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Was Goldeneye 007 meant to be included in Rare Replay?

Krvavi Abadas

Member
Oct 26, 2017
1,156
Videoland
Alright, so over the past few months. A former Rare Employee had uploaded some Goldeneye development videos to his Youtube channel.

They were quickly removed shortly after this was discovered, but the interesting thing to note is that they explicitly meant for Rare Replay. With this text appearing at the beginning of the raw gameplay footage.
In 2015 whilst at Rare Ltd I captured the 2008 GoldenEye Xbox 360 remake for potential use in Rare Replay. This is the HD footage to show the switching of visuals feature.
The fact that it was recorded in 2015, in the middle of it's development, is highly curious. The former description of the Making Of video also mentions it was made in 2015. Which is highly unusual considering the game didn't include any making of videos for released titles not featured in the collection.

(Name edited out to protect the original uploader's privacy.)

Rare has noted they recorded quite a bit of spare footage that would later get publicly released on their Youtube channel.
As the unlockable videos were so well received, and we were determined to mine this mountain of footage that people had so graciously let us into their homes (or revisited Rare HQ) to record, the Rare Revealed series found a second life on YouTube. Our Community team and video pros worked together on a plan for specific game-based theme weeks across all Rare's social channels, with new video acting as a keystone for those weeks. Continuing the main Rare Replay subseries also allowed some videos dropped from the disc due to space or filming clashes to see the light of day after all, such as Dale's pet project, The Making of Perfect Dark.
But the only released game involved in said uploads that wasn't included in the collection was "It's Mr. Pants".

Consider the timing here, Activision's deal for the Bond license (inked in 2006) was meant to last until 2014. While pre-production work on the Rare Replay compilation started in September of that year.
In September 2014, two relevant things happened independently of one another here in the sun-dappled rural hallways of Rare HQ. Studio head Craig Duncan mulled over the idea of publicly spotlighting game designer Gregg Mayles' impressive 25 years at the company, while in an unrelated website design meeting, conversation turned to Rare's own fast-approaching 30th anniversary and the agreement that it couldn't be allowed to pass without a major celebration.

These two things came together naturally, coalescing into an ambitious project codenamed Pearl after the traditional theme of 30th anniversary gifts. But at this point it was still more of an intent than a fixed design.
These articles do mention them tossing out any titles that could cause licensing issues.
Once all the games that didn't qualify for licensing reasons had been politely escorted to a separate seating area from where they could watch us argue over everything else, we were still left with a skyscraping stack of titles from which roughly one of every three would make the cut.
But the full list wouldn't be finalized until February 2015, and work on rounding up the devs for interviews had started the month prior.
Even after the first big meeting in January to nail down exactly what video content we needed, it was an ambitious plan. Making Of features for the biggest games. Showcases of unfinished prototypes. Concept art collections and soundtrack videos. We had a lot to get done, so we immediately started hunting people down to see if they were up for being interviewed about the games they'd worked on during their time at Rare, or could send us any unseen artwork or design docs that they were happy for us to share – there were many contributors behind the scenes as well as those in front of the camera
There's also a note about them considering making unreleased prototypes playable in the collection, which would be a good possible location to include the unreleased remaster.

We had mightily grand plans as always, but in December, still only two months into the development process, an important scoping meeting was held to determine which aspects of what we had in mind could actually happen in the time available. It was here that wild ideas such as playable prototypes were reluctantly shelved. Practicality be damned, we'd seriously considered adding incomplete sections of games such as Black Widow, Kameo 2, Tailwind and the unreleased final handheld game in the Battletoads series to Rare Replay in playable form.


On that note, the alleged reason why said 360 remaster was originally cancelled was because Nintendo stopped it's release. But by the time Rare Replay had begun development, it's clear that the seeds of Microsoft & Nintendo's current partnership were starting to get planted. As on April 2015. Donkey Kong 64 got a surprise release on the Wii U Virtual Console.


Nintendo had previously re-released the DKC trilogy all the way back in 2006 on the original Wii Virtual Console. But this marked the first time DK64 was re-released, this was a pretty big deal. Considering that the game contained Jetpac, which was fully owned by Rare, and in turn, acquired by Microsoft when they bought Rare.

