Seems like the summer sale and following permanent price drop to $399 for Oculus Rift did some wonders in addition to strong releases like Lone Echo.
Vive also received a permanent price-drop to $600 not long ago. It also has some clear upgrades coming in the near future (w/tracking 2.0 technology and Knuckles controllers) which might influence current sales
https://uploadvr.com/vive-rift-usage-nearly-tied-october-steam-hardware-survey/
By all accounts it has been ~2:1 usage (Vive : Oculus) for the last year or so.
Vive also received a permanent price-drop to $600 not long ago. It also has some clear upgrades coming in the near future (w/tracking 2.0 technology and Knuckles controllers) which might influence current sales
https://uploadvr.com/vive-rift-usage-nearly-tied-october-steam-hardware-survey/
Over the past few months Valve's Steam Hardware and Software Survey has shown the Oculus Rift catching up to its biggest competitor, the HTC Vive, in terms of usage. As of October 2017, it appears the two are almost neck-and-neck.
Vive now has 48.76% of the total VR usage on Steam, down from 50.16% last month. Rift, meanwhile, is up to 47.61%, a small increase over last months 46.87%. That means there's now just over a percent between the two. Biting your fingernails, yet?
By all accounts it has been ~2:1 usage (Vive : Oculus) for the last year or so.