VR has it's first AAA Exclusive: Asgard's Wrath, a 30-40 hour RPG with glowing reception thus far (PCVR, Oculus Studios)

gozu

Member
Oct 27, 2017
3,201
America
I was playing it with Quest and streaming but I was getting terrible stuttering, even though I could see it wasn't stuttering on my PC monitor. I don't know if this person's settings would make any difference. I actually hooked up my CV1 again just to play, it sucks being limited to how much I can turn around, I'm so used to doing that on the Quest instead of snap turning lol.
i’m excited to play this!

hopefully it will drive adoption and lead the way for similarly ambitious VR games.

congrats to sanzaru!!!
 

toastybanana

Member
Oct 27, 2017
81
Anyone using ReVive got any impressions? Any control complications?
I'm using a launch Vive with iffy touchpads. It's a bit of a pain to turn with swiping as it'll turn the wrong way sometimes. Tapping for the A button sometimes registers as a turn too. Apparently you can remap stuff in Steam VR so I should try that next.. or maybe invest in the Index knuckles controllers? On a 6700k/1080ti it runs fine for me with smoothing on.
 

zulux21

Member
Oct 25, 2017
7,267
I was playing it with Quest and streaming but I was getting terrible stuttering, even though I could see it wasn't stuttering on my PC monitor. I don't know if this person's settings would make any difference. I actually hooked up my CV1 again just to play, it sucks being limited to how much I can turn around, I'm so used to doing that on the Quest instead of snap turning lol.
are you using ALVR or Virtual desktop?

When I tried ALVR I couldn't get games to run smoothly like other people, but since I could return virtual desktop within 2 hours I decided to give it a try and that was running smoothly for me.

I haven't tried it with this though as I don't like my odds of getting a streaming solution + revive to run smooth :P
 

StudioTan

Member
Oct 27, 2017
1,343
are you using ALVR or Virtual desktop?

When I tried ALVR I couldn't get games to run smoothly like other people, but since I could return virtual desktop within 2 hours I decided to give it a try and that was running smoothly for me.

I haven't tried it with this though as I don't like my odds of getting a streaming solution + revive to run smooth :P
It was the same with both unfortunately. With my crappy WiFi router I usually get a bit of hitching with every game using Virtual Desktop streaming but this was worse. It certainly might just be my setup though.
 

zulux21

Member
Oct 25, 2017
7,267
It was the same with both unfortunately. With my crappy WiFi router I usually get a bit of hitching with every game using Virtual Desktop streaming but this was worse. It certainly might just be my setup though.
ah yeah. you def need a higher end router with at the min 5ghz setting on it.
I'm running off a $150 router so that helps a lot.
 

GangWarily

Member
Oct 25, 2017
384
Anyone using ReVive got any impressions? Any control complications?
Playing on Index here. Mostly fantastic with an exception for grip being overtly sensitive so you get sword swapping from hand to hand.

I had some serious performance issues with a lot of stuttering and reprojections. The most recent release of Revive is working much much better.

im really happy to actually be able to play this game :D
 

Jackie Chan

Member
Oct 27, 2017
1,030
The new Revive update from yesterday combined with the newest Nvidia drivers fixed most of my performance issues with the game :D I played at high graphics settings at 100% SS and was getting 3% reprojection.

Just finished the second chapter where you
fight Tyr, and have to juggle between shooting projectiles and boxing. Holy shit that was epic. Fighting in that village with everything looking like a diorama felt so badass.

I've been enjoying it more and more as I have been playing. Really hoping it continues to improve. I still find the waiting for parry opportunities kind of tiring, but I feel like I'm getting more and more options in combat so hopefully that feeling goes away later.
 

dsk1210

Member
Oct 25, 2017
606
Edinburgh UK
The new Revive update from yesterday combined with the newest Nvidia drivers fixed most of my performance issues with the game :D I played at high graphics settings at 100% SS and was getting 3% reprojection.