On top of that, there was some legal issues with the previous re-releases of the Donkey Kong Country trilogy that were resolved around the same time. They were all delisted in December 2012. Before suddenly returning by Febuary 2015. While they don't straight up include an entire Microsoft owned game in them, there's still a few references that Microsoft could have possibly objected to. Most notably the fact that Cranky's Museum in DKC2 includes a giant poster of Chief Thunder from Killer Instinct, as shown by awkwardly comparing it with his official promo art.

Note: Microsoft had attempted to renew the trademark for Killer Instinct on September 2012, for what would eventually become the 2013 reboot.

There's also evidence that these re-releases weren't meant to be Rare's sole contribution to the Wii U Virtual Console, as the config files for the N64 emulator list such titles as Banjo-Kazooie, Perfect Dark, and get this. Goldeneye 007.


| Filename | Product code | Revision probably? | Name | Actual name | Region |
|--------------------|--------------|--------------------|------------------|---------------------------------------------------------------|---------|
| Unbkj0.292.ini | NBKJ | 0 | Banjo2 JP | Banjo-Kazooie | JPN |
| Undoe0.556.ini | NDOE | 0 | DonkeyKong E | Donkey Kong 64 | USA |
| Undoj0.609.ini | NDOJ | 0 | DonkeyKong J | Donkey Kong 64 | JPN |
| Undop0.599.ini | NDOP | 0 | DonkeyKong P | Donkey Kong 64 | EUR |
| UNGEJ0.064.ini | NGEJ | 0 | GoldenEye JP | 007: Goldeneye | JPN |
| UNPDJ0.744.ini | NPDJ | 0 | Perfect Dark JP | Perfect Dark | JPN |


So what happened here? Work on the Goldeneye videos intended for Rare Replay had continued into 2017. As the last video, the "5 facts" one. named that date in the description.

Any licensing issues that could have killed Goldeneye's inclusion in the collection should have also stopped them from making videos about it post-release, and the fact that the uploader suddenly removed them (Possibly because Microsoft contacted him about it?) is also odd, as said uploader still has other videos relating to his work at Rare on the channel.

Rumours that Goldeneye was finally getting a re-release have been floating around by reputable sources in the years since Rare Replay's release.

Note: This was the guy that leaked an exact description of the Sonic Movie trailer. Note that the post predates the reveal of Banjo in Smash as well.

So could this finally be the time?

TL;DR: Former Rare employee uploaded multiple videos intended for Rare Replay about Goldeneye to his personal Youtube channel, at least one of which was worked on after the Compilation launched. Videos were quickly taken down after they were discovered, which alongside the evidence that they were seriously working on re-releasing it during this period. Implies that whatever plans they were doing might still be in the pipeline.
 

Theswweet

RPG Site
Verified
Oct 25, 2017
2,308
California
This is really interesting. It's pretty obvious they'd originally intended to have it, I wonder what the hold up might've been?
 

smart patrol

Member
Oct 27, 2017
586
Those videos are interesting. Definitely seems like they were going to include it in Rare Replay at one point. Unfortunately, I think it's unlikely to be rereleased due to all the legal stuff. The unreleased remaster is still one of my most wanted games.

 

JustinH

Member
Oct 27, 2017
3,737
This is pretty interesting OP! Apologies, but I didn't read all of OP yet and just skimmed it. That's a lot of info to digest. Thanks!

Those videos are interesting. Definitely seems like they were going to include it in Rare Replay at one point. Unfortunately, I think it's unlikely to be rereleased due to all the legal stuff. The unreleased remaster is still one of my most wanted games.

I always thought that the combination of ION, Nintendo, Activision, and maybe MGM too (?) was the mess that prevented any re-releases, but I never ever considered likeness rights. I wonder if any of the actors that were portrayed would ever object to them being used in an updated version.
 

BDS

Member
Oct 25, 2017
10,355
One of my gaming holy grails has been for all the license partners to figure out a way to rerelease this damn game.
 

NarohDethan

Member
Oct 27, 2017
7,769
They probably have the game in a playable state on an Xbox One, but the legal hurdles must be insane.
 

Dyle

The Fallen
Oct 25, 2017
9,220
Wisconsin
They probably went through the motions just in case the lawyers somehow worked things out even if they assumed it wouldn't work out. Is there anything in the 2017 video besides the description that makes it clear it was made in 2017 and it isn't just a typo? You figure it would be the simplest answer for that date which otherwise doesn't make much sense
 

Hailinel

Member
Oct 27, 2017
18,470
I'm sure that they would have loved to have included it and probably put feelers out for the possibility, but there are just too many hurdles involved in being able to make it happen.
 

LQX

Member
Oct 25, 2017
1,465
It's incredible the Bond licences has been allowed to be squandered. A lot of the games were very good.
 

ChaosXVI

Member
Oct 25, 2017
518
Man...it bums me out that Goldeneye will probably never see the light of day again, and will exist forever in random dorms on college campuses everywhere, until the end of fucking time.
 

Cranster

Banned
Oct 25, 2017
4,806
Hopefully someday the legal aspects of it will be worked out. Atleast Activision is no longer involved though.
 

iamaustrian

Member
Nov 27, 2017
1,087
This will never be released. It's stuck in an endless licence nightmare. There is just no hope ever.
All is lost.
 
Oct 25, 2017
1,170
Many, if not all the N64 games "of note" that are going to end up featuring on a virtual console like service again in the near future or mini-console simply have to coincide with some sort of re-run of the original controller.

The Wii U's selection was much appreciated, and I found a couple of nice configurations because you were able to change the button map inputs, but I really do want to play these games with a real N64 gamepad.

The FPS classics especially.
 

JustinH

Member
Oct 27, 2017
3,737
...but I really do want to play these games with a real N64 gamepad.

The FPS classics especially.
I could understand that, since the N64 had such a unique controller.

You actually reminded me of a thought I had when I saw some "remake footage unearthed" video not long ago which was "I don't know if this game would play well with dual-analog with how aiming works in this game." I know there were dual-controller modes in the original game but I honestly don't know how well they worked because I never tried them.
 

Keldroc

Member
Oct 27, 2017
5,704
Maybe they worked on it some in case the licensing rights were untangled, but there was never really any hope. It looks like EON will never agree to a re-release at this point.
 

TheMadTitan

Member
Oct 27, 2017
6,043
I could understand that, since the N64 had such a unique controller.

You actually reminded me of a thought I had when I saw some "remake footage unearthed" video not long ago which was "I don't know if this game would play well with dual-analog with how aiming works in this game." I know there were dual-controller modes in the original game but I honestly don't know how well they worked because I never tried them.
Goldeneye maps well enough to dual analog in emulators, though. Only thing I found fiddly is crouching since you can't really map that to a button. But beyond that, it works fine for it and PD. Any game that could map movement to either the analog or C buttons would be fine, I imagine.
 
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Krvavi Abadas

Krvavi Abadas

Member
Oct 26, 2017
1,156
Videoland
They probably went through the motions just in case the lawyers somehow worked things out even if they assumed it wouldn't work out. Is there anything in the 2017 video besides the description that makes it clear it was made in 2017 and it isn't just a typo? You figure it would be the simplest answer for that date which otherwise doesn't make much sense
All of the "5 facts" videos were post-release content uploaded to Rare's Youtube channel. The first of which was uploaded on October 16, 2015, and the last was uploaded on October 14, 2016.

There's still a chance it could be a typo, but it's at least obvious that work on the video started post-launch.
It was up and running on partnernet ages ago, it's purely legal issues
This is the first time i've heard of it being on Partnernet, actually.
Quite a few other notable prototypes on there have been leaked (Aero-Cross, the infamous early build of Sonic 4 Episode 1.) So not having it leaked yet is a bit curious.
You made a real quality post OP with some good presentation and investigation. Do you work in law or journalism by chance?
I don't, actually. Though game archival work currently is my main job. and some of my previous posts have been spread across gaming news sites.
 

Cranster

Banned
Oct 25, 2017
4,806
I do question the forethought of whoever greenlit developing this remaster before they even had the permission to release it.
They had permission, Activision (who had the bond license at the time) and Nintendo of America were for it, Satoru Iwata forced Activision to stop it's development though. The agreement was that Microosft would be able to release Goldeneye 007 for the XBLA and Nintendo would get access to Rare owned IP's for the Wii Virtual Console including Goldeneye 007. Satoru Iwata was not happy though that Goldeneye 007 was being released on a non-nintendo platform so Nintendo of Japan apparently was threatening to halt them for releasing games on the Wii unless if they forced the Goldeneye XBLA cancellation.
 
Last edited:
Nov 23, 2017
3,871
What I don't get is why take any time to make this at all WITHOUT knowing you can legally release it. Just for passion or for fun or to learn how to use the 360?
 
Nov 23, 2017
3,871
All of the "5 facts" videos were post-release content uploaded to Rare's Youtube channel. The first of which was uploaded on October 16, 2015, and the last was uploaded on October 14, 2016.

There's still a chance it could be a typo, but it's at least obvious that work on the video started post-launch.

This is the first time i've heard of it being on Partnernet, actually.
Quite a few other notable prototypes on there have been leaked (Aero-Cross, the infamous early build of Sonic 4 Episode 1.) So not having it leaked yet is a bit curious.

I don't, actually. Though game archival work currently is my main job. and some of my previous posts have been spread across gaming news sites.
That's really interesting, how did you get into that as a career? And frankly besides Frank Cifaldi and that one guy with the Xbox profile pic I see who posts here (sorry I don't remember your name) I didn't even know that was a job that existed.
 

Spot778

Member
Sep 1, 2019
14
I must be getting old. Did a little hunting and it seems back in 2008 I was debunking it had been on Partnernet, but there was some smoke there

 

Cranster

Banned
Oct 25, 2017
4,806
An anonymous leaker said, as reported to a James Bond fansite?

Do you understand how flimsy that is to believe?
Alot of the original source sites are no longer active. I was following this story heavily back in the day.

Edit: Another source.

 
Oct 27, 2017
6,438
A goldeneye remaster with 4 player local, 8 player online and cross play with switch and Xbox one would be amazing and sell a ton.
4K on a Xbox One, portable parties on Switch.


it’s my dream remake and I hope it gets made
 

smart patrol

Member
Oct 27, 2017
586
An anonymous leaker said, as reported to a James Bond fansite?

Do you understand how flimsy that is to believe?
Yeah, I'm curious about the primary source as well, especially the claim that it came from Iwata.
The original article has been deleted from the site, but it seems to have originated from Kotaku.

 

anaa

Member
Jun 30, 2019
57
Man, I hope so, but I'm not exactly holding my breath
Did you even watch the video? it’s obvious that at some point it was SO close to happening or this footage wouldn’t have been filmed. Camera crews, sound people etc cost money even for something low key like this. We’ve been so close to a re release of this title so many times, eventually the stars will align/the likeness/studio interest will be low enough to justify the cost.

A re release will happen in our lifetime , I am sure of it. 5 years ago did anyone expect to see doom64 ever re released properly? I dont think so.

Full disclosure: I don’t care about ‘the videogame’ goldeneye 007 but want a re release because it was an extremely influential title of the time. Emulation is great, but when trying to talk about the mainstream impact of blockbuster films like “titanic” you don’t have to send people to questionable backwater channels to get a functional copy to watch. Preservation is a net good for all and has a negative impact on no one
 

FairyEmpire

Member
Oct 25, 2017
16,724
Fantastic write-up OP! I do think that indeed there were plans to re-release all their titles, but they had to dial back on games where licensing was hell or they got strict NOs from somebody. It would be glorious if Banjo in Smash would somehow make GoldenEye possible on Xbox in return, worst case scenario they should just remove a Bond or two if they fail to get the permission from the actors.
 

Nessus

Member
Oct 28, 2017
796
There's a Rogue Squadron collection with extra content that was completed for the Wii and was prevented from coming out. It's a personal holy grail.
I really wish the most recent version of that game would leak. Just recently the sound designer from Factor 5 was interviewed by Digital Foundry and he mentions how there's an entire orchestrated soundtrack they made for the Wii Rogue Squadron trilogy that never saw the light of day.
 

EllipsisBreak

Member
Aug 6, 2019
138
I could understand that, since the N64 had such a unique controller.

You actually reminded me of a thought I had when I saw some "remake footage unearthed" video not long ago which was "I don't know if this game would play well with dual-analog with how aiming works in this game." I know there were dual-controller modes in the original game but I honestly don't know how well they worked because I never tried them.
There isn't just one way the aiming works in Goldeneye. Even ignoring the double controller setups, there were plenty of options. One popular choice put movement on the C buttons, like a right-handed WASD, and let you aim with the stick. It was theoretically very similar to modern setups, except with the hands reversed.

This game would translate to modern control standards quite easily.
 

Dancrane212

Member
Oct 25, 2017
6,599
An anonymous leaker said, as reported to a James Bond fansite?

Do you understand how flimsy that is to believe?
It was an article in an Xbox magazine (one that broke a lot of the initial details for Goldeneye XBLA) that stated the deal was almost locked in before it was killed by Iwata, who did so by leveraging Nintendo's relationship with Activision. That also stopped Rare's back catalogue from coming to the Wii VC which was part of the agreement.