Mark Cerny’s new patent could reveal plans to ‘accelerate’ ray-tracing on PS5 | VGC
A new patent describes a method of improving performance when ray-tracing is enabled…
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The patent describes a system that uses shader processors to shorten rays, thus increasing overall performance when ray-tracing is turned on.
"The [described] processing strategy may result in a significant improvement of ray tracing speed, as the shader program is only performing hit testing," the patent reads.