Remade with default rules instead of 2v2. Map is made with 2v2, so should be the same. I don't know why it got borked.
New code:
N4D39M
We still need 1 more if anyone is interested.
Remade with default rules instead of 2v2. Map is made with 2v2, so should be the same. I don't know why it got borked.
New code:
N4D39M
There's actually pretty easy way to beat that mission.Jesus that 4th Caesar sidemission with the naval combat is torture. Didn't have problems with any of the other missions until now, but I already lost 3 times on this one without getting anywhere.
I was able to in Act 5. Didn't notice if I could before that.Do they ever let you build your own giants in the campaign? I just got past the one against Ryota where you can claim two giants, but still can't build them.
Tip to avoid this kind of mistake: when you're ready to end your turn, press L or R (unsure on PC) to jump to unused units, and if all units have been moved in that turn already, it will start cycling thru bases that can recruit new units ;)Wow I feel like an idiot. I just beat main mission 3-3. I thought I was going to lose; at the end, I was left with just Nuru and Mercia alive. It was my fourth of fifth try on the stage with incremental progress made each attempt. However, no matter what I did, I felt it was impossible to get control of the middle of the map with air control units, even when I felt I was playing really well.
Near the end of the battle, I was scrolling around the map frustrated, fully expecting that I was most likely about to barely lose just a handful of tiles from the dropoff point for Mercia. Then I accidentally clicked on something. Turns out that one of the bases that you take over with Nuru on the middle/bottom right side of the map could ALSO produce air control units. I was ready to scream when I discovered this. This also probably explains a way to draw aggro so the wagon is easier to get to Mercia (I could only get the wagon over with 2 or 3 hp, the couple of times I was able to get it over to her).
At the very end, I created one witch/anti-air unit, and it took the one hit that likely would've made the difference between victory and defeat for me, and I just made it out alive! I got a 3 star rating but "only" an A rank. Oh well, I'll take it - that stage was incredibly hard for me and needlessly made harder due to my own ignorance. Hopefully the next time I feel frustrated, it won't be due to missing something like this.
Wow. Started trying to mess with triggers to make slightly different maps. Anyone Want to test a scenario out I made? It's supposed to be a skirmish, but in order to add triggers I had to make it a scenario. Hopefully it works as intended. Main gimmick is taking properties nets you a small militia to act immediately. All are visible (so you know what you access) except for the middle tower. For each commander that takes control they get a single dragon spawn - and can't buy anymore after that, so you gotta protect it.
Still tuning it a bit. P2 starts with an additional building for income. Still undecided.
I can't wait to start making more scenarios and creating a campaign with branching paths and different endings. The tools here seem really fucking good. I glanced at the cutscene editor but had to quit immediately. So much Chroma Squad vibes, which I spent dozens of hours making episodes in that game with similar tools.
Thanks! I appreciate the tip! I'm also playing the game on Switch. I'm sure that this will save me undue frustration down the line. I often had to manually end my turn on 3-3 when I thought that there were just two buildings to recruit from; on the one or two turns where I recruited from two buildings, I guess I just failed to notice that anything was "off".Tip to avoid this kind of mistake: when you're ready to end your turn, press L or R (unsure on PC) to jump to unused units, and if all units have been moved in that turn already, it will start cycling thru bases that can recruit new units ;)
I love when they begin to growl at each other when you bring your units to their islandFinaly, I beaten the last side mission of Caesar vs. the Outlaws. Oh the Outlaws, you're officialy my favourite side-characters of the game.
Greg, Ned and Paul, good luck with your new entrepreneur adventures.
So do we have any idea what the statues in caesar's maps do ? I didn't try to go there and use the groove after unlocking both secret characters yet
That prerequisite is dumb. But ok. Meh.
We're still working away on our big quality of life update (lots of progress made here!) and we're looking into the possibility for save states mid mission, beyond the current suspend and resume functionality.
Should Wargroove have savestates in campaign mode? Currently we're thinking about limiting the ability to get an S rank if you use a save/load.
Thank you for making such a fun game to play.We're still working away on our big quality of life update (lots of progress made here!) and we're looking into the possibility for save states mid mission, beyond the current suspend and resume functionality.
Should Wargroove have savestates in campaign mode? Currently we're thinking about limiting the ability to get an S rank if you use a save/load.
I agree with limiting the ability to get an S-rank, but just make sure to have it be a different option than the current "suspend" option, so people can still take breaks in the campaign without losing S-rank capability.We're still working away on our big quality of life update (lots of progress made here!) and we're looking into the possibility for save states mid mission, beyond the current suspend and resume functionality.
Should Wargroove have savestates in campaign mode? Currently we're thinking about limiting the ability to get an S rank if you use a save/load.
We're still working away on our big quality of life update (lots of progress made here!) and we're looking into the possibility for save states mid mission, beyond the current suspend and resume functionality.
Should Wargroove have savestates in campaign mode? Currently we're thinking about limiting the ability to get an S rank if you use a save/load.
Welp, sounds like fun. Do you know if you can do that shit on easy? I beat all those missions already with A-S ranks on normal, but I don't want to do them again with the added statue bullshit. They're hard enough as it is :p
Welp, sounds like fun. Do you know if you can do that shit on easy? I beat all those missions already with A-S ranks on normal, but I don't want to do them again with the added statue bullshit. They're hard enough as it is :p
Heh, it may be fun to put everything on easy to see how ridiculously strong you can get. I'll probably do that then once I get enough stars. Still need to finish the last few campaign missions on normal first.You still get the statue dialogue prompt on sliders all the way down easy mode so I don't see why it wouldn't work. I just did it myself but because I am an idiot, I forgot to get the necessary amount of stars beforehand so looks like I'll have to redo all of them again. Goodie.
3-1 on super easy mode is actually cathatic after having played it on normal. I just spammed Trebuchets in all directions, felt good.
I feel like the best way would be to have like 2 saves per matchWe're still working away on our big quality of life update (lots of progress made here!) and we're looking into the possibility for save states mid mission, beyond the current suspend and resume functionality.
Should Wargroove have savestates in campaign mode? Currently we're thinking about limiting the ability to get an S rank if you use a save/load.
Save states would be great. After enjoying the godsend that was Mila's turnwheel in Fire Emblem Echoes, it honestly feels like some sort of undo should be an expected feature for tactics games.We're still working away on our big quality of life update (lots of progress made here!) and we're looking into the possibility for save states mid mission, beyond the current suspend and resume functionality.
Should Wargroove have savestates in campaign mode? Currently we're thinking about limiting the ability to get an S rank if you use a save/load.
Hah, you're right, that made it a cakewalk :p. Even managed to touch the statue. I did briefly touch land with a merman to take over the tower to the far right of their base to spawn a dragon. That helped with taking over their base easily. Didn't even need to take over their naval base near the statue.There's actually pretty easy way to beat that mission.
Open with turtles (needed to sink initial warships), then put all your resources on naval units with slight more focus on harpoon ships to control sea and air. After that, you can mostly spam warships to wreck havoc on entire bandit island without even having to set a foot on it. I S-ranked that mission without building single air or ground unit.
Only water maps are somewhat interesting. Very proud of victory I pulled off in Manta Bay on my Arcade Hard mode run, since it puts you in massive income disadvantage from the start (and water map AI are far more difficult to cheese).Have been addicted to the campaign so far, but I'm hitting a wall hard with the water stages. Not a fan of the emphasis on ranged units
How many turns did that match end up lasting?Only water maps are somewhat interesting. Very proud of victory I pulled off in Manta Bay on my Arcade Hard mode run, since it puts you in massive income disadvantage from the start (and water map AI are far more difficult to cheese).
Don't remember, but I think in the forties?
If you make it a scenario you can set up a trigger after so many turns so whomever has more properties or units or something else wins. Or, after a certain number of turns you can spawn more units or anything, really.A couple small gripes:
1) where most Xbox One games can be picked up right where you left off if the console is always-on, Wargroove has to be launched anew each time you turn it on. I imagine this is to prevent a sort of save scumming?
2) I wish the game would track playtime on the achievements page. I get anal about these sorts of things and like seeing how much I've played one game compared to another
On a positive note, I've been messing around with making a map where each side only has ranged units: archers, ballista, and trebuchets. I really like that something like this works, especially with fog on, but it runs into a problem if each side is down to one trebuchet with no incentive to move into each other's range. Any ideas for an event that could jar such a stalemate?
We're still working away on our big quality of life update (lots of progress made here!) and we're looking into the possibility for save states mid mission, beyond the current suspend and resume functionality.
Should Wargroove have savestates in campaign mode? Currently we're thinking about limiting the ability to get an S rank if you use a save/load.