Have DOA any following as an eSport?VF is a less flashy DOA. That´s why part of the cast went there now. Figuring out how to make a 6th entry isn´t rocket science but the market will be limited too.
A pretty hardcore VF fan tweeted a thread to me, basically saying that an esports push right out of the gate for a new VF would be on-brand because the series since VF3 has been very much focused on the competitive side, while the first three were initially meant to be technical showpieces (arcade VF3 looked freaking real in 1996 -- the same year as Mario 64, Quake, and Tomb Raider). They also said the VF series has been an arcade-first game for better or worse.
Also, not really related, but I kinda want a new port of VF1, or maybe something like that anniversary VF1 that's in VF4 Evo. A SEGA Ages VF1 would've been great.
A pretty hardcore VF fan tweeted a thread to me, basically saying that an esports push right out of the gate for a new VF would be on-brand because the series since VF3 has been very much focused on the competitive side, while the first three were initially meant to be technical showpieces (arcade VF3 looked freaking real in 1996 -- the same year as Mario 64, Quake, and Tomb Raider). They also said the VF series has been an arcade-first game for better or worse.
Also, not really related, but I kinda want a new port of VF1, or maybe something like that anniversary VF1 that's in VF4 Evo. A SEGA Ages VF1 would've been great.
Do you reckon this ties into the arcade cloud technology thing that was being hyped up a few months back?
Here are Yu Suzuki's responses for this year's survey:
Q: Your New Year's Resolution?
YS:
1) Look back on competitive fighting games.
2) The sequel to...
Q: Status update?
YS: On November 19th, 2020, Shenmue III was released on Steam and GOG. I hope that the New Year of 2021 will be a time for people to unwind at home and heal their body and soul with a relaxing game like Shenmue.Q: What will you be keeping an eye on in 2021?
YS: I sincerely hope that the coronavirus will be contained and that the Tokyo Olympics will be held safely and smoothly
The impression I get from AM2's recent work (KanColle Arcade, Soul Reverse, Fate/Grand Order Arcade, etc.) is that a significant chunk of the older talent who had a hand in making the older style games of AM2's past like VF4 or Fighting Vipers 2 or Scud Race have kinda hollowed out (Suzuki himself aside), so to make a game that will in all likelihood be closer to their early/mid-2000s output, it shouldn't be a shocker that they reached outside of their typical pool of developers.
and with this I think we can confirm this is a complete new project built from the ground up. (I wasn't in doubt myself)
sounds like they will rely on their own engine like they used to.
interesting to see a foreigner working with AM2 and a fan too!
BORDER BREAK & Soul Reverse were both remarkable projects in the arcade scene. (Border Break producer also confirmed working on a new global project to be revealed this year)The impression I get from AM2's recent work (KanColle Arcade, Soul Reverse, Fate/Grand Order Arcade, etc.) is that a significant chunk of the older talent who had a hand in making the older style games of AM2's past like VF4 or Fighting Vipers 2 or Scud Race have kinda hollowed out (Suzuki himself aside), so to make a game that will in all likelihood be closer to their early/mid-2000s output, it shouldn't be a shocker that they reached outside of their typical pool of developers.
Apologies, I didn't mean to imply there wasn't talent (in the generic sense) left at AM2, and I know Katagiri is still around (and I think Hiroshi Kataoka as well), but my point was more that no one on that team has been involved in creating an original fighting game for at least 16 years, given VF5 originally released in 2005, and even its final iteration's release was over a decade ago.BORDER BREAK & Soul Reverse were both remarkable projects in the arcade scene. (Border Break producer also confirmed working on a new global project to be revealed this year)
AM2 still got the talents including the 2 key leads Makoto Osaki (producing Project DIVA & KanColle) & Daichi Katagiri (recently interviewed by Famitsu as an AM2 staff) who were both responsible for VF5 & it's iterations.
Virtua Fighter 5 - Behind the Scenes - AM2 Talks History
Virtua Fighter 5 - Behind the Scenes - AM2 Talks History - http://www.iplaywinner.comwww.youtube.com
Monkey Ball engine has been used for FZero, Hedgehog for Sakura Wars... Don't worry for Sega, there will be no waste ;)Surely they're not building a new game engine from scratch just for VF, that seems kind of a waste of resources in this day and age.
Not sure how interesting this article/interview with is with regard to VF Esports, but it's new and mentions VF6 at the end
Seems like they're just asking YS what he would say if Sega asked him to work on VF6, but the translation isn't great and I don't read Japanese (was retweeted by Sega's official Twitter account, mind you)
アストロシティミニきっかけで当時のゲーセンと『バーチャ』の話を聞いたら鈴木裕氏から「『バーチャファイター6』のお手伝いが必要なときはお声がけください」との衝撃発言が飛び出した【鈴木裕×原田勝弘×森利道鼎談】
今回の顔ぶれから、話題は格闘ゲームが中心となっている。かつての“あのころ”を知っている世代の方はもちろんのこと、当時のことをよく知らない若い読者のみなさんにも、かつてのゲームセンターがどのような空間で、そこから今のゲームに至るどんなものが生み出されたのか、ぜひ知ってほしい。news.denfaminicogamer.jp
"What's up with the next Virtua Fighter game?"
Interviewer: "Mr. Suzuki, you were obviously heavily involved in the development of [Shenmue III], but when it comes to Virtua Fighter, is there anything you think you'd want to do with it?"
Suzuki: "When I make any game, there's a few different approaches I might take; I'm not very skilled at actually playing video games, so I tend to think about taking a game someone like me might otherwise be so bad at they'd toss it out a window, and improving the UI and playability. That way you broaden its reach.
