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TheRealTalker

Member
Oct 25, 2017
21,451
This is old by a few days but I don't believe I saw a thread about it.
Anyway, you know how a few months back PlayStation Studios was hiring for a head of mobile?

He was hired as of 4 months ago.


Lock if old:
www.videogameschronicle.com

PlayStation has seemingly appointed Apple Arcade’s former content boss to lead its mobile push | VGC

Nicola Sebastiani is helping the company bring its IP to mobile…
Sebastiani joined PlayStation in July following almost eight years at the iPhone maker, according to his LinkedIn profile. VGC has contacted Sony for confirmation of his appointment.

During his time at Apple, Sebastiani served as head of games business management for the App Store before being appointed head of content for the company's game subscription service Apple Arcade.

A job advert spotted in April revealed that PlayStation was opening a new business unit to adapt its "most popular franchises" for mobile.

It said the company's head of mobile would work at its San Mateo or Los Angeles offices in California and be responsible for developing a product roadmap for a 3-5-year time frame....


The one thing you can credit to Apple Arcade is the content they snagged for their platform and it seems Sony may be serious in releasing better content for their mobile push then before.

Let's see where this takes them in the coming months/years.
 

Joshua

Member
Oct 27, 2017
3,709
Apple Arcade is sooo solid and the last 6 months have really transformed the service (by adding classics, the + games, etc). This is a good get on Sony's part.
 

Nightengale

Member
Oct 26, 2017
5,708
Malaysia
More Wipeout games coming then.

I personally do not think that Wipeout is part of the cited mobile slate of games.

If I look at the hiring details - the mobile team is parked under PlayStation Studios, which is Hermen's division. The role and expectation that they're looking for are product managers of an internal portfolio managed by SIE.

Which does not fit the criteria for the 2 SIE-IP mobile games we know of now, which is Wipeout and Guns Up.

The way those games are being handled is closer to a licensing approach.
 

CosmicGP

Member
Oct 28, 2017
4,878
I was going to make a joke following mr playstation ceo's wish to sell 100 million PS games that they were going to make mobile games..... >.>
 

Det

Member
Jul 30, 2020
12,857
I personally do not think that Wipeout is part of the cited mobile slate of games.

If I look at the hiring details - the mobile team is parked under PlayStation Studios, which is Hermen's division. The role and expectation that they're looking for are product managers of an internal portfolio managed by SIE.

Which does not fit the criteria for the 2 SIE-IP mobile games we know of now, which is Wipeout and Guns Up.

The way those games are being handled is closer to a licensing approach.

Does SIE even have any involvement with Wipeout Rush? From what I can tell, Rogue Games is the developer & publisher.
 

Planet

Member
Oct 25, 2017
1,358
Does SIE even have any involvement with Wipeout Rush? From what I can tell, Rogue Games is the developer & publisher.
Are you sure?
screenshot_20211012-12hkb5.jpg
 

CubeApple76

Member
Jan 20, 2021
6,652
I do think there is room in the mobile landscape for high quality, non-pay to win games made for mobile. Probably it wouldn't be realistic to charge high prices for them, since most will balk at paying more than a few bucks, but as a sub option it may be possible. I mean apple arcade proves this is a viable model. Even if they could do things like port some of their vita games that would be cool - phones nowadays are more than powerful enough to run those
 
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TheRealTalker

TheRealTalker

Member
Oct 25, 2017
21,451
I do think there is room in the mobile landscape for high quality, non-pay to win games made for mobile. Probably it wouldn't be realistic to charge high prices for them, since most will balk at paying more than a few bucks, but as a sub option it may be possible. I mean apple arcade proves this is a viable model. Even if they could do things like port some of their vita games that would be cool - phones nowadays are more than powerful enough to run those
apparently Apple Arcade isn't profitable but I do like the idea of what it represented of no microtransaction mobile games

from there you can have games that focus on content or other things and therefore create a place for smaller sized games or AA games, etc...

who knows you could have those games be ported to console too for an even bigger audience
 
Dec 27, 2019
6,067
Seattle
I do think there is room in the mobile landscape for high quality, non-pay to win games made for mobile. Probably it wouldn't be realistic to charge high prices for them, since most will balk at paying more than a few bucks, but as a sub option it may be possible. I mean apple arcade proves this is a viable model. Even if they could do things like port some of their vita games that would be cool - phones nowadays are more than powerful enough to run those
It's the F2P ("pay to win") part of mobile games that's appealing and responsible for them being played by tens of millions of people.
 

