It's the Wild West outside your window? I'd close the curtains!My problem with RDR2 is that if I want to look at real life I'd look out the window.
"If I want to look at real life id look at the window" is such an agressively stupid thing to say. The world as presented by Red Dead doesn't exist not just because of the time period but also because it looks like a film. Real life does not look like a film. From the constant picture perfect lighting, color correction and other pp, to the look of skin, , hair, clothing, guns, vehicles, etc.My problem with RDR2 is that if I want to look at real life I'd look out the window.
Horizon on a giant 4K HDR screen is like an out of body experience. It's more than real life.
Hmm you are comparing highly stylized, over-saturated fantastical world to RDR2's gritty realistic world. I think it mostly comes down to personal preference, but purely from technical achievement in graphics nothing comes close to RDR2 right now.
Yep.. this game is still the king of open world games this gen.. RDR2 is close second but this game is insane and 1.5 years older than RDR2.
"If I want to look at real life id look at the window" is such an agressively stupid thing to say. The world as presented by Red Dead doesn't exist not just because of the time period but also because it looks like a film. Real life does not look like a film. From the constant picture perfect lighting, color correction and other pp, to the look of skin, , hair, clothing, guns, vehicles, etc.
What a shitty thread full of hyperbole, there is no choice all the game use PS4/XB1 as base console.
RDR2 is THE game with the biggest production value and by far because more than 3000 peoples in the credit.
For example discreet LOD we use currently is mostly production value.
Level of detail - Wikipedia
en.m.wikipedia.org
This is not a technical system like continuous LOD.
After every games has strong point and weakness depending if what they try to do. HZD and Sony tends to have tons of polygon details at short and mid range but not always the better on shader side. HZD has great VFX too. RDR2 shading is globally better than HZD too.
RDR2 has great unified volumetric system and great lighting better than HZD but lighting is improve in Death Stranding out the photorealistic style.
After it is more a matter of art direction.
Horizon Zero Dawn is pretty amazing for base PS4. It's pretty interesting reading how they got it to look "unnaturally" good at all times.
Horizon Zero Dawn Looks Unnaturally Good Because Of 'Hyper-Realism'
Horizon Zero Dawn is a beautiful game. Sometimes, it seems too beautiful. Here's how the developers achieved such an uncannily gorgeous look. Studio art director Jan-Bart van Beek recently explained to Kotaku that the studio spent many hours watching BBC nature documentaries, which allowed...www.kotaku.com.au
Although for me, playing RDR2 on PC with a 2080 Ti at high resolution & framerates takes the cake. It just looks fucking insane. The IQ is crisp as fuck and it looks amazing. Same as Forza Horizon 4 on PC which is stunning too, especially for an open-world racing game.
RDR 2 has a living, breathing world full of interactable NPCs and wildlife meanwhile outside of the creatures you've mentioned, HZD feels pretty lifeless and very "gamey"What exactly makes these games clearly better on a technical level? I think people tend to forget that Horizon features massive creatures battling each other with lots of special effects on screen and rather fast gameplay. Neither RDR2 or Death Stranding offer something on that scale.
Will LOD issues completely disappear next gen due to the massive increase in CPU compute and storage speeds?
It beat both of those games. The Order easily, UC we could argue about...Kind of a weird question since it never beat The Order 1886 or Uncharted 4 to begin with.
But yes, Death Stranding, God of War, and Red Dead Redemption 2 all subsequently beat it
Let's wait until it's actually out to make that claim - which you're basing of a single gif??!!
Horse behavior and control in Red Dead 2 is leagues beyond anything I've ever seen. They're not just cars you hop on and drive.
It beat both of those games. The Order easily, UC we could argue about...
One single aspect of the game doesn't get rid of all the other parts though, as much as you want it to.Gonna have to disagree with you there. Horizon's facial animations alone disqualify it from the discussion
One single aspect of the game doesn't get rid of all the other parts though, as much as you want it to.
No they're not and no it doesn't.But all the other parts in those games are on par, or better than, Horizon, so yes. Yes it does.
One single aspect of the game doesn't get rid of all the other parts though, as much as you want it to.
No they're not and no it doesn't.
The fact The Order is a linear game in cramped environments and needs two black bars to make the screen smaller to achieve what it does disqualifies it more than the facial animations in Horizon. If it's on par and needs those things to be on par, it's not as good.
If you think those things are "stylistic choices" then there's no point even having this discussion... lol.I don't understand that point at all. Horizon has objectively rocky facial animations in comparison to its direct counterparts.
The things you're criticizing are stylistic choices, not technical limitations.
Not the same thing at all, and I think you know that
Normally this would be true but the faces and facial animations are so uniquely bad that they DO kind of act as a blemish that drags the entire game down, especially when its chief visual competitors don't suffer from the same kinds of issues expressing their characters.
It's true now, if the facial animations disqualify it then the black bars and closed environments disqualify The Order.Normally this would be true but the faces and facial animations are so uniquely bad that they DO kind of act as a blemish that drags the entire game down, especially when its chief visual competitors don't suffer from the same kinds of issues expressing their characters.
If you think those things are "stylistic choices" then there's no point even having this discussion... lol.
No they're not and no it doesn't.
The fact The Order is a linear game in cramped environments and needs two black bars to make the screen smaller to achieve what it does disqualifies it more than the facial animations in Horizon. If it's on par and needs those things to be on par, it's not as good.
Horizon has a very pretty world, but the character models look so consistently awful that it falls behind something like Red Dead 2 pretty much immediately. Seriously, the dialogue scenes and character animations are embarrassing.
The Vastness in RDR 2 and Death Stranding is way better than in HZD. However, HZD has better vegetation imo. Forests are extremely dense with all kind of plants, insects and animals and they aren't simple 2d textures like in many other games. Each tree looks like it's its own eco system like you learn in text books.
I don't know why this needs to be explained, a linear game is easier to hit higher fidelity than open world. So when an open world game is mostly on par it is a bigger feat. This isn't really that surprising given that ZD is a later game.Rather than just trying to get the last word and slink away, I'd prefer you to actually explain in what way being a linear game is a technical limitation.
Guerilla didn't *choose* to have rubbery human faces with jilted animation because they thought it would look cool. That's just straight up a flaw in their work.
Making a game linear is just a matter of how you want the game to play and the pacing of the story.
I agree with you. Horizon is not the best, it's just better than The Order.So if we are talking about all the features included in a game, RDR 2 is twice the champion.
But seriously, Death Stranding, Uncharted 4 and God of Wars are way better in animation, technical graphics and design.
Horizon is a little rough but with some cool light effects. I didn't finish it, but from what I played the world's layout seemed very artificial, almost like a linear game made to look like an open world. Maybe it gets better, but I have confidence it won't be as natural as Death Stranding or RDR2's worlds.
Why do people act like pc don't exist? Many games look better than it on a high end pc with better shadows, post processing effects, aa, draw distance, etc.
On consoles though, it is top 5 for sure.
Pop-in issues linked to storage will disappear. LOD pop-in will be less prominent but if we don't use an automated solution like continuous LOD, it will not fully disappear. But it will improve a lot next-gen.
I don't know why this needs to be explained, a linear game is easier to hit higher fidelity than open world. So when an open world game is mostly on par it is a bigger feat. This isn't really that surprising given that ZD is a later game.
And nice glossing over the black bars.
I agree with you. Horizon is not the best, it's just better than The Order.
If you think the black bars are a "stylistic choice" then you bought the PR spin... I mean you even say it yourself: they needed to use them to achieve the visuals they were aiming for. That itself IS a black mark against the overall presentation.We've primarily been talking about facial animations during zoomed in dialogue and cutscenes. I'm not sure how the scope of the game world is pertinent there. What is there to gloss over? They were aiming for a cinematic look and feel for their game, both in terms of resolution and presentation, the black bars helped them achieve that. They could have settled for a very pretty, less cinematic looking game without black bars, but they opted for a jaw-dropping, more cinematic looking gaming with black bars. It was a stylistic choice.
I think you need to read my original post again then... I said it was debatable.In your first reply to me, you said Horizon beats Uncharted 4. Which (imo) is a laughable assertion
If you think the black bars are a "stylistic choice" then you bought the PR spin... I mean you even say it yourself: they needed to use them to achieve the visuals they were aiming for. That itself IS a black mark against the overall presentation.
I think you need to read my original post again then... I said it was debatable.
What another game does is beside the point, The Order used black bars because it had to. They spun it as "stylistic" to sell it.No, because as The Evil Within 1 demonstrates, you can use black bars and still run like shit. The Evil Within clearly used them more for aesthetic purposes to make it feel more like an actual horror movie rather than as a raw power booster. RaD just happened to use the black bars as both a power booster AND a means to lend their game more cinematic flair.
So first you say Horizon beats Uncharted 4. Then in the next sentence you say it's debatable. Then a couple minutes later you concede to someone else that Horizon does not beat Uncharted 4. Glad we're finally on the same page there at least.
Lol...
Uncharted 4's incredible wind physics still does it for me ... Gorgeous looking game.
https://imgur.com/a/RW0os
I thought RDR2 might be the winner, but then Death Stranding went and flipped the whole game around. Only games I'm looking at now for this gen are FFVIIR and The Last of Us Part 2 where I think a lot of people are underestimating Naughty Dog in this aspect.