Just to keep expectations in check Victoria is quite a bit different than CK
Yep! I'm not looking for a CK3.5 here. This is more like an... econ/culture/society simulator, right?As a Vicky 2 vet im hyped.
Just to keep expectations in check Victoria is quite a bit different than CK
I don't think you can form the HRE in Victoria since it is already defunct. Though, Prussia into Germany is certainly going to be a super common and fairly easy playthrough. Doing that as Austria (or something else, not sure if like the Danubian Federation is in) would be much more Holy Roman Empire vibes.Time to make HREmany for the dozenth time.
Well, assuming it's still possible in 3's mechanics.
Yeah, you could say the thematic underpinning of Victoria is the industrial revolution and all its consequences. So a big focus on the economy, colonialism, and the emergence of radical political ideologies.Yep! I'm not looking for a CK3.5 here. This is more like an... econ/culture/society simulator, right?
Hoping the tutorialization is as strong as CKIII. That game was the first time I was able to get deeply into a Paradox game. In theory, this era should be even more of a draw for me.
I'm potentially very interested in this. I too hope it has a great tutorial, because it seems like a game you could bounce off very hard if you can't figure it out. But the premise is very cool
I don't think you can form the HRE in Victoria since it is already defunct. Though, Prussia into Germany is certainly going to be a super common and fairly easy playthrough. Doing that as Austria (or something else, not sure if like the Danubian Federation is in) would be much more Holy Roman Empire vibes.
If you want to go full on super germany you'll have do to a Großdeutschland game (if forming that is still possible in 3).I just mean "Super Germany" (Germany with full HRE peak borders), not the literal HRE title.
We'll see how Victoria 3 is but Victoria 2 is much less sandbox-y than CK or EU which definitely makes it feel different. Minor nations are much harder and certain things (American Civil War, Germany and Italy forming, Meiji Restoration etc) happen like 80% of the time unless the player sabotages them. I always found that made the weird things that do happen more significant though.
It's possible to divide the product of Paradox Development Studio, the core studio at Paradox Interactive, into something like three 'generations.' (...) Generation II and Generation III (Gen2 and Gen3) differ from each other in important elements of design philosophy; Gen2 Paradox games (EU3, HoI3, and Victoria II) tend to designed so that major historical events are forced to happen more or less the way they did historically, often by hard-coding certain events to only happen to the countries that did them historically. There is an inflexibility in this design which is quite noticeable as you press the game's systems. By contrast, the Gen3 Paradox games (starting in 2012, CKII, EU4, HoI4, Stellaris, and Imperator) are structured to allow a lot more flexibility. The games feature fewer forced events and instead more systems which guide the development of play towards historically plausible(-ish) outcomes.
They did it in an AAR the other day, still in.If you want to go full on super germany you'll have do to a Großdeutschland game (if forming that is still possible in 3).
I don't disagree. But Victoria 2 was notably less sandbox-y than its contemporary EU3. The time it covers being shorter and having to react to some huge changes in the world in quick succession means it has to be a bit more scripted to deal with the time period in question. You can actually see that necessity IMO in EU4's Europe which has all these big continent-wide or regional mechanics (Protestantism, the Revolution etc) because if you played a game there and those thing didn't happen around when they were supposed to, it'd just feel like you weren't representing the time period. Which is arguably just a result of the Eurocentrism of history (was Napoleon or the formation of Spain really more inevitable than the rise of the Qing or the Mughals?) but Paradox aims to make a game that give people a vibe that matches their perceptions of the era.I don't doubt this will be a harder game to master than CKIII but I do think Paradox has moved away from the railroaded design of their games since Victoria II so I'm not sure if this game will not feel sandbox-y. Bret Deveraux put it best in his excellent analyses of EU4 and Vic2 on his blog:
Judging by the many achievements that feel entirely 'game-y' I think this game will follow the same later design philosophy.
So I know this was announced for Game Pass, and the rest of PDX titles are available there, but it's odd that in the last update (July) the logo disappeared. Hopefully they confirm it soon.
Well that's a shame. What version are y'all getting? Might pull the trigger on the grand edition.
You misspelled EUV
Well that's a shame. What version are y'all getting? Might pull the trigger on the grand edition.
You misspelled EUV
It was. They cancelled it.