Any helpbis a bonus so yesMidway through Elden Ring ps5. Would it be an improvement to force this?
I didn't want to be presumptuous but I know for sure I've never seen or heard reports of screen tearing in UC4.I think sony first party uses triple buffer v sync so no screen tearing even on fluctuating frame rate.
Midway through Elden Ring ps5. Would it be an improvement to force this?
Midway through Elden Ring ps5. Would it be an improvement to force this?
Definitively. Just because it isn't perfect doesn't mean it won't improve your experience. The game will feel smoother in a lot of situations with enabled VRR.
I think Sony should allow you to enable 120hz at all times. I think switching from 60hz to 120hz and also VRR on top of that, is tripping up my Denon 3700h used with a LG E9. It sometimes sits there for at least 30 seconds with a black screen until it finally catches up with what the PS5 is outputting. Though I suppose it could be a Denon problem as my Onkyo TX-RZ50 seems to handle it a little better. Directly connected to the TV is the best approach.
Yeah, not since uncharted 2, U1 suffers really bad from screen tearing. Tlou1 on ps3 dips a lot too but thanks to triple buffer v sync, it also has no screen tearing issue. It was implemented in most sony 1st party games since killzone 2, that game can run under 20fps but still has no screen tear. Triple buffer v sync is a solution to the lack of vrr display however it also increases input lag.I didn't want to be presumptuous but I know for sure I've never seen or heard reports of screen tearing in UC4.
Yeah, it's made me realise that the way Xbox has it setup isn't so bad. It'll be perfect once they implement a HDR OSI think Sony should allow you to enable 120hz at all times. I think switching from 60hz to 120hz and also VRR on top of that, is tripping up my Denon 3700h used with a LG E9. It sometimes sits there for at least 30 seconds with a black screen until it finally catches up with what the PS5 is outputting. Though I suppose it could be a Denon problem as my Onkyo TX-RZ50 seems to handle it a little better. Directly connected to the TV is the best approach.
It is kinda weird that they let you force HDR at all times but not 120hz at all times.I think Sony should allow you to enable 120hz at all times. I think switching from 60hz to 120hz and also VRR on top of that, is tripping up my Denon 3700h used with a LG E9. It sometimes sits there for at least 30 seconds with a black screen until it finally catches up with what the PS5 is outputting. Though I suppose it could be a Denon problem as my Onkyo TX-RZ50 seems to handle it a little better. Directly connected to the TV is the best approach.
Not sure what you mean.It is kind of interesting comparing how each platform holder is doing things with higher frame-rate modes.
I like the idea of uncapping framerates in "supported games" because that just makes sense to me, but I also really like the FPS boost program for specific games on Xbox (I'd just started playing Mad Max again @120Hz on Xbox. Gonna try and finish it this time).
I wonder if there's something how the Playstation OS runs that might hinder a move to a system-level 120Hz mode. I wonder how much work Xbox had to do to implement this. I mean, they did it like 4 years ago, lol.
Could it be linked to settings I use, ie 120hz by default? Or settings on my TV?I think sony first party uses triple buffer v sync so no screen tearing even on fluctuating frame rate.
I think Sony should allow you to enable 120hz at all times. I think switching from 60hz to 120hz and also VRR on top of that, is tripping up my Denon 3700h used with a LG E9. It sometimes sits there for at least 30 seconds with a black screen until it finally catches up with what the PS5 is outputting. Though I suppose it could be a Denon problem as my Onkyo TX-RZ50 seems to handle it a little better. Directly connected to the TV is the best approach.
Yeah, it's made me realise that the way Xbox has it setup isn't so bad. It'll be perfect once they implement a HDR OS
It is kinda weird that they let you force HDR at all times but not 120hz at all times.
When you say it isn't so bad, are there known drawbacks to their always 120 hz solution?Yeah, it's made me realise that the way Xbox has it setup isn't so bad. It'll be perfect once they implement a HDR OS
It can also mean they are not using triple buffer v sync anymore or switch it off in 120hz mode.Could it be linked to settings I use, ie 120hz by default? Or settings on my TV?
