Yup I'm glad they are close enough that no one will be able to tell a difference. It has, and always will be about one thing: Better Games.I can't wait when the games have basically the same loading times and the warriors move on to new indistinguishable differences
You should edit this into the OP and maybe change the title to more reflect the line in context.I look forward to this one throwaway elevator line from a live podcast conversation - that Brad openly says he's making up - being used in console wars arguments for the next however long.
The takeaway from this conversation is 'game devs find a way'. That's always been the case and it will continue to be the case. Every release is taking advantage of and/or compromising around locked design decisions.
This gens console war was about resolutions, next gen console war will be about whether your favorite console is loading in 1 second or 2 seconds.
"Like, that will be the tricks and the techniques, so – I am just making this up – maybe there are elevators in the Xbox Series X version and not on the [PS5] version. I don't know yet how they're gonna address it, but they'll learn to address it and they will figure out ways to work around it."
Your thinking exactly along the lines that made Linus apologize. It's not about faster loading screens, games are constantly loading during RUN TIME. With that in mind
Playstation 5 can potentially have:
Better draw distances
Better LOD
Higher quality assets across the board
As well as better load times.
As if people on ERA play games. They watch DF videos all day and then post about it.Is serious shit, as it's more/less time free to be posting about load speeds on Era.
This. lolI do not think this is how devs would do it lol
BRB gonna get in an elevator for 2.5 seconds!
Show me where someone with actual dev experience on XSX says this? You can't. The guy literally says he is making it up!I'm getting the console that doesn't have loading elevatorrs lol. What mess for the Xbox series x
I see we're now at the point of equating an industry person sharing loose thoughts on a topic to an official MS statement, lol.if MS has to do a statement like that it means that sony pr was effective in turning I/O into the new teraflops
The ps5 ue5 demo had one with her sliding between the rocks....
Better draw distances? No, the GPU, RAM and CPU still have to deal with those assets. Better LOD? Possible, if by better you mean quicker transitions. Higher quality assets across the board? Unlikely for the same reason as better draw distances.Your thinking exactly along the lines that made Linus apologize. It's not about faster loading screens, games are constantly loading during RUN TIME. With that in mind
Playstation 5 can potentially have:
Better draw distances
Better LOD
Higher quality assets across the board
As well as better load times.
The areas that the XSX are stronger in do not allow for the same sort of revolution in game design that the storage solution does. Yes the XSX may have the beefier GPU, but it's comparatively easy for developers to just lower the resolution for a weaker GPU.
I would be shocked if most third party developers would not just develop their games for the lowest common denominator. I mean, there's literally 0 chance that levels will get changed just because the PS5 can load them faster, simply because it's way too expensive and work intensive to do that.
The super fast PS5 SSD is nice for first party, but it won't make any economical sense to heavily adjust your games to suit one particular platform. On PCs and the Xbox, you'll have to work with what's there. So it's 2 platforms against 1. The scenario pointed out in the OP is highly unlikely.
This sound very assuring.I don't know yet how they're gonna address it, but they'll learn to address it and they will figure out ways to work around it
Perhaps a more apt workaround is some initial fog once you jump though a portal.
actually hilarious that someone would actually think that in a multiplat game, one version would have instantaneous loading while in the other version, there would be an elevator or something.
But go off console warriors.
oh, i missed the "ex"I see we're now at the point of equating an industry person sharing loose thoughts on a topic to an official MS statement, lol.
Lol this is basically my experience with mass effect running on NVMEI do not think this is how devs would do it lol
BRB gonna get in an elevator for 2.5 seconds!
I'm getting the console that doesn't have loading elevatorrs lol. What mess for the Xbox series x
At this point, I'm not sure we can claim to be better than other forms of social media any more.I think most 3rd parties will make games with the lesser parts of both machines in mind to ensure parity i.e. work with the Series X HDD in mind and the PS5 GPU.
I'm getting the console that doesn't have loading elevatorrs lol. What mess for the Xbox series x
Conveniently left out of the OP lol."I'll say two things with that. One, I understand that it's a marketing point and a high point – and I think I said in the last podcast we did, I'm really impressed with what they've done in the architecture with their drive and I think they'll be able to do really cool stuff with it," said Stillwell.
"I also don't think it's as impressive over what you'll be able to do [with Xbox Series X] and so I have high confidence in that team. I will also say – look I reserve the right to wake up smarter tomorrow and someone may prove me wrong and we'll learn. The one thing I have learned is [to] never underestimate game developers' [ability] to take advantage of something and work around it, but that works on both sides.
The problem is people lack reading comprehension or are outright looking for a gotcha. Of course OP doesn't help by taking one line out of a much broader discussion regarding the SSD solutions.Show me where someone with actual dev experience on XSX says this? You can't. The guy literally says he is making it up!
If you're bound on memory rather than GPU draw rate then it could in those instances.
With a system like nanite, for example, it's quite possible, hypothetically, that a system with more memory access and a weaker GPU would draw a scene at a lower resolution but higher per pixel quality. And a system with less memory access an a stronger GPU could draw the same scene at a high resolution but lower per pixel quality.
It depends entirely on where the bound is and what the limit on input scalability is.
Interesting.I would be shocked if most third party developers would not just develop their games for the lowest common denominator. I mean, there's literally 0 chance that levels will get changed just because the PS5 can load them faster, simply because it's way too expensive and work intensive to do that.
The super fast PS5 SSD is nice for first party, but it won't make any economical sense to heavily adjust your games to suit one particular platform. On PCs and the Xbox, you'll have to work with what's there. So it's 2 platforms against 1. The scenario pointed out in the OP is highly unlikely.
Like every generation and hardware, build games with lowest common nominator in mind. Xbsx is still faster than most SSD even though its not as fast as ps5. Still a good advantage over many todays pc.Developers making Xbox Series X games will learn to address PS5's SSD advantage, says ex-Xbox lead
Developers working on multiplatform games will find a way to get around Xbox Series X's relatively slower SSD compared …www.vg247.com
Developers will find solution to address the speed difference between XSX SSD and faster PS5 SSD said ex Xbox division, Brad Stillwell.
This really doesn't make any sense. You'd think the XSX had an HDD.
While only half as fast, both consoles are capable of streaming gigs of data in a second. And MS is using some proprietary software (+ a little hardware) to close the gap a bit.
I see we're now at the point of equating an industry person sharing loose thoughts on a topic to an official MS statement, lol.