Oh wow, I didn't know this was on dev. And I see Garry Newman is on board, sweet.S&Box (spiritual successor to Garry's Mod by Facepunch Studios)
s&box
Our spiritual successor to Garry's Mod, this is a game creation platform built on the Source 2 engine.sbox.facepunch.com
Is CS:GO running on Source 2 yet? Ray-traced Counter-Strike would be great.
Oh wow, I didn't know this was on dev. And I see Garry Newman is on board, sweet.
Another thing I didn't know lol I honestly think it was an offspring of the old forums and that's it.Facepunch Studios is owned by Garry Newman iirc. He started it for the retail version of Garry's Mod.
Half Life 2 is Source 1.
Apparently the next Half Life isn't going to be a VR game, according to that Keyleigh documentary. So I guess this could be used for HL3, cause RTX in VR sounds a bit much right now (I can barely tell the difference between current presets on my quest 2 for Alyx)
They gave it to Gary (from Gary's Mod) to try on not that far ago. I guess the whole Covid and HLA delayed them a bit.Wasn't the engine supposed to get into the hands of other devs eventually?
DLSS 2.1 added VR support, so I wouldn't be shocked if Alyx got features
I think nvidia added a similar technique to VR last year, it's more tied to AA than it is to reconstruction, i forgot what's it called but basically the center of your image would have the highest possible resolution while the rest is kept low in order to preserve performance since you as a user wouldn't notice in the first place. Real dlss would be fire though.
They could do RT shadows and potentially replace baked lighting with real time GI.I was under the impression that all Source games utilise baked lighting so not sure how much RT is going to add other than reflections, which typically utilise old school cubemaps unless something has changed drastically in Source 2.
I don't think it said that. In fact I think it's more likely HL3 (or whatever they call the next Gordon game) is going to be a VR game. It *could* be both, but on the VR side of it they would not be able to do something with the scope of Half-Life Alyx.Half Life 2 is Source 1.
Apparently the next Half Life isn't going to be a VR game, according to that Keyleigh documentary. So I guess this could be used for HL3, cause RTX in VR sounds a bit much right now (I can barely tell the difference between current presets on my quest 2 for Alyx)
They could do RT shadows and potentially replace baked lighting with real time GI.
they can always remaster the textures to accommodate a new realtime lighting pipeline, like Quake and Minecraft
they can always remaster the textures to accommodate a new realtime lighting pipeline, like Quake and Minecraft