Just finished the second chapter where you
fight Tyr, and have to juggle between shooting projectiles and boxing. Holy shit that was epic. Fighting in that village with everything looking like a diorama felt so badass.

I've been enjoying it more and more as I have been playing. Really hoping it continues to improve. I still find the waiting for parry opportunities kind of tiring, but I feel like I'm getting more and more options in combat so hopefully that feeling goes away later.
What graphics card mate?

Still using 1.8.1 version of revive last night as I heard there was crashing with the newest version.
Was having to run on low with my 1080ti to keep performance optimal, quite surprised how good it looks even on low.
 

Jackie Chan

Member
Oct 27, 2017
1,030
What graphics card mate?

Still using 1.8.1 version of revive last night as I heard there was crashing with the newest version.
Was having to run on low with my 1080ti to keep performance optimal, quite surprised how good it looks even on low.
I have an RTX 2080 + i5-9600k. From what I can tell there was another performance optimization that was the initial target for the 1.82, but it was causing crashes, so they released some hotfixes to not push that fix to Asgard's Wrath until they figure that out so 1.82 should be safe now. But bundled with that was a whole bunch of other performance improvements that were causing crazy hitching on higher settings.

I was getting total frame drops during combat and when randomly when throwing weapons before the 1.82 on anything but low, but now it runs silky smooth on High settings. I might even try to crank it up to Epic, and turn down the in-game SS a bit.


FYI:

"AAA" !== desirable
"Exclusive" !== desirable
You're right about exclusives, but AAA games are exactly what VR needs right now. We have plenty of really cool small scale experimental games, what we need is more complete well rounded experiences that build on top of everything we've been learning about what does and does not work in VR. High fidelity VR games also require a lot of budget to feel immersive, so unfortunately people need deals to be able to afford to make them since the market is really still picking up for VR.
 

dsk1210

Member
Oct 25, 2017
606
Edinburgh UK
I was getting total frame drops during combat and when randomly when throwing weapons before the 1.82 on anything but low, but now it runs silky smooth on High settings. I might even try to crank it up to Epic, and turn down the in-game SS a bit.
Cool. Will download the latest version when I get home from work.

It takes up crazy Vram, I seen mines at 10.5gb last night.
 

flyinj

Member
Oct 25, 2017
2,750
Here's a tip I figured out after like 8 hours of playing :

Holding down the B button over a follower not only allows you to switch to another follower, but also tell your follower to go away entirely. This is very useful when you get 4 shielded guys which your follower can't hurt.

If you hold B and point at your feet, it will summon your follower back after you dismissed it.
 

Avis

The Fallen
Oct 25, 2017
2,014
Been playing this and it's been pretty fun, but the stuttering has been really bad and immersion shattering. I saw some people talking about waiting if your playing ReVive for some kind of update to fix this?
 

dsk1210

Member
Oct 25, 2017
606
Edinburgh UK
Been playing this and it's been pretty fun, but the stuttering has been really bad and immersion shattering. I saw some people talking about waiting if your playing ReVive for some kind of update to fix this?
Are you using 1.8.2 version of revive as that seemingly has helped with the stuttering. I ha e only tried 1.8.1 and plan to check out the new version tonight.
 

gozu

Member
Oct 27, 2017
3,201
America
You're right about exclusives, but AAA games are exactly what VR needs right now.
It's true that AAAs will have a snowballing effect with enthusiasts evangelizing to more casual "gamers" and driving VR adoption but I think the timing is still not quite right.

When the friendliest headset to play is the Quest, which is forward heavy, fairly uncomfortable and with a lowish refresh rate, I can't see casual audience embracing VR. Even without the necessary added cost of a $500-700 gaming PC to experience AAA GFX.

I feel that a lot will depend on PSVR 2. It will have the cheapest hardware available on the market for AAA experiences, and a semi-decent resolution (I still expect terrible RES on it: probably closer to Oculus rift S than the Index).

