Halo Infinite developer concedes ‘the community is out of patience’ | VGC
“There’s a lot of work to do and most of it is going to take more time than most want”…
www.videogameschronicle.com
Community director Brian 'ske7ch' Jarrard posted to a reply to a Reddit user who said they wished 343 Industries would acknowledge that there have been issues that are delaying progress on new features for the game.
"There are indeed a lot of challenges and constraints," Jarrard responded. "We're certainly not happy to be unable to meet player and community expectations, it's a difficult situation that's going to take the team time to work through.
"Right now the focus is on Season 2 and we'll have more to share on that in the coming weeks. Meanwhile a lot of production planning, costing, planning, hiring, etc. is all happening which doesn't really lend to detailed regular updates.
"We understand the community is simply out of patience and frankly, I think understandably tired of words. We just need some time for the team to get the details sorted and then we can certainly share as much as we can."
A lot more at the link.
Reading through, it sounds like everyone both Dev and Fan seems annoyed by the current state of affairs. Fans who aren't getting the kind of updates they want and devs having to deal with an overly negative fanbase as they likely work to make sure Season 2 is a big launch. I played a lot of Halo MP at launch, finished the battlepass, and fell off outside of events.
There's a solid base here that just needs more content which I'm willing to wait for (but I can understand the concern from fans as this isn't a particularly new phenomenon when it comes to waiting on word from 343). I've said it elsewhere but it is kind of odd seeing Halo not treated as the "#1 Xbox IP" most would assume it is. There wasn't even an event/promotion for Infinite with the release of the new show which just feels really off synergy wise (That's likely a whole other topic though)
With that said, reading the article does make me wonder about GAAS titles as a whole. There's so much competition out there now that you really have to be on top of your game or have a very large IP to keep a player base happy it seems. Especially with the biggest titles being F2P and easy to jump into at any moment. It brings into question how future companies will be able to compete.