Det

Member
Jul 30, 2020
12,857

I meant involved with respect to developing and/or providing publishing resources i.e funding, production support. That just indicates SIE licensed it to them - beyond that, I can't see any other mention of involvement. Don't care either way, I was only curious how, or if, Wipeout Rush relates to the internal SIE mobile strategy - specifically with this ex-Apple VP. Regardless, I expect them to license out other IP to 3rd party studios on the mobile side, along with internally developed/published titles.
 

Fisty

Member
Oct 25, 2017
20,207
Tbh, all they really need is someone with an eye for quality in that space. I've barely heard anything about Apple Arcade, but when I do it's about the general quality of the titles. I probably won't end up playing the games but a couple of big partnerships could really take off

I meant involved with respect to developing and/or providing publishing resources i.e funding, production support. That just indicates SIE licensed it to them - beyond that, I can't see any other mention of involvement. Don't care either way, I was only curious how, or if, Wipeout Rush relates to the internal SIE mobile strategy - specifically with this ex-Apple VP. Regardless, I expect them to license out other IP to 3rd party studios on the mobile side, along with internally developed/published titles.

I dont think this hire really relates all that much, I think his position and experience means he will be working on something more "mobile games service" adjacent for Sony than traditional publishing or something like that. He probably wouldn't be too involved with Sony licensing it's IPs to mobile devs, publishing, etc.
 
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Deleted member 14089

Oct 27, 2017
6,264
Oh dang, that's big considering the curation and initial state and growth of Apple Arcade.

Also, Epic Games really set a standard of mobile graphics with their infinity blade series and if playstation can ascend that to another level that would be cool.
Especially since there probably won't be another portable.
 

Det

Member
Jul 30, 2020
12,857
I dont think this hire really relates all that much, I think his position and experience means he will be working on something more "mobile games service" adjacent for Sony than traditional publishing or something like that. He probably wouldn't be too involved with Sony licensing it's IPs to mobile devs, publishing, etc.

Oh I agree, bad phrasing on my part. What I meant to ask was: is licensing IP to 3rd party mobile devs part of their internal mobile strategy, or is it along the lines of an Aniplex/SMC situation where they license/publish games (mobile or otherwise) irrespective of SIE's new push. Purely interested from a future direction POV i.e. if this is an internal SIE mobile division license we can expect more IP to be licensed to 3rd party mobile devs, if not, who knows.
 

Fisty

Member
Oct 25, 2017
20,207
Oh I agree, bad phrasing on my part. What I meant to ask was: is licensing IP to 3rd party mobile devs part of their internal mobile strategy, or is it along the lines of an Aniplex/SMC situation where they license/publish games (mobile or otherwise) irrespective of SIE's new push. Purely interested from a future direction POV i.e. if this is an internal SIE mobile division license we can expect more IP to be licensed to 3rd party mobile devs, if not, who knows.

Oh I see, yeah I would guess Wipeout is an older deal since initiatives are usually announced very early and the timing doesn't really line up.

I gotta say I'm surprised by the prospect of the actual Playstation segment getting involved in publishing on mobile, its a tough market to crack and I would have guessed they would have just stuck to licensing. Maybe this key hire is how they plan to do that, but again it seems like bringing in someone with that resume would be for something bigger than traditional publishing. Obviously, I would also say that first party development of mobile games is out of the question fwiw.
 

Beefsquid

Member
Oct 27, 2017
2,168
USA
Apple Arcade is seriously great, so I feel like this is an exciting move. Interested what Sony has planned.
 
Job Description

Nightengale

Member
Oct 26, 2017
5,708
Malaysia
I dont think this hire really relates all that much, I think his position and experience means he will be working on something more "mobile games service" adjacent for Sony than traditional publishing or something like that. He probably wouldn't be too involved with Sony licensing it's IPs to mobile devs, publishing, etc.

This is the job description that he was hired to do.

Do you want to lead the development and strategy of mobile gaming and help shape the future of gaming for a world-class studio? As Head of Mobile, you will own and develop the mobile games strategy for PlayStation Studios and help build a foundation for future growth opportunities. You will lead all aspects of the expansion of our game development from consoles and PCs to mobile & Live Services with a focus on successfully adapting PlayStation's most popular franchises for mobile. You will be responsible for building and scaling a team of mobile leaders and will serve as the Head of this new business unit within PlayStation Studios.