I can't remember the specifics, but I think I remember some games having some stutter with 120hz enabled.When you say it isn't so bad, are there known drawbacks to their always 120 hz solution?
People claim that there's stuttering on certain titles - I haven't noticed anything in the games that i've played.When you say it isn't so bad, are there known drawbacks to their always 120 hz solution?
Exactly that. I also noticed as well that the C1 menu is a little snappier when at 120hz so it's a nice little bonus.Yeah, 120hz at all times on Xbox is also great because it reduces input latency across all games.
Microsoft now just has to display their UI as SDR in an HDR container, and it'll be perfect. No more display switching/brief signal loss every time I open a game.
It could be a bug related to the 120hz setting, I guess? I can't think of what other setting on a tv would affect vsync in a console game.Could it be linked to settings I use, ie 120hz by default? Or settings on my TV?
its mostly likely because the game regularly drops below 48fpsReally disappointed with how bad Elden Ring runs still with VRR enabled on PS5.
I was wondering why VRR ER on Xbox is much much smoother despite being worse than the PS5 version without VRR. I guess that explains it.its mostly likely because the game regularly drops below 48fps
if sony hadnt arbitrarily fucking limited the low end to 48, and instead let it go down lower to 40 or so, it would smooth it out SO much
Bravias have a 48fps lower limit for VRR iirc. Lowering the value for Ps5 it would mean that LG tvs would work better with Ps5's feature set then Sony's own tvs. Petty :(Has Sony given any reason why there is a 48hz floor? For a console I would think they would try to make it go as low as possible.
Oh, I thought that removing the frame limit was "the point" of the VRR patches on PS5. Thought it was at least happening with more than two games, at least.Not sure what you mean.
Only a couple games on Playstation support unlocked framerates (Spider-Man & Ratchet and Clank is all I'm aware of) and they needed to be patched to allow to do so, just as only a handful of games on Xbox have received FPS Boost up to 120fps, and those also needed to be worked on specifically by the Xbox BC team to allow them to render at that framerate.
I posted something about this yesterday and I've been searching AV forums and Reddit and can't find anyone who has this problem. I'm on an OLED C1.
When I bring up the game optimizer it shows 120fps but VRR as off. However when I switch to 120hz the frame rate vastly improves. Visually it looks like VRR is working but it's not showing that on the game optimizer menu.
I hit the green remote button a bunch of times to bring up the more detailed menu and it looks like it's working. I'm just not sure why the game optimizer menu is showing VRR off.
VRR is set to automatic and so is Deep Color in the PS5 settings. I'm not sure if there's a TV setting I'm missing here but I went through every single TV menu last night three times.
And yes this is a very frustrating implementation of VRR by Sony. They seem to be kings of these half-ass implementation features. I remember when PS3 launched and it was their big into to the HIgh Def era of gaming but the damn PS3 only supported 720p and a vast majority of TV owners at the time only had 1080i capable TVs. 1080i could only be used on a game by game developer decision basis. So frustrating.
That's extremely disappointing. I feel that as we get further into this gen we are going to see more titles fall in the below 48hz range in scenarios where this would be a benefit. Kind of defeats the purpose of uncapping high res modes that were traditionally at 30fps but would not be able to stay above 48 consistently.Bravias have a 48fps lower limit for VRR iirc. Lowering the value for Ps5 it would mean that LG tvs would work better with Ps5's feature set then Sony's own tvs. Petty :(
Yeah, it's like if the framerate goes below the "lower limit," it'll double them and display them at double the framerate so VRR will still work. So if the framerate drops to 30 FPS, it'll double each frame and display them at 60Hz. (I'm pretty sure that's how it works, lol)is LFC a tv feature that kicks in at lower framerates or something?
damn i dont need a new tv, but starting to get VRR fomo on top of already existing OLED fomo now. lol
Ah I see. Yeah no, it's more of a potential philosophical approach with Sony's VRR implementation rather than a technical one. The fact that some first party titles have been patched to allow for uncapped framerates suggest that it's possibly an approach Sony plans to adopt moving forward.Oh, I thought that removing the frame limit was "the point" of the VRR patches on PS5. Thought it was at least happening with more than two games, at least.
Yeah, though... I guess FPS boost is all BC games on Xbox. Although it is 40+ games FPSBoost capable of 120FPS on an Series X, so I think "handful" might be selling it short.
I was just comparing them because I saw them as a way for each platform to explore higher-than-60-FPS gameplay through patches.
thanks this is greatly informative. one more q, is LFC across the board for all tv brands with VRR. or is it like an LG feature?Yeah, it's like if the framerate goes below the "lower limit," it'll double them and display them at double the framerate so VRR will still work. So if the framerate drops to 30 FPS, it'll double each frame and display them at 60Hz. (I'm pretty sure that's how it works, lol)
It's been pretty great, but it requires the minimum VRR framerate to be 2.5 times less than the maximum VRR framerate, which is why it's not working with many games on the PS5 (where the VRR range is 48-60 for games that don't output at 120Hz). If Playstation would output in 120Hz on a system level, then it would open the feature up to many more games (48-120; 48 times 2.5=120).
Big agree. Also, it would be very interesting for performance testing too, lol.Either way, I just hope uncapped framerates is something we see much more of in the coming years. I want to juice every last frame per second out of these consoles as I possibly can rather than be limited by an arbitrary framerate cap.
I think your display needs to support it. It's not an "LG feature" though, since my ASUS monitor supports it, too.thanks this is greatly informative. one more q, is LFC across the board for all tv brands with VRR. or is it like an LG feature?
got it, thanksI think your display needs to support it. It's not an "LG feature" though, since my ASUS monitor supports it, too.
Has Sony given any reason why there is a 48hz floor? For a console I would think they would try to make it go as low as possible.
PS5 VRR is better than not having it but Xbox implemented VRR so much better:
- set 120Hz at a system level which enables LFC on VRR across the board on a wider window (not just 48-120 like ps5 does)
- VRR support for Backwards compatible titles
- support for freesync and tons more display devices as they are not tied to HDMI 2.1
While I am glad we finally got VRR support on PS5, I still would pick XSX on multiplats for the better VRR implementation.
How many PS4 games would benefit from VRR? I would imagine most games are either locked 30 or 60.
And people keep brining it up. It's like supporting it for the purpose of a feature bullet point.Very few. Until Dawn, and maybe AC Unity with those weird drops it gets. But yeah, most are hard-locked.
How many PS4 games would benefit from VRR? I would imagine most games are either locked 30 or 60. (please lordy no one mention Bloodborne)
Really the only main issue for someone with an HDMI 2.1 setup is your first point and that really affects a small handful of titles that dip below 48 with 60Hz which will hopefully dwindle as more devs officially support VRR.
I didn't want to be presumptuous but I know for sure I've never seen or heard reports of screen tearing in UC4.
I posted something about this yesterday and I've been searching AV forums and Reddit and can't find anyone who has this problem. I'm on an OLED C1.
When I bring up the game optimizer it shows 120fps but VRR as off. However when I switch to 120hz the frame rate vastly improves. Visually it looks like VRR is working but it's not showing that on the game optimizer menu.
I hit the green remote button a bunch of times to bring up the more detailed menu and it looks like it's working. I'm just not sure why the game optimizer menu is showing VRR off.
VRR is set to automatic and so is Deep Color in the PS5 settings. I'm not sure if there's a TV setting I'm missing here but I went through every single TV menu last night three times.
And yes this is a very frustrating implementation of VRR by Sony. They seem to be kings of these half-ass implementation features. I remember when PS3 launched and it was their big into to the HIgh Def era of gaming but the damn PS3 only supported 720p and a vast majority of TV owners at the time only had 1080i capable TVs. 1080i could only be used on a game by game developer decision basis. So frustrating.
What mode are you using in MM? I'm pretty sure that the fidelity mode (or whatever it's called) locks the screen to 120hz and uses a frame rate of 40fps (similar to Ratchet and Clank). There's no need for VRR, because it doesn't deviate from this frame rate.
Performance modes have a variable frame rate and so they use VRR.
If you're using the latter, then as another poster said, it may be a bug.