So when it comes to Virtua Fighter, ideas like going from 6 buttons [as in other fighting games] to 3, or adding a certain level of chance to whether moves will land or not are representative of that. Take a game like OutRun for example; it may seem like a high-difficulty game nowadays, but in its time it was actually one of the easier-to-play games out there. Earlier titles of a similar nature had your car blow up after just grazing a wall, after all. (laughs) We decided to instead make a game where even if you grazed a wall, you could still recover.
Whether we're talking about Virtua Fighter or Tekken, the more difficult you make the game, the more you narrow the scope of who can play it. You do that, and the average player age goes up, and it won't reach a broad audience. So if I were to make a new game [like VF], I'd want to make sure it was a bit more broad-reaching. Rather than remembering numerous complex combos, I'd rather have it rely on your decision-making ability. Like if your opponent moves in this way, you'll react in this way, that kind of thing. I'd like to make a game where you win by making the right judgment call, the controls are simple, and essentially, it just feels like the game moves exactly like you hope it would."
Mori: "That is a tall order to be sure. There aren't many fighting games that intentionally make you *feel* like you're skilled."
Suzuki: "So [is Sega] going to make Virtua Fighter 6 or not?"
Harada: "Actually, since you've mentioned it, that is definitely a hot topic at the moment. Sega announced Virtua Fighter x eSports last year, so fans are wondering what they're going to do."
Suzuki: "If they do make a VF6, I'm sure they'll take it seriously and release something proper."
Harada: "I go to a lot of tournaments, mingle with fans, and get up on stage every now and again. It's been especially nuts these past few years, but people will just come up to me and ask me to release a Virtua Fighter game. (laughs)
At first, I thought they were joking, but these people are absolutely serious. No one from Sega is at these fighting game events, so they just look for anyone they can find with connections and assume 'if I say something to Harada-san it'll get somewhere somehow', so they come to me. They'll even say 'I don't even care if Namco makes it, just please release something'. Like even in a Virtua Fighter x Tekken kind of context. There is an intense demand for a new VF game."
Interviewer: "Come to think of it, Virtua Fighter characters have made guest appearances in the Dead or Alive series, but none have appeared in a Tekken game, correct?"
Harada: "That's right. Though actually, there was a chance of that happening at one point. And it wasn't a discussion between developers so much as between the higher-up execs at [both Namco and Sega]. Sega said if Namco would port Tekken to the Dreamcast, they would be willing to license Virtua Fighter characters for the port. Those of us on the dev team got pretty excited about that, but due to a variety of factors it never quite lined up timing-wise."
Mori: "When Sega started releasing games on the PlayStation 2, there were big newspaper ads for both Virtua Fighter and Tekken, weren't there?"
Harada: "There sure were. Ever since those days I have still been thinking I'd like to do it, though."
Interviewer: "Tekken has seen guest characters from the Street Fighter and Fatal Fury (Garou Densetsu) series, so since characters from other fighting games have been joining in, one can imagine the fans see the situation and figure that if they reach out to you, you'll be able to pull something off."
Harada: "Sure, but personally I would still rather see a brand-new, proper Virtua Fighter 6."
Interviewer: "Why don't you and Mr. Suzuki just go to Sega and say 'Look, let's do VF6'." (laughs)
Suzuki: "Well, listen, if they ever need my help, I'd welcome it anytime." (laughs)
Interviewer: "Really? One can only hope [that'll become a reality], but we'll leave it there for now. A big thank you to everyone for taking the time for this today!"
It's just unfortunate that the fighting games Sega did choose to invest in the past 5-10 years (Blade Arcus, Dengeki Bunko Fighting Climax) diverged so heavily from their prior works in the genre, especially when they were already so well-known for Virtua Fighter.That was a great retrospective on arcades and the original Virtua Fighters in arcades, as well as the efforts that Sega made with community events that made VF such a monster in Japanese arcades, and the stories of bunbunmaru/shinjuku jacky were pre-modern esports story.
It's a bit sad to hear that Yu Suzuki wasn't that much across what was happening there as he was mostly focused on VF1-3, the console ports and then Shenmue. Hopefully Sega can do something about VF esports since the 3D fighting genre is pretty much Harada/Bandai Namco's space now with Tekken and Soul Calibur.
Everyone's asking about VF6, but I want to know where FV3, the true dark horse is.
Doesn't quite work as FV2 (the Model 3 original) came out after the release of Fighters Megamix, but I can't help but feel like a Fighters Megamix 2 for PS2 or Xbox or something featuring characters from VF, FV, Last Bronx, as well as the other cameos from Virtua Cop, Sonic, and Rent A Hero would've been great.My headcanon is that instead of FV3, that team worked on Fighters Megamix instead as Sega was looking to bolster their Saturn output. I feel that it would have made good business in the arcade as one of the earlier crossover games. (looking at Wiki Xmen vs Street Fighter was released the same year)
Well, I mean, Yu Suzuki isn't at least (again, he didn't work on VF5 either). There's no reason Harada or Mori would be either, as they're from entirely different companies. If anyone at Sega is working on a new Virtua Fighter game, it would likely be people like Daichi Katagiri, Makoto Osaki, or Hiroshi Kataoka (the current head of Sega AM2), among others. Suzuki hasn't worked at Sega directly since 2009, and hasn't worked on Virtua Fighter since VF4.Going by that interview and trying to read between the lines it doesn't really seem like they are working on one at the moment :\