Major Areas of Responsibilities:

  • As the business unit leader, you will promote the vision, mission, strategy for mobile game development within PlayStation Studios and be responsible for driving the business unit commercial success and profitability.
  • Build and execute against a mobile 3-5yr business plan, outlining growth targets, resource s needs & KPI's
  • Partner with PlayStation Studios Leadership Team to develop mobile product roadmap for a 3-5-year time frame.
  • Build and scale multiple game teams and product leaders to deliver against future title plans.
  • Partner with the Corporate Development Team to drive M&A strategy in-line with long range plans.
  • Manage existing mobile slate already in development while delivering against revenue and profitability goals.
  • Build out capabilities in mobile live operations in partnership with technology, operations, studio, analytics, and customer service teams.
  • Partner with central publishing teams to develop capabilities in-line with new mobile games commercial strategy.
 

manuvlad

Member
Mar 26, 2019
765
I saw a headline for an article or something that states that Apple makes more money with games than Sony, Microsoft, and Nintendo combined. I don't know how accurate this information is, but it doesn't seem so far-fetched to me. So, It is smart for Sony to invest heavily in this segment using all the expertise that the company has in the gaming and entertainment industries.
 

Fisty

Member
Oct 25, 2017
20,207
This is the job description that he was hired to do.

Ah very interesting, it specifically mentions M&A while not ruling out first party development. Seems Playstation might have a very aggressive plan to push into that space if that's what they want out of Sebastiani.

Pretty bold tbh, not sure I like the direction if that's actually the plan but I definitely see the business case for it
 
Oct 27, 2017
20,755
Apple Arcade has been a great service. It would be random but if Sony worked a selection of mobile games into a ps+ game pass revamp that would be cool. Get X number of games on PS5, get Y games on mobile.
 
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TheRealTalker

TheRealTalker

Member
Oct 25, 2017
21,451
Ah very interesting, it specifically mentions M&A while not ruling out first party development. Seems Playstation might have a very aggressive plan to push into that space if that's what they want out of Sebastiani.

Pretty bold tbh, not sure I like the direction if that's actually the plan but I definitely see the business case for it
they should try and get or work with MistWalker

I wonder if he worked with them and could be a bridge in doing so
 

Drek

Member
Oct 27, 2017
2,231
The single most obvious miss to me for Sony in mobile is not having PSP and PSV emulator wrappers for all their first and any interested third party games so they can re-monetize them onto handhelds. Games like Golden Abyss and KZ: Mercenaries would probably clean up on various app stores.
 

Fisty

Member
Oct 25, 2017
20,207
they should try and get or work with MistWalker

I wonder if he worked with them and could be a bridge in doing so

I think the interesting question is if Sony/PS going to try to create a "AAA mobile" segment or just continue on the established and successful path of gacha, cooldowns, etc etc. Of course I'd much rather see projects like Fantasian over stuff like Fate Grand Order, but it's kinda obvious which one is pulling in more profit.
 
Dec 9, 2018
20,966
New Jersey
I wonder if Sony will have more cross-platform games with PC-Mobile-Console through this. Not like Sony's first-party games but these "PlayStation Mobile" games could be of a high enough quality to port to other platforms, similar to Genshin Impact.
 
Oct 27, 2017
12,756
The single most obvious miss to me for Sony in mobile is not having PSP and PSV emulator wrappers for all their first and any interested third party games so they can re-monetize them onto handhelds. Games like Golden Abyss and KZ: Mercenaries would probably clean up on various app stores.

Put Golden Abyss and those portable Resistance games on PS4 and PS5 too, and I'd gladly buy them.
 
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TheRealTalker

TheRealTalker

Member
Oct 25, 2017
21,451
I think the interesting question is if Sony/PS going to try to create a "AAA mobile" segment or just continue on the established and successful path of gacha, cooldowns, etc etc. Of course I'd much rather see projects like Fantasian over stuff like Fate Grand Order, but it's kinda obvious which one is pulling in more profit.
SIE had Forward Works as their spin off Gacha team but recently this year they got moved out of SIE and put into Sony Music.

So I am guessing that hints at the direction PS Mobile itself is going, since FW was the one that did small gacha games with PS I.Ps and SIE has decided to move away from that possibly?
 

Spicy Noodles

Member
May 29, 2018
765
I mean genshin impact made 2 billion $$ from phones only not counting console and pc. Gonna need to bring out the waifus tho lol.
 

Fisty

Member
Oct 25, 2017
20,207
SIE had Forward Works as their spin off Gacha team but recently this year they got moved out of SIE and put into Sony Music.

So I am guessing that hints at the direction PS Mobile itself is going, since FW was the one that did small gacha games with PS I.Ps and SIE has decided to move away from that possibly?

I hope so, it would be good to keep that separation because if AAA mobile with their IP is the aim then it's best to keep the gacha stuff with Sony Music as it currently is and create new teams with a different background under Playstation targeting phone hardware. I really dont see those two markets crossing over much and if Sony wants their current bread and butter market to dip into mobile, it won't be for games developed by teams geared toward the current mobile market.
 
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TheRealTalker

TheRealTalker

Member
Oct 25, 2017
21,451
I hope so, it would be good to keep that separation because if AAA mobile with their IP is the aim then it's best to keep the gacha stuff with Sony Music as it currently is and create new teams with a different background under Playstation targeting phone hardware. I really dont see those two markets crossing over much and if Sony wants their current bread and butter market to dip into mobile, it won't be for games developed by teams geared toward the current mobile market.
Yeah I feel that may be the case. I am guessing these future PS Mobile games will be under the PS Studios banners and seeing as they are getting this Apple Arcade rep then they likely want to emulate the content that Apple Arcade provides rather then Gacha. That they can leave to Sony Music.
 

pswii60

Member
Oct 27, 2017
26,663
The Milky Way
Apple Arcade's content is more than decent if mobile gaming is your thing. I get it as part of Apple One but still barely touch mobile games tbh. But I still admire the work that has been done to bring such a diverse lineup of content to the service, and the enhanced versions of mobile classics like Cut The Rope et al. Certainly a strong recruit from Sony's point of view, even if I struggle to see them breaking in to mobile in a big way. Usually the big mobile hits come from the most unlikely places.

That said, the really great news is that Sony can finally bring mobile gaming to Russia and the Middle East, where they've never played a mobile game before.
 

Nightengale

Member
Oct 26, 2017
5,708
Malaysia
Ah very interesting, it specifically mentions M&A while not ruling out first party development. Seems Playstation might have a very aggressive plan to push into that space if that's what they want out of Sebastiani.

Pretty bold tbh, not sure I like the direction if that's actually the plan but I definitely see the business case for it

PlayStation Studios *is* first-party development. They're one and the same.
Also, we knew from the April financials that making a substantial strategic investment in mobile is a key focus area for Sony Corp.

The difference is that I see 90-95% of 1st-party mobile game driven by external development, and Sebatiani is a good talent in that respect ,because Apple didn't have their own internal mobile talent either, everything AA was external development outreach. So who they hired is someone with strong network, visibility and experience to work with external talent in developing high quality mobile games.
 

Ravage

Banned
Oct 31, 2017
1,536
I really dont see those two markets crossing over much and if Sony wants their current bread and butter market to dip into mobile, it won't be for games developed by teams geared toward the current mobile market.

I don't think it is the goal of the mobile business team to cater to the existing PS console userbase though. Quite sure they are focusing on leveraging their IPs to attract new users in the mobile space.
 

Nightengale

Member
Oct 26, 2017
5,708
Malaysia
I don't think it is the goal of the mobile business team to cater to the existing PS console userbase though. Quite sure they are focusing on leveraging their IPs to attract new users in the mobile space.

Sony's goal is the same as Ubisoft, after the proven success of Call of Duty's triple-decker strategy.

Using mobile/F2P/paid releases to expand reach, audience, spending of the IPs.
 
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TheRealTalker

TheRealTalker

Member
Oct 25, 2017
21,451
I wonder if we are going to get cross hybrid games? Like if Factions 2 will be on PS but also on mobile with crossplay?
 

Simon-chan

Member
Oct 27, 2017
2,044
Italy
Finally Ape Escape and other beloved franchises from the PlayStation history will get their bastardised money-grabbing mobile games.
Can't wait.