Why? That would mean the game would be dropping frames more often.
Oh my bad, phrased that wrong.Why? That would mean the game would be dropping frames more often.
Series S Strikes Back
Temporal upscaling to 1080p in any case.675p on Series S, ouch. Though it seems like it's a rare occurence, so not bad at all.
I wonder if the PC version ever got performance updates? Tried playing it at launch with a 3080 and i7 9700k and it was basically impossible for me to maintain 60fps (particularly while driving) no matter what combination of settings I triedConsidering its impossible to maintain a locked 60fps on PC that Series S performance is really impressive despite the resolution. A locked 60fps will always take precedence over resolution for me so if I was to pick up the game in future I'd seriously consider the Series S version over the PC version.
Between this, Mass Effect Legendary and Outriders, it's a little absurd the amount of games stacking up that maintain a better 60fps lock without stuttering on my ÂŁ220 Series S vs. the PC I've spent nearly ÂŁ1500 on is a little troubling.
PC has been my primary gaming platform for a long time but games like this aren't a great advert for it. Given stock availability for PS5/Series X/GPUs being able to just jump on Amazon and drop ÂŁ250 on a 60fps next gen machine is a fantastic option vs. the stress and cost of trying to buy a PC GPU or a PS5 right now.
They never fixed it in Immortals, so I doubt they'll fix it here
Average framerate are meaningless when it's not vsynced and the game exhibits screen tearning. You need to look at the average frame-time:
They never fixed it in Immortals, so I doubt they'll fix it here
I've never played anything in the series, is Legion worth $20?
I believe they are jokingAverage framerate are meaningless when it's not vsynced and the game exhibits screen tearning. You need to look at the average frame-time:
PS5 16.67ms: 99.58%
XSX 16.67ms: 97.66%.
So basically the XSX tears 2.33% of the time (PS5 0.42%). The screen tearing is very much noticeable on XSX and quite rare on PS5.
That kind of suggests to me that PS5's overclock is doing a good job of keeping things more consistent rather than slightly overpowering the Xbox here. Either that, or Xbox's System-wide VRR supports actually causes some devs/QA to miss torn frames and frame drops, therefore missing optimization edge cases.
My girlfriend has been playing immortals on series X and I've not noticed any tears at all and I'm usually really sensitive to itThey never fixed it in Immortals, so I doubt they'll fix it here
Am I the only one that actually feels this is a good trade off? If it can run the game this well and use 80 or so less watts that's not bad.WDL averages 175 watt on the PS5 and 135 watt on the X. Game is underutilizing both consoles and in the case of the X/S, significantly.
205 watt is the peak we've seen for PS5 in multiple games, and 211 watt (Gears 5) is the peak we've seen for X.
Any time you look up at the sky and then pan the camera back down, it tears like crazy. Perhaps your tv has a feature that corrects that though. Mine does not.My girlfriend has been playing immortals on series X and I've not noticed any tears at all and I'm usually really sensitive to it
Dynamic resolution scales below the levels of 30 fps mode.So the only thing disabled are RT refelctions and no loss of other details right?
No idea, sorry. We'll have to wait for a proper comparison from someone.Are there any texture quality, lighting, AO etc difference between the two modes ?
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Are there any texture quality, lighting, AO etc difference between the two modes ?
VRR Display helps also If the devs dont fix it. Didnt had any tearing in latest Ubi Games.