RE2 will be too in resolution mode :)
So will RE2. The softness in RE2 has nothing to do with performance. It's entirely down to it's TAA implementation...RE7 was the exact same so I'm not sure why people were expecting it to be any different with RE2, especially since you could see the heavy TAA and post processing in the gameplay footage itself.
Yea basically you need a really high resolution these days to overcome the softness that comes from this fucking temporal AA that every developer seems to love these days.On Reddit I read that the demo on Pro apparently has significantly more aliasing whereas it doesn't on X due to more aggressive AA. Wasn't that the case with RE7 as well? That would explain it then. I really didn't notice much jaggies if at all yesterday in the demo on X.
It's great to have jaggies gone but a softer image sucks all the same. Hope they can find a solution for that next gen.
I don't know what's so good in UE4 taa, its also very blurry. But Gears 4 has sharpening filter which helps a little, but still not ideal (and Reshade Adaptive Sharpening filter helps with RE7 š)So will RE2. The softness in RE2 has nothing to do with performance. It's entirely down to it's TAA implementation...RE7 was the exact same so I'm not sure why people were expecting it to be any different with RE2, especially since you could see the heavy TAA and post processing in the gameplay footage itself.
While TAA naturally causes some blur, it's the implementation that matters. Gears 4 uses TAA as well and it's one of the sharpest games I've played this gen because UE4 has a very good TAA solution in general.
Well UE4's TAA is good at eliminating pixel crawl, RE2/RE7 is the same but it's noticeable a bit blurrier than Gears. A sharpen filter I feel is pretty much needed when using TAA. I always use lumasharpen when I can, although I doubt it'll make RE2 as crisp as Gears 4 even with sharpening. Unless I use adaptive sharpening which I never liked because I find it to cause some artifacts in some games due to how strong it is.I don't know what's so good in UE4 taa, its also very blurry. But Gears 4 has sharpening filter which helps a little, but still not ideal (and Reshade Adaptive Sharpening filter helps with RE7 š)
Yea basically you need a really high resolution these days to overcome the softness that comes from this fucking temporal AA that every developer seems to love these days.
Red Dead Redemption 2 spoiled me with that crisp and clean 4K image.
I think I will just buy it on Steam then for the G-sync, it's a shame because I would've preferred to play it on the big screen.
Yea fuck getting in on the Xbox, I'll play on PC where we can toggle this stupid shit off.PS4 Pro version looks and performs incredible for anyone who can't or doesn't have a capable PC of running this.
Also, while things *may* change in the final game, for this demo, the TAA in the XBX version is really heavy and makes it look a worse compared to the Pro version in terms of IQ/Clarity.
Pro to the left XBX to the right.
Pro above, XBX below:
Yea fuck getting in on the Xbox, I'll play on PC where we can toggle this stupid shit off.
Why do developers do this, is there absolutely fucking no one on the entire staff that just says "wait hold the fuck up, is this actually a good idea".
PS4 Pro version looks and performs incredible for anyone who can't or doesn't have a capable PC of running this.
Also, while things *may* change in the final game, for this demo, the TAA in the XBX version is really heavy and makes it look a worse compared to the Pro version in terms of IQ/Clarity.
Pro to the left XBX to the right.
Pro above, XBX below:
The blur on the XBX version is awful. It's even worse than the blur on RDR2 on Pro compared to the XBX version. Maybe they thought the XBX had enough grunt to use TXAA but it's not a good solution particularly combined with Chromatic aberration, vignetting and film grain.PS4 Pro version looks and performs incredible for anyone who can't or doesn't have a capable PC of running this.
Also, while things *may* change in the final game, for this demo, the TAA in the XBX version is really heavy and makes it look a worse compared to the Pro version in terms of IQ/Clarity.
Pro to the left XBX to the right.
Pro above, XBX below:
It's really odd that Digital Foundry still didn't make an article about it (they didn't wait one second to make an article about the blur on the Pro version). Maybe they are waiting for the release build to see if the devs remove the heavy blur on XBX ?
PS4 Pro version looks and performs incredible for anyone who can't or doesn't have a capable PC of running this.
Also, while things *may* change in the final game, for this demo, the TAA in the XBX version is really heavy and makes it look a worse compared to the Pro version in terms of IQ/Clarity.
Pro to the left XBX to the right.
Pro above, XBX below:
For some reason Chandoog's image aren't loading here. It's all empty for me.
TAA is great, primarily because it cleans up a lot of jaggies and maintains a smooth image. While the blur can be strong, I find it preferable to the alternative. And even then, you can use ReShade to counter the blur with lumasharpen. Used it in RE7, and it was a notable improvement.Yea basically you need a really high resolution these days to overcome the softness that comes from this fucking temporal AA that every developer seems to love these days.
Red Dead Redemption 2 spoiled me with that crisp and clean 4K image.
I think I will just buy it on Steam then for the G-sync, it's a shame because I would've preferred to play it on the big screen.
They should at least put in the option to cap it, because I completely disagree with you, it's awful.Average of 50fps is not bad actually, rather play it at 1080p 50fps
Average of 50fps is not bad actually, rather play it at 1080p 50fps
Really hope these aren'tthe final builds. The xbx version looks horrible for its calibre.
I could tell there was a reconstruction technique going around on consoles as soon as I booted up the PC version. Tested both PC and XBX on the same 1440p monitor and it looks much, much cleaner on PC at native 1440p. It's like if the image has noise on consoles.
PS4 Pro version looks and performs incredible for anyone who can't or doesn't have a capable PC of running this.
Also, while things *may* change in the final game, for this demo, the TAA in the XBX version is really heavy and makes it look a worse compared to the Pro version in terms of IQ/Clarity.
Pro to the left XBX to the right.
Pro above, XBX below:
PS4 Pro version looks and performs incredible for anyone who can't or doesn't have a capable PC of running this.
Also, while things *may* change in the final game, for this demo, the TAA in the XBX version is really heavy and makes it look a worse compared to the Pro version in terms of IQ/Clarity.
Pro to the left XBX to the right.
Pro above, XBX below:
PC version doesn't support HDR?Yeah I tried HDR on PS4 and later PC without HDR I thought HDR makes a diffrence on 4K TV. Though black levels are bad all around hope it's fixed for full release.
DF needs to get on this game day 0.
The 60fps performance mode looks 4K.
What the heck is going on with the X version? It should be at least on par with the Pro in asset quality if not exceed it.
Average of 50fps is not bad actually, rather play it at 1080p 50fps
Could this be because XBX version uses less detailed assets due to the base XBO build compromises?
I think it's time for Sony to step up their firmware. 50 fps with Freesync is amazing.
Why are people constantly saying that the demo is an old build ? Do we have an indication for that to be true ?
On Reddit I read that the demo on Pro apparently has significantly more aliasing whereas it doesn't on X due to more aggressive AA. Wasn't that the case with RE7 as well? That would explain it then. I really didn't notice much jaggies if at all yesterday in the demo on X.
It's great to have jaggies gone but a softer image sucks all the same. Hope they can find a solution for that next gen.
What does reconstructed mean? Like checkerboard or upscaled or?
Performance aside, I really hope the final game has been fixed with it's weird treatment of blacks and such.
Not really, the game on pc at native 4k still has this problem regardless of the AA method used.