The issue with that one is that it will be a wired experience once again. I don't completely rule out a $200 premium add-on to convert it to wireless (similar to the Vive) but it's a 50/50 proposition in my mind.
 

Avis

The Fallen
Oct 25, 2017
2,014
Are you using 1.8.2 version of revive as that seemingly has helped with the stuttering. I ha e only tried 1.8.1 and plan to check out the new version tonight.
I'll check that as soon as I get home tonight. But I did download whatever the most current version of ReVive was last night. I'll have to see.

Edit: Nope was using 1.8.1, thanks!
 
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Jackie Chan

Member
Oct 27, 2017
1,030
It's true that AAAs will have a snowballing effect with enthusiasts evangelizing to more casual "gamers" and driving VR adoption but I think the timing is still not quite right.

When the friendliest headset to play is the Quest, which is forward heavy, fairly uncomfortable and with a lowish refresh rate, I can't see casual audience embracing VR. Even without the necessary added cost of a $500-700 gaming PC to experience AAA GFX.

I feel that a lot will depend on PSVR 2. It will have the cheapest hardware available on the market for AAA experiences, and a semi-decent resolution (I still expect terrible RES on it: probably closer to Oculus rift S than the Index).

The issue with that one is that it will be a wired experience once again. I don't completely rule out a $200 premium add-on to convert it to wireless (similar to the Vive) but it's a 50/50 proposition in my mind.
I agree mainstream breakout is probably a gen or two away, but there are plenty of gaming enthusiasts still taking a wait and see approach with VR that would be willing to bite the bullet on prive if the software side was there. The wired hardware requirements aren't that steep nowadays either plenty of people have capable PCs already.

Just go look at any meta VR thread on this forum plenty of people decrying the games as gimmicky and without meat.
 

StudioTan

Member
Oct 27, 2017
1,343
This game is so good, it really is the VR game I've been wanting since the first headsets launched....and I feel like I'm barely that far into the game because I'm still getting fighting tutorials lol. I love a lot of the little stuff like your companion wanting a high five after a tough fight. It's super immersive.

I'm hoping it won't be too long before we get something on the scale of Cyberpunk. I want to be immersed in more large worlds like this.
 

Spark

Member
Dec 6, 2017
406
I thought the RPG elements and world would be my main interests in this game, but the combat is the most addicting part. After you learn how to parry and dash every fight becomes entertaining. In most RPGs I see combat as a means to an end (better gear or stats), but in this game I get into fights just for the fun of it.
 

GasPanic!

Member
Oct 28, 2017
132
Berlin
I thought the RPG elements and world would be my main interests in this game, but the combat is the most addicting part. After you learn how to parry and dash every fight becomes entertaining. In most RPGs I see combat as a means to an end (better gear or stats), but in this game I get into fights just for the fun of it.
I am only on my first character but a huge problem I have with combat is that the followers can‘t hurt enemies with runic armor. If you fight against 3 guys with runic armor it’s like sending them straight into suicide. Best thing you can do is to remove your follower and do the fight alone, which is pretty ridiculous.
 

Spark

Member
Dec 6, 2017
406
I am only on my first character but a huge problem I have with combat is that the followers can‘t hurt enemies with runic armor. If you fight against 3 guys with runic armor it’s like sending them straight into suicide. Best thing you can do is to remove your follower and do the fight alone, which is pretty ridiculous.
Yeah I saw that too. I usually just remove them, and enemies only fight you 1v1 which doesn't make it a huge issue. I assume once you upgrade your follower they'll be more useful in that regard, but I have no idea.
 

StudioTan

Member
Oct 27, 2017
1,343
Finished the first hero's main story, loved the boss fight at the end, really cool shit. Then they did some amazing stuff with scale back at the main tavern and the next area looks amazing. This game seems like a steal at $40.