Jesus, the opening hours of this game are incredibly rough. Aside from the performance being absolutely atrocious on PS4, some of the design decisions are just completely baffling to me. Currently in Chapter 2, combat feels stale to a point of being an annoyance, mostly because the enemies' grapples for blood sometimes connect even if I very clearly dodged them. The sequence in the morgue was also completely inexplicable.
I beat the boss and completed the main quest, and then I returned outside, only to return back immediately because of an Investigation I forgot to do while inside. The game clearly didn't count with this option since all the enemies were suddenly 3-4 levels above me and in huge numbers. So I managed to sneak past them, complete the objective and then I accidentally triggered one enemy. This resulted in me having seven enemies on my ass and being locked in the fucking basement. Why can't you run from indoor encounters? I thought combat was pretty secondary to this game and they even promoted a "no kill" run. My best chance right then was to die and spawn again at the staircase with the side quest already completed. What kind of bullshit is that? Seriously, if this weren't a Dontnod game, I would consider dropping it, because everything I've witnessed so far (aside from the story and dialogue) has been ranging from spotty to garbage.