https://variety.com/2018/gaming/features/6-days-in-fallujah-1202829115/
Another great article by Matt Paprocki. Talks about the real life event, trying to balance having a game in that location while mitigating offense, FOX News, how Konami dropped the project and a lot more.
"What we had set on was the first war documentary that was a video game. We could set up this is what really happened, we could then recreate it to a certain extent and put you in that position so that you had empathy for those who were in that position. You can also experience to a limited degree, through the media of a game, what they experienced and the decisions they had to make," says Bonito
Consider the location: Alongside destruction, cultural concerns enter the discussion, particularly religious sensitivities. "Even though it was a fully destructible game, we're not going to allow anyone playing the game to destroy mosques. We don't want that to be recorded, videoed, and then put on YouTube and it shows people laughing. Suddenly, you'd trivialized a nation's culture," says Cheever.
"I probably had sixty hours of marine interviews and another 20-25 hours from Iraq itself. … the real problem was we were going for a real documentary which meant more than one viewpoint in trying to get the whole story, being real journalists," explains Cowgill.
That job, of an Iraqi reporter, was not an easy one and put some people in real danger. "Iraqis in Fallujah assumed he was CIA. He couldn't go back into the city after helping us because they thought he was a spy. He had hired a couple of Iraqi journalists to get the stories and talk to people but it became dangerous for all of them after that because of that environment," explains Cowgill.
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