Give me Szarekh model plz k thx
Anyways, Battle report time. I and a buddy played a game of 40k. We decided *after* we made our lists that it'd also be a good idea to try ITC rules out for the first time. Why? I dunno. This ended up hurting him a bit more than me because his list was gimmicky as you'll see, but as it was a friendly game, it was still fun overall.
Imperial Guard vs. Death Guard.
I was running a mechanized Death Guard Brigade with Myphetic Blight Haulers, a few Plague Burst Crawlers, a Land Raider (because they're cool!), plague marines, cultists, and a Helbrute. A few Foul Blightspawn piled into the Land Raider to help out and two Daemon Princes also joined in. It was the most CP I had ever had with DG. Yay point drops!
The opposing Astra Militarum was gimmicky and this was why. Ever seen a Void Shield Generator? No? Neither had I. He decided sit three Baneblade chassis inside it (two normal ones and a Stormlord). Like I said, this was pre-decision to run ITC, but whatever, we were doing it primarily to learn! Just in case you didn't know what the fortification does, it's a 5+ invuln against shooting for everything within 12 inches.
Cool, cool.
Death Guard went first and surged forward. DG had Titan Slayers (obviously), Reaper, and Engineers. The cultists hung back to guard two of the objectives with a Plague Marine squad about to (he had an Eversor waiting to drop in). In retrospect, I didn't need to use the PMs on guard duty, but still.
The Death Guard opened up with everything at the Stormlord since it could carry 40 passengers and it was the Baneblade everyone could see. Through a combination of saves, rolling poorly and....well, mostly rolling poorly as the Astra Militarum player also rolled poorly (his 5+ saves were far rarer than they should've been), the Stormlord only fell to 13 wounds. Not good. Even worse, a Techpriest healed the Stormlord back to 15....putting it back into it's main damage track. Damnit.
The Astra Militarum responded, flooding forward with guardsmen to try and keep the forces of Nurgle back. They also responded violently, trying to take down their tormentors. The bad offensive luck rolls / good defensive rolls blessed the Death Guard, however, and the Helbrute survived round 1 with two wounds left and the Land Raider survived with 5. Astra Militarum player was, justifiably, pissed. He had Kingslayer, Big Game Hunter, and Engineers, but had started out slow. At least the DG player was getting points just based on wounding the big Bane Blades.
The maneuverability of the Death Guard mechanized forces hurt the Imperials here as the CUTEST LITTLE DAEMON ENGINES EVER drove around the attempted screen by the Guardsmen, even getting into melta range for one. Astropaths actually managed to get a Nightshroud off, but he Stormlord died, absorbing a massive amount of fire....but it still died. This would be the most successful the Astropaths were as subsequent attempts failed or were denied.
Meanwhile, objectives in the center of the map were being taken by the Plague Marines and the defending screen were being eviscerated.
The Baneblades closed ranks and opened fire.
The Land Raider and Helbrute died, as did one of the Blight Haulers, but at this point the Foul Blightspawns and the rest of the Death Guard were getting closer. The slugging match continued, but the poor defensive rolls of the Astra Militarum did not punish the mediocre rolls of the Death Guard while, defensively, the Death Guard were Death Guard and soaked a disgusting amount of shots.
Another Baneblade detonated after a combined Nurgle's Rot stratagem and withering fire and the game was called. We estimated what the end rounds would bring, point wise, and it would've ended around 30 points for the Death Guard and 14 for the Astra Militarum.
Again, it was a gimmick list from the Guard, but still a fun game overall!