Yeah, and I think it's important to understand what developers prioritize. With limitless time, budget, resources, and power, sure, you could have the best of everything, but that just isn't the case. There was a good video a few years ago that showed how little world/geometry interaction there is in HZD's world compared to BOTW's, but it's obvious that this wasn't what Guerrilla put their priority on vs. what Nintendo focused on. In that sense, I always thought BOTW's world was more "believable" and "alive", even though in terms of pure looks, HZD's was tough to beat. It's difficult for me to completely separate pure graphics from everything else that is part of a game, and there is also the subjective angle of us as humans, where what is beautiful/best is something we'll never all agree on. LOL