Can't wait for this. VR is amazing and needs more deep content like this. I've played enough shooting galleries to last a lifetime.
That's a shame.This works in Revive with Valve Index, but I had to turn settings down to "medium" on a powerful system (RTX 2080 Ti, i7-8770K overclocked) to overcome some weird animation stutter issues in Revive. I couldn't reproduce those issues on Oculus Rift S on the same PC.
Also, I'm behind on testing this, but I'm still mixed thus far. I have a certain bar I set for "why does this need to be in VR instead of flat-screen," and the game sure takes its sweet time answering that; it takes forever to get to legitimate sword combat, and when it does, the tutorial completely falls apart.
It's not a bold claim but clearly as you stated "happy for the VR crowd" it's a game not even coming to a platform that you have or maybe even interests you so that probably explains it now huh"AAA" - when you have never heard of the game is a bold claim.
But it looks good - happy for the VR crowd.
it was released ahead of schedule.Are there no reviews beside those two from dedicated VR sites?
Schrödinger's AAA
I don't know the ocean part in the beginning immediately sold me why it needs to be in VR.This works in Revive with Valve Index, but I had to turn settings down to "medium" on a powerful system (RTX 2080 Ti, i7-8770K overclocked) to overcome some weird animation stutter issues in Revive. I couldn't reproduce those issues on Oculus Rift S on the same PC.
Also, I'm behind on testing this, but I'm still mixed thus far. I have a certain bar I set for "why does this need to be in VR instead of flat-screen," and the game sure takes its sweet time answering that; it takes forever to get to legitimate sword combat, and when it does, the tutorial completely falls apart.
This thread is a riot.
Finally some decent production values in VR besides Lone Echo. Only problem is it stutters on a 9700k with a 2080 ti (asgard game ready drivers) at totally random moments with 70%+ overhead room on every graphic setting.
Finally some decent production values in VR besides Lone Echo. Only problem is it stutters on a 9700k with a 2080 ti (asgard game ready drivers) at totally random moments with 70%+ overhead room on every graphic setting.
Digital Foundry did do a Wipeout Omega Collection video though. Knowing them, they'll probably be drooling over the idea of making a video on the first dynamic foveated rendering solution in a few years.Need some more impressions before I jump in. Also on the performance side of things its such an important aspect of VR, shame digital foundry isn't on board with VR just yet.
From what I've heard journalists say there's simply no money in covering VR, that's why regular gaming websites don't do it. Nobody reads those reviews. Only the biggest games get covered and I don't think this one is well known, I haven't heard of it before people started talking about it in the PCVR thread a few days ago. So chances are the journos don't know about it either.Are there no reviews beside those two from dedicated VR sites?
This is definitely a big factor. It's also why there's so many misconceptions about VR out there - because the media is rarely telling anyone about VR.From what I've heard journalists say there's simply no money in covering VR, that's why regular gaming websites don't do it. Nobody reads those reviews. Only the biggest games get covered and I don't think this one is well known, I haven't heard of it before people started talking about it in the PCVR thread a few days ago. So chances are the journos don't know about it either.
I was just surprised that not one regular gaming website has published a review. It seems to be a great game with big scope.From what I've heard journalists say there's simply no money in covering VR, that's why regular gaming websites don't do it. Nobody reads those reviews. Only the biggest games get covered and I don't think this one is well known, I haven't heard of it before people started talking about it in the PCVR thread a few days ago. So chances are the journos don't know about it either.
The game is great so far but my God those loading times .
Every time I die i get like a minute and a half load.
I think that's maybe one sixth of the "40 hour"quest time they're advertising. They're freaking brutal.
They have to start somewhere. Of course they're going to make losses in the short term but if they don't create these types of deeper and more fully fledged experiences then VR gaming will be forever associated only with casual and quick experiences and never gain any wider traction.It seems pretty...risky? A big budget game exclusive to VR would need to sell for pretty much everyone with a VR device for it to be atleast successful, right?
While by 'flat-screen' standards I'd agree - I think definition should proportional to the market, else we'd have to retroactively classify almost the entire PS2 generation as "AA". I mean noone will spend 100+ on a VR exclusive for a good long while.It's more AA. Don't quote me on the exact amount, but it was made in like 18 months with 20 people. Something like that.
This is funded by Oculus. They've funded about half a billion in games, and Facebook in general has no trouble throwing billions around to make VR more mainstream.It seems pretty...risky? A big budget game exclusive to VR would need to sell for pretty much everyone with a VR device for it to be atleast successful, right?
I actually don't think it should be proportional to the market, because then it just confuses things.While by 'flat-screen' standards I'd agree - I think definition should proportional to the market, else we'd have to retroactively classify almost the entire PS2 generation as "AA". I mean noone will spend 100+ on a VR exclusive for a good long while.
Anyway is the OP title stated to be bigger budget anywhere? Given Oculus is publishing and it's 40$ at launch I wouldn't be so sure...
9.4, hoo boy. That's some good stuff.
Oculus Store. Non-Oculus users can access the game using ReVive. I play to play my Oculus Store games this way when I get my hands on an Index.
No, Quest has nowhere near enough power to run this. You'll have to connect your Quest to a PC and run it through that when the Link cable comes out.
Sounds great but I'm not sure I'd be able to run it via revive w/ an Index on my 1080 given I saw complaints of stutter from 2080Ti users
That's nice but you're not on revive lol. revive can introduce a performance penaltyI'm playing at medium settings on my 1070 using a CV1 and it runs great.
Someone in another forum mentioned they ran it fine on a 1070 with stutters only happen infrequently. I have no idea what headset they used though. You'll probably find answers here: https://www.reddit.com/r/ValveIndex/comments/dfxi1d/mini_asgards_wrath_review_revive_index_controllers/Sounds great but I'm not sure I'd be able to run it via revive w/ an Index on my 1080 given I saw complaints of stutter from 2